OpenSceneGraph/src/osg/NodeVisitor.cpp

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#include <osg/NodeVisitor>
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#include <stdlib.h>
using namespace osg;
NodeVisitor::NodeVisitor(TraversalMode tm)
{
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_traversalNumber = -1;
_traversalVisitor = NULL;
_traversalMode = tm;
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_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
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}
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NodeVisitor::~NodeVisitor()
{
// if (_traversalVisitor) detach from _traversalVisitor;
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}
void NodeVisitor::setTraversalMode(const TraversalMode mode)
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{
if (_traversalMode==mode) return;
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if (mode==TRAVERSE_VISITOR)
{
if (_traversalVisitor==NULL) _traversalMode = TRAVERSE_NONE;
else _traversalMode = TRAVERSE_VISITOR;
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}
else
{
if (_traversalVisitor.valid()) _traversalVisitor=NULL;
_traversalMode = mode;
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}
}
void NodeVisitor::setTraversalVisitor(NodeVisitor* nv)
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{
if (_traversalVisitor==nv) return;
_traversalVisitor = nv;
if (_traversalVisitor.valid()) _traversalMode = TRAVERSE_VISITOR;
else _traversalMode = TRAVERSE_NONE;
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}
const bool NodeVisitor::getLocalToWorldMatrix(Matrix& /*matrix*/, MatrixMode /*mode*/)
{
return false;
}
const bool NodeVisitor::getWorldToLocalMatrix(Matrix& /*matrix*/, MatrixMode /*mode*/)
{
return false;
}