class OSGFX_EXPORT <B><AHREF="Registry.html">Registry</A></B>
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class OSGFX_EXPORT <B><AHREF="Scribe.html">Scribe</A></B>: public <!1><AHREF="Effect.html">Effect</A>
<DD><I> This is a two-passes effect; the first pass renders the subgraph as usual while the second pass switches to wireframe mode, sets up lighting and material to obtain a fixed (user-defined) color and then renders the subgraph.</I>
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class OSGFX_EXPORT <B><AHREF="SpecularHighlights.html">SpecularHighlights</A></B>: public <!1><AHREF="Effect.html">Effect</A>
<DD><I> This effect applies additive specular highlights at fragment level (instead of OpenGL's vertex-level lighting) by using a cube map and reflective texgen.</I>
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class OSGFX_EXPORT <B><AHREF="Technique.html">Technique</A></B>: public osg::Referenced
<DD><I> This is the base class for effect techniques.</I>
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class OSGFX_EXPORT <B><AHREF="Validator.html">Validator</A></B>: public osg::StateAttribute
<DD><I> This class is used internally by osgFX::Effect to choose between different techniques dynamically.</I>
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<H2>Documentation</H2>
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