OpenSceneGraph/doc/doc++/osg/buffered_object.html

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<TITLE>template<class T> class osg::buffered_object</TITLE>
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<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::buffered_object</A></H2></H2><HR>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.235.1">buffered_object</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="buffered_object.html">buffered_object</A>&amp; <B><A HREF="#DOC.2.235.2">operator = </A></B>(const <!1><A HREF="buffered_object.html">buffered_object</A>&amp; rhs)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.235.3">setAllElementsTo</A></B>(const <!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.92.25">t</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.235.4">clear</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.235.5">empty</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.235.6">size</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&amp; <B><A HREF="#DOC.2.235.7">operator[] </A></B>(unsigned int pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&amp; <B><A HREF="#DOC.2.235.8">operator[] </A></B>(unsigned int pos) const
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable std::vector&lt;<!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&gt; <B><A HREF="#DOC.2.235.9">_array</A></B>
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<H2>Documentation</H2>
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<A NAME="buffered_object"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline buffered_object()</B></TT>
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<A NAME="operator = "></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="buffered_object.html">buffered_object</A>&amp; operator = (const <!1><A HREF="buffered_object.html">buffered_object</A>&amp; rhs)</B></TT>
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<A NAME="setAllElementsTo"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setAllElementsTo(const <!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.92.25">t</A>)</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="clear"></A>
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<A NAME="DOC.2.235.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void clear()</B></TT>
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<A NAME="empty"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool empty() const </B></TT>
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<A NAME="size"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int size() const </B></TT>
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<A NAME="operator[] "></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&amp; operator[] (unsigned int pos)</B></TT>
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<A NAME="operator[] "></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&amp; operator[] (unsigned int pos) const </B></TT>
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<A NAME="_array"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable std::vector&lt;<!1><A HREF="TexGen.html#DOC.2.203.11.2">T</A>&gt; _array</B></TT>
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<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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