OpenSceneGraph/include/osgUI/Widget

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUI_WIDGET
#define OSGUI_WIDGET
#include <osg/Group>
#include <osg/BoundingBox>
#include <osg/ScriptEngine>
#include <osgGA/Event>
#include <osgGA/EventVisitor>
#include <osgUI/Style>
namespace osgUI
{
class OSGUI_EXPORT Widget : public osg::Group
{
public:
Widget();
Widget(const Widget& widget, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgUI, Widget);
virtual void traverse(osg::NodeVisitor& nv);
virtual void traverseImplementation(osg::NodeVisitor& nv);
virtual bool handle(osgGA::EventVisitor* ev, osgGA::Event* event);
virtual bool handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event);
typedef std::vector<osgUtil::LineSegmentIntersector::Intersection> Intersections;
virtual bool computeIntersections(osgGA::EventVisitor* ev, osgGA::GUIEventAdapter* event, Intersections& intersections, osg::Node::NodeMask traversalMask = 0xffffffff) const;
virtual bool computePositionInLocalCoordinates(osgGA::EventVisitor* ev, osgGA::GUIEventAdapter* event, osg::Vec3d& localPosition) const;
virtual bool computeExtentsPositionInLocalCoordinates(osgGA::EventVisitor* ev, osgGA::GUIEventAdapter* event, osg::Vec3d& localPosition, bool withinExtents=true) const;
virtual void dirty();
typedef std::map<int, osg::ref_ptr<osg::Node> > GraphicsSubgraphMap;
/** Set the subgraph to be used to render the widget.*/
void setGraphicsSubgraph(int orderNum, osg::Node* node) { _graphicsSubgraphMap[orderNum] = node; _graphicsInitialized = true; }
/** Get the subgraph to be used to render the widget.*/
osg::Node* getGraphicsSubgraph(int orderNum) { GraphicsSubgraphMap::iterator itr = _graphicsSubgraphMap.find(orderNum); return (itr!=_graphicsSubgraphMap.end()) ? itr->second.get() : 0; }
/** Get the const subgraph to be used to render the widget.*/
const osg::Node* getGraphicsSubgraph(int orderNum) const { GraphicsSubgraphMap::const_iterator itr = _graphicsSubgraphMap.find(orderNum); return (itr!=_graphicsSubgraphMap.end()) ? itr->second.get() : 0; }
void setGraphicsSubgraphMap(const GraphicsSubgraphMap& gsm) { _graphicsSubgraphMap = gsm; _graphicsInitialized = true; }
GraphicsSubgraphMap& getGraphicsSubgraphMap() { return _graphicsSubgraphMap; }
const GraphicsSubgraphMap& getGraphicsSubgraphMap() const { return _graphicsSubgraphMap; }
/** Set the WidgetStateSet is used internally by Widgets to manage state that decorates the subgraph.
* WidgetStateSet is not serialized and is typically populated by teh Widget::createGraphics() implementation,
* end users will not normally touoch the WidgetStateSet, use the normal Node::setStateSet() if you want to apply
* your own state to the Widget and it's subgraphs.*/
void setWidgetStateSet(osg::StateSet* stateset) { _widgetStateSet = stateset; }
osg::StateSet* getWidgetStateSet() { return _widgetStateSet.get(); }
const osg::StateSet* getWidgetStateSet() const { return _widgetStateSet.get(); }
osg::StateSet* getOrCreateWidgetStateSet() { if (!_widgetStateSet) _widgetStateSet = new osg::StateSet; return _widgetStateSet.get(); }
/** createGraphics entry method, calls either callback object named "createGraphics" or the createGraphicsImplementation() method.*/
virtual void createGraphics();
/** createGraphicsImplementation method that creates the subgraph that will render the widget and assigns it to the Widget via the Widet::setGraphicsSubgraph() method.*/
virtual void createGraphicsImplementation();
virtual void setExtents(const osg::BoundingBoxf& bb);
const osg::BoundingBoxf& getExtents() const { return _extents; }
void setStyle(Style* style) { _style = style; }
Style* getStyle() { return _style.get(); }
const Style* getStyle() const { return _style.get(); }
void setAlignmentSettings(AlignmentSettings* alignmentSettings) { _alignmentSettings = alignmentSettings; }
AlignmentSettings* getAlignmentSettings() { return _alignmentSettings.get(); }
const AlignmentSettings* getAlignmentSettings() const { return _alignmentSettings.get(); }
void setFrameSettings(FrameSettings* textSettings) { _frameSettings = textSettings; }
FrameSettings* getFrameSettings() { return _frameSettings.get(); }
const FrameSettings* getFrameSettings() const { return _frameSettings.get(); }
void setTextSettings(TextSettings* textSettings) { _textSettings = textSettings; }
TextSettings* getTextSettings() { return _textSettings.get(); }
const TextSettings* getTextSettings() const { return _textSettings.get(); }
/** set whether the widget should fill the extents of its background.*/
virtual void setAutoFillBackground(bool enabled) { _autoFillBackground = enabled; }
/** get whether the widget should fill the extents of its background.*/
virtual bool getAutoFillBackground() const { return _autoFillBackground; }
/** set the visibility of the widget.*/
virtual void setVisible(bool visible) { _visible = visible; }
/** get the visibility of the widget.*/
virtual bool getVisible() const { return _visible; }
/** set whether the widget is enabled for user interaction.*/
virtual void setEnabled(bool enabled) { _enabled = enabled; }
/** get whether the widget is enabled for user interaction.*/
virtual bool getEnabled() const { return _enabled; }
enum FocusBehaviour
{
CLICK_TO_FOCUS,
FOCUS_FOLLOWS_POINTER,
EVENT_DRIVEN_FOCUS_DISABLED
};
void setFocusBehaviour(FocusBehaviour behaviour) { _focusBehaviour = behaviour; }
FocusBehaviour getFocusBehaviour() const { return _focusBehaviour; }
/** update the focus according to events.*/
virtual void updateFocus(osg::NodeVisitor& nv);
/** set whether the widget has focus or not.*/
virtual void setHasEventFocus(bool focus);
/** get whether the widget has focus or not.*/
virtual bool getHasEventFocus() const;
/** invoke all callbacks with specified names providing input and output parameters.*/
bool runCallbacks(const std::string& name, osg::Parameters& inputParameters, osg::Parameters& outputParameters) { return osg::runNamedCallbackObjects(this, name, inputParameters, outputParameters); }
/** invoke all callbacks with specified names without any specified input or output parameters.*/
bool runCallbacks(const std::string& name) { osg::Parameters inputParameters, outputParameters; return osg::runNamedCallbackObjects(this, name, inputParameters, outputParameters); }
/** Compute the bounding sphere of the widget.*/
virtual osg::BoundingSphere computeBound() const;
/** update any focus related graphics+state to the focused state.*/
virtual void enter();
virtual void enterImplementation();
/** update any focus related graphics+state to the unfocused state.*/
virtual void leave();
virtual void leaveImplementation();
/** resize all GLObjectBuffers.*/
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** resize all GLObjectBuffers.*/
virtual void releaseGLObjects(osg::State* = 0) const;
protected:
virtual ~Widget() {}
FocusBehaviour _focusBehaviour;
bool _hasEventFocus;
bool _graphicsInitialized;
GraphicsSubgraphMap _graphicsSubgraphMap;
osg::ref_ptr<osg::StateSet> _widgetStateSet;
osg::BoundingBoxf _extents;
osg::ref_ptr<Style> _style;
osg::ref_ptr<AlignmentSettings> _alignmentSettings;
osg::ref_ptr<FrameSettings> _frameSettings;
osg::ref_ptr<TextSettings> _textSettings;
bool _autoFillBackground;
bool _visible;
bool _enabled;
};
}
#endif