OpenSceneGraph/include/osgParticle/RandomRateCounter

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_RANDOMRATECOUNTER_
#define OSGPARTICLE_RANDOMRATECOUNTER_ 1
#include <osgParticle/VariableRateCounter>
#include <osg/CopyOp>
#include <osg/Object>
namespace osgParticle
{
class RandomRateCounter: public VariableRateCounter {
public:
inline RandomRateCounter();
inline RandomRateCounter(const RandomRateCounter &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, RandomRateCounter);
/// Return the number of particles to be created in this frame
inline int numParticlesToCreate(double dt) const;
protected:
virtual ~RandomRateCounter() {}
mutable float np_;
};
// INLINE FUNCTIONS
inline RandomRateCounter::RandomRateCounter()
: VariableRateCounter(), np_(0)
{
}
inline RandomRateCounter::RandomRateCounter(const RandomRateCounter &copy, const osg::CopyOp &copyop)
: VariableRateCounter(copy, copyop), np_(copy.np_)
{
}
inline int RandomRateCounter::numParticlesToCreate(double dt) const
{
np_ += dt * getRateRange().get_random();
int n = static_cast<int>(np_);
np_ -= n;
return n;
}
}
#endif