247 lines
8.0 KiB
Plaintext
247 lines
8.0 KiB
Plaintext
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#ifndef OSGINTROSPECTION_ATTRIBUTES_
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#define OSGINTROSPECTION_ATTRIBUTES_
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#include <osgIntrospection/CustomAttribute>
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#include <osgIntrospection/Value>
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#include <osgIntrospection/Exceptions>
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namespace osgIntrospection
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{
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/// By adding this attribute to a PropertyInfo you specify that there
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/// is no default value for that property.
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class NoDefaultValueAttribute: public CustomAttribute {};
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/// By adding this attribute to a PropertyInfo you specify a custom
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/// default value for that property.
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class DefaultValueAttribute: public CustomAttribute
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{
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public:
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DefaultValueAttribute(const Value &v): v_(v) {}
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const Value &getDefaultValue() const { return v_; }
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private:
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Value v_;
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};
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/// Base struct for custom property getters. Descendants may override
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/// one or more of the get() methods to provide the means for retrieving
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/// the value of a property. The first version of get() is used with
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/// indexed properties, the second one serves simple properties and the
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/// last one is used with array properties.
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struct PropertyGetter
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{
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virtual Value get(const Value &instance, const ValueList &indices) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::IGET); }
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virtual Value get(const Value &instance) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::GET); }
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virtual Value get(const Value &instance, int i) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::AGET); }
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virtual ~PropertyGetter() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to retrieve the value of a property instead of the
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/// default getter method.
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class CustomPropertyGetAttribute: public CustomAttribute
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{
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public:
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CustomPropertyGetAttribute(const PropertyGetter *getter)
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: CustomAttribute(), getter_(getter) {}
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const PropertyGetter *getGetter() const { return getter_; }
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~CustomPropertyGetAttribute()
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{
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delete getter_;
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}
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private:
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const PropertyGetter *getter_;
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};
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/// Base struct for custom property setters. Descendants may override
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/// one or more of the set() methods to provide the means for setting
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/// the value of a property. The first version of set() is used with
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/// indexed properties, the second one serves simple properties and the
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/// last one is used with array properties.
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struct PropertySetter
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{
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virtual void set(Value &instance, ValueList &indices, const Value &value) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::ISET); }
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virtual void set(Value &instance, const Value &value) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::SET); }
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virtual void set(Value &instance, int i, const Value &value) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::ASET); }
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virtual ~PropertySetter() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to set the value of a property instead of the
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/// default setter method.
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class CustomPropertySetAttribute: public CustomAttribute
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{
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public:
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CustomPropertySetAttribute(const PropertySetter *setter)
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: CustomAttribute(), setter_(setter) {}
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const PropertySetter *getSetter() const { return setter_; }
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~CustomPropertySetAttribute()
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{
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delete setter_;
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}
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private:
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const PropertySetter *setter_;
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};
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/// Base struct for custom array property counters. Descendants should
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/// override the count() method which must return the number of items
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/// in a chosen array property for the given instance.
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struct PropertyCounter
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{
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virtual int count(const Value &instance) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::COUNT); }
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virtual ~PropertyCounter() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to count the number of items in an array property.
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class CustomPropertyCountAttribute: public CustomAttribute
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{
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public:
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CustomPropertyCountAttribute(const PropertyCounter *counter)
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: CustomAttribute(), counter_(counter) {}
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const PropertyCounter *getCounter() const { return counter_; }
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~CustomPropertyCountAttribute()
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{
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delete counter_;
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}
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private:
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const PropertyCounter *counter_;
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};
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/// Base struct for custom array property adders. Descendants should
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/// override the add() method whose purpose is to add a new item to
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/// an array property.
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struct PropertyAdder
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{
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virtual void add(Value&, const Value&) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::ADD); }
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virtual ~PropertyAdder() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to add a new item to an array property.
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class CustomPropertyAddAttribute: public CustomAttribute
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{
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public:
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CustomPropertyAddAttribute(const PropertyAdder *adder)
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: CustomAttribute(), adder_(adder) {}
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const PropertyAdder *getAdder() const { return adder_; }
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~CustomPropertyAddAttribute()
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{
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delete adder_;
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}
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private:
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const PropertyAdder *adder_;
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};
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/// This struct allows customization of an indexed property's index set.
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/// You must derive from this struct and provide a concrete implementation
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/// of getIndexValueSet(), which must return (in parameter values) a list
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/// of valid values to be used as indices. The whichindex parameter
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/// specifies which index is being queried (0 = first index, 1 = second
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/// index, ...).
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/// See CustomIndexAttribute for details.
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struct IndexInfo
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{
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virtual const ParameterInfoList &getIndexParameters() const = 0;
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virtual void getIndexValueSet(int whichindex, const Value &instance, ValueList &values) const = 0;
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virtual ~IndexInfo() {}
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};
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/// By default each index in an indexed property is assumed to be an
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/// enumeration. When serialization is performed, indices are chosen
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/// from the set of enum labels that were defined for the index type.
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/// With this attribute you can provide custom code to determine the
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/// set of values to be used as indices, instead of the default enum
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/// values. This attribute is required, for example, when the number
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/// and/or value of indices is not constant over time (such as in
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/// associative containers).
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class CustomIndexAttribute: public CustomAttribute
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{
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public:
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CustomIndexAttribute(const IndexInfo *ii)
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: CustomAttribute(), ii_(ii) {}
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const IndexInfo *getIndexInfo() const
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{
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return ii_;
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}
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~CustomIndexAttribute()
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{
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delete ii_;
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}
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private:
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const IndexInfo *ii_;
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};
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/// Attribute for overriding the type of a property with a custom
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/// type. If you add this attribute to a PropertyInfo object, then
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/// all subsequent calls to getValue()/getArrayItem()/getIndexedValue()
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/// will perform a conversion from the actual property's type to
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/// the custom type specified through this attribute. Similarly, all
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/// methods in PropertyInfo that alter the property's value will accept
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/// a value of the custom type instead of the actual type. In this
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/// case the conversion is implicit and occurs later within the accessor
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/// methods.
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class PropertyTypeAttribute: public CustomAttribute
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{
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public:
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PropertyTypeAttribute(const Type &type)
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: CustomAttribute(), type_(type) {}
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const Type &getPropertyType() const
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{
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return type_;
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}
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private:
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const Type &type_;
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};
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/// Attribute for overriding the type of an index (of an indexed
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/// property) with a custom type. Behaves like PropertyTypeAttribute,
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/// but it affects the value of an index instead of the property's
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/// value itself.
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/// NOTE: property with custom indexing attributes are not affected
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/// by this attribute!
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class IndexTypeAttribute: public CustomAttribute
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{
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public:
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IndexTypeAttribute(int whichindex, const Type &type)
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: CustomAttribute(), wi_(whichindex), type_(type) {}
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int getWhichIndex() const
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{
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return wi_;
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}
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const Type &getIndexType() const
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{
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return type_;
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}
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private:
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int wi_;
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const Type &type_;
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};
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}
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#endif
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