OpenSceneGraph/doc/doc++/osg/computeEyeToLocal.html

23 lines
1.3 KiB
HTML
Raw Normal View History

2003-04-18 00:22:51 +08:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>extern SG_EXPORT Matrix osg::computeEyeToLocal</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>extern SG_EXPORT <!1><A HREF="osg.html#DOC.2.102">Matrix</A> <A HREF="#DOC.DOCU">osg::computeEyeToLocal</A></H2><H2>(const <!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; modelview,<BR>&nbsp; <!1><A HREF="NodePath.html">NodePath</A>&amp; nodePath)</H2><BLOCKQUOTE>compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path the inverse of the supplied initialial camera modelview</BLOCKQUOTE>
2003-04-18 00:22:51 +08:00
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>compute the matrix which transforms objects in world coords to local coords,
by accumulating the Transform world to local matrices along the specified node path
the inverse of the supplied initialial camera modelview</BLOCKQUOTE>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>
</HTML>