OpenSceneGraph/include/osgGA/EventVisitor

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENTVISITOR
#define OSGGA_EVENTVISITOR 1
#include <osg/NodeVisitor>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/LOD>
#include <osg/Switch>
#include <osg/LightSource>
#include <osg/Transform>
#include <osg/Projection>
#include <osg/Impostor>
#include <osg/OccluderNode>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <list>
namespace osgGA {
/**
* Basic EventVisitor implementation for animating a scene.
* This visitor traverses the scene graph, calling each nodes appCallback if
* it exists.
*/
class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
{
public:
EventVisitor();
virtual ~EventVisitor();
void setActionAdapter(osgGA::GUIActionAdapter* actionAdapter) { _actionAdapter=actionAdapter; }
osgGA::GUIActionAdapter* getActionAdapter() { return _actionAdapter; }
const osgGA::GUIActionAdapter* getActionAdapter() const { return _actionAdapter; }
typedef std::list< osg::ref_ptr<GUIEventAdapter> > EventList;
void setEventList(const EventList& events) { _events = events; }
EventList& getEventList() { return _events; }
const EventList& getEventList() const { return _events; }
void addEvent(GUIEventAdapter* event);
void removeEvent(GUIEventAdapter* event);
virtual void reset();
/** During traversal each type of node calls its callbacks and its children traversed. */
virtual void apply(osg::Node& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Geode& node) { handle_geode_callbacks(node); }
virtual void apply(osg::Billboard& node) { handle_geode_callbacks(node); }
virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Group& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Transform& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Projection& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Switch& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::LOD& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Impostor& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); }
protected:
// /** Prevent unwanted copy construction.*/
// EventVisitor(const EventVisitor&):osg::NodeVisitor() {}
/** Prevent unwanted copy operator.*/
EventVisitor& operator = (const EventVisitor&) { return *this; }
inline void handle_callbacks_and_traverse(osg::Node& node)
{
osg::NodeCallback* callback = node.getEventCallback();
if (callback) (*callback)(&node,this);
else if (node.getNumChildrenRequiringEventTraversal()>0) traverse(node);
}
inline void handle_geode_callbacks(osg::Geode& node)
{
osg::NodeCallback* callback = node.getEventCallback();
if (callback) (*callback)(&node,this);
/*else if (node.getNumChildrenRequiringEventTraversal()>0)*/
traverseGeode(node);
}
inline void traverseGeode(osg::Geode& geode)
{
traverse((osg::Node&)geode);
// Call the app callbacks on the drawables.
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
osg::Drawable::EventCallback* callback = geode.getDrawable(i)->getEventCallback();
if (callback) callback->event(this,geode.getDrawable(i));
}
}
osgGA::GUIActionAdapter* _actionAdapter;
EventList _events;
};
}
#endif