OpenSceneGraph/CMakeLists.txt

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CMake
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
PROJECT(OpenSceneGraph)
# We have some custom .cmake scripts not in the official distribution.
# Maybe this can be used override existing behavior if needed?
SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
# Mainly for Windows as a convenience. This will find a directory in parallel with the
# OSG source that contains 3rd party headers and libraries.
# Use of relative paths in CMake is ill-advised, but don't know of any alternatives in this case
SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/include;${CMAKE_INCLUDE_PATH}")
SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
IF(USING_OSG_OP_OT_TRIPLE_SET)
SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/include;${CMAKE_INCLUDE_PATH}")
SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
ENDIF(USING_OSG_OP_OT_TRIPLE_SET)
# FIXME: The FindOpenThreads stuff below is not quite correct.
# The problem is that if we are building OpenSceneGraph by itself
# (not part of the triple-set OT/OP/OSG source), then we need to hunt
# down the OpenThreads library on the system.
# But if we are building as part of the triple-set, then we want to
# refer to the version in the triple set. But this gets harder because
# FIND_LIBRARY will fail to pick the triple set version in this case
# because the library is not yet built when running this CMake script.
#
# Maybe we need a global flag (set in the root CMakeLists.txt)
# that tells us which scenario we are doing.
# And in the triple set case, we skip this check.
IF(USING_OSG_OP_OT_TRIPLE_SET)
# MESSAGE("OSG: Using TripleSet, ${OpenThreads_SOURCE_DIR}.")
# So I think the fall-out is that all the OpenThreads variables
# that have been set are still in play. So the include paths are still
# visible, and the library is still set.
# To keep the same code paths
SET(OPENTHREADS_LIBRARY OpenThreads)
SET(OPENTHREADS_INCLUDE_DIR ${OpenThreads_SOURCE_DIR}/include)
# MESSAGE("Lib: ${OPENTHREADS_LIBRARY}")
ELSE(USING_OSG_OP_OT_TRIPLE_SET)
# MESSAGE("OSG: Not using Triple Set")
FIND_PACKAGE(OpenThreads REQUIRED)
ENDIF(USING_OSG_OP_OT_TRIPLE_SET)
# Find OpenGL
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FIND_PACKAGE(OpenGL)
IF(APPLE)
FIND_LIBRARY(CARBON_LIBRARY Carbon)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
ENDIF(APPLE)
IF(UNIX)
# Not sure what this will do on Cygwin and Msys
# Also, remember OS X X11 is a user installed option so it may not exist.
FIND_PACKAGE(X11)
# Some Unicies need explicit linkage to the Math library or the build fails.
FIND_LIBRARY(MATH_LIBRARY m)
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ENDIF(UNIX)
# Make the headers visible to everything
INCLUDE_DIRECTORIES(
${OpenSceneGraph_SOURCE_DIR}/include
${OPENTHREADS_INCLUDE_DIR}
${OPENGL_INCLUDE_DIR}
)
# Common global definitions
#ADD_DEFINITIONS(-D)
# Platform specific definitions
IF(WIN32)
#needed for net plugin
SET (OSG_SOCKET_LIBS wsock32.lib)
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# Both Cygwin and Msys need -DNOMINMAX ???
IF(UNIX)
ADD_DEFINITIONS(-DNOMINMAX)
ENDIF(UNIX)
ENDIF(WIN32)
########################################################################################################
##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
########################################################################################################
#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
#luigi#SET(CMAKE_SKIP_RPATH TRUE)
#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
#luigi#IF(UNIX)
#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
#luigi# IF (contains)
#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
#luigi# SET(CMAKE_CXX_COMPILER "g++")
#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
#luigi# ENDIF (contains)
#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
#luigi#ENDIF(UNIX)
########################################################################################################
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################################################################################
# 3rd Party Dependency Stuff
# Common to all platforms:
FIND_PACKAGE(FreeType)
FIND_PACKAGE(GLUT)
FIND_PACKAGE(SDL)
FIND_PACKAGE(Inventor)
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# Platform specific:
# (We can approach this one of two ways. We can try to FIND everything
# and simply check if we found the packages before actually building
# or we can hardcode the cases. The advantage of the former is that
# packages that are installed on platforms that don't require them
# will still get built (presuming no compatibility issues). But this
# also means modules that are redundant may get built. For example,
# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
# Also, it will clutter the CMake menu with "NOT_FOUND".
# The downside to the latter is that it is harder to build those
# potentially redundant modules.)
# Image readers/writers depend on 3rd party libraries except for OS X which
# can use Quicktime.
IF(NOT APPLE)
FIND_PACKAGE(GIFLIB)
FIND_PACKAGE(JPEG)
FIND_PACKAGE(PNG)
FIND_PACKAGE(TIFF)
# QuickTime is required for OS X, but optional for Windows.
IF(WIN32)
FIND_PACKAGE(QuickTime)
ENDIF(WIN32)
ELSE(NOT APPLE)
FIND_PACKAGE(QuickTime)
ENDIF(NOT APPLE)
################################################################################
# Installation stuff
SET(CMAKE_DEBUG_POSTFIX "d")
SET(LIB_POSTFIX "")
if (UNIX AND NOT WIN32)
if (CMAKE_SIZEOF_VOID_P MATCHES "8")
SET(LIB_POSTFIX "64")
endif (CMAKE_SIZEOF_VOID_P MATCHES "8")
endif (UNIX AND NOT WIN32)
#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
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MAKE_DIRECTORY(${OUTPUT_BINDIR})
SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
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MAKE_DIRECTORY(${OUTPUT_LIBDIR})
MAKE_DIRECTORY(${OUTPUT_LIBDIR}/osgPlugins)
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SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
#SET(INSTALL_BINDIR OpenSceneGraph/bin)
#SET(INSTALL_INCDIR OpenSceneGraph/include)
#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
################################################################################
# User Options
# Dynamic vs Static Linking
OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON)
IF (DYNAMIC_OPENSCENEGRAPH)
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
ELSE (DYNAMIC_OPENSCENEGRAPH)
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
ENDIF(DYNAMIC_OPENSCENEGRAPH)
INCLUDE(OsgMacroUtils)
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# OSG Core
ADD_SUBDIRECTORY(src)
# OSG Applications
OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON)
IF (BUILD_OSG_APPLICATIONS)
ADD_SUBDIRECTORY(applications)
ENDIF(BUILD_OSG_APPLICATIONS)
# OSG Examples
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
IF (BUILD_OSG_EXAMPLES)
ADD_SUBDIRECTORY(examples)
ENDIF(BUILD_OSG_EXAMPLES)
# For Doxygen
#FIXME: I haven't figured out what to do with OSG's multiple doxyfiles
# and footer.
INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
# To build the documention, you will have to enable it
# and then do the equivalent of "make DoxygenDoc".
IF(BUILD_DOCUMENTATION)
IF(DOT)
SET(HAVE_DOT YES)
ELSE(DOT)
SET(HAVE_DOT NO)
ENDIF(DOT)
# This processes our Doxyfile.in and substitutes paths to generate
# a final Doxyfile
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
${PROJECT_BINARY_DIR}/doc/doxyfile
)
# This creates a new target to build documentation.
# It runs ${DOXYGEN} which is the full path and executable to
# Doxygen on your system, set by the FindDoxygen.cmake module
# (called by FindDocumentation.cmake).
# It runs the final generated Doxyfile against it.
# The DOT_PATH is substituted into the Doxyfile.
ADD_CUSTOM_TARGET(DoxygenDoc ${DOXYGEN}
${PROJECT_BINARY_DIR}/docs/doxyfile
)
ENDIF(BUILD_DOCUMENTATION)