OpenSceneGraph/doc/doc++/osg/PrimitiveFunctor.html

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<TITLE>class osg::Drawable::PrimitiveFunctor</TITLE>
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<H2>class <A HREF="#DOC.DOCU">PrimitiveFunctor</A></H2></H2><HR>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.69.55.1">~PrimitiveFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.2">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="Vec2.html">Vec2</A>* vertices) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.3">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="Vec3.html">Vec3</A>* vertices) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.4">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="Vec4.html">Vec4</A>* vertices) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.5">drawArrays</A></B>(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.93.3">first</A>, GLsizei count) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.6">drawElements</A></B>(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.84.12.6">indices</A>) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.7">drawElements</A></B>(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.84.12.6">indices</A>) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.8">drawElements</A></B>(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.84.12.6">indices</A>) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.9">begin</A></B>(GLenum mode) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.10">vertex</A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; vert) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.11">vertex</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; vert) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.12">vertex</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vert) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.13">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.14">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>, float <!1><A HREF="Vec4.html#DOC.2.229.15">z</A>) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.15">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>, float <!1><A HREF="Vec4.html#DOC.2.229.15">z</A>, float <!1><A HREF="Vec4.html#DOC.2.229.16">w</A>) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.55.16">end</A></B>() = 0
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<H2>Documentation</H2>
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<A NAME="~PrimitiveFunctor"></A>
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<A NAME="DOC.2.69.55.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PrimitiveFunctor()</B></TT>
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<A NAME="setVertexArray"></A>
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<A NAME="DOC.2.69.55.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="Vec2.html">Vec2</A>* vertices) = 0</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.69.55.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="Vec3.html">Vec3</A>* vertices) = 0</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.69.55.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="Vec4.html">Vec4</A>* vertices) = 0</B></TT>
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<A NAME="drawArrays"></A>
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<A NAME="DOC.2.69.55.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawArrays(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.93.3">first</A>, GLsizei count) = 0</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="drawElements"></A>
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<A NAME="DOC.2.69.55.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.84.12.6">indices</A>) = 0</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="drawElements"></A>
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<A NAME="DOC.2.69.55.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.84.12.6">indices</A>) = 0</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="drawElements"></A>
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<A NAME="DOC.2.69.55.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.84.12.6">indices</A>) = 0</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="begin"></A>
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<A NAME="DOC.2.69.55.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void begin(GLenum mode) = 0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
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<A NAME="DOC.2.69.55.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="Vec2.html">Vec2</A>&amp; vert) = 0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.69.55.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="Vec3.html">Vec3</A>&amp; vert) = 0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
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<A NAME="DOC.2.69.55.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vert) = 0</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.69.55.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>) = 0</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.69.55.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>, float <!1><A HREF="Vec4.html#DOC.2.229.15">z</A>) = 0</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.69.55.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>, float <!1><A HREF="Vec4.html#DOC.2.229.15">z</A>, float <!1><A HREF="Vec4.html#DOC.2.229.16">w</A>) = 0</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="end"></A>
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<A NAME="DOC.2.69.55.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void end() = 0</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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