OpenSceneGraph/include/osgTerrain/TerrainNode

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_TERRAINNODE
#define OSGTERRAIN_TERRAINNODE 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
#include <osg/TransferFunction>
#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
namespace osgTerrain {
/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
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* This allows TerrainTechnique's to be pluged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
{
public:
TerrainNode();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainNode(const TerrainNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, TerrainNode);
virtual void traverse(osg::NodeVisitor& nv);
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/** Set the TerrainTechnique*/
void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
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/** Get the TerrainTechnique*/
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
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/** Get the const TerrainTechnique*/
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
/** Set the coordinate frame locator of the terrain node.
* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
void setLocator(Locator* locator) { _locator = locator; }
/** Get the coordinate frame locator of the terrain node.*/
Locator* getLocator() { return _locator.get(); }
/** Get the coordinate frame locator of the terrain node.*/
const Locator* getLocator() const { return _locator.get(); }
void setElevationLayer(Layer* layer);
Layer* getElevationLayer() { return _elevationLayer.get(); }
const Layer* getElevationLayer() const { return _elevationLayer.get(); }
void setColorLayer(osgTerrain::Layer* layer);
Layer* getColorLayer() { return _colorLayer.get(); }
const Layer* getColorLayer() const { return _colorLayer.get(); }
void setColorTransferFunction(osg::TransferFunction* tf);
osg::TransferFunction* getColorTransferFunction() { return _colorTransferFunction.get(); }
const osg::TransferFunction* getColorTransferFunction() const { return _colorTransferFunction.get(); }
/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
virtual osg::BoundingSphere computeBound() const;
protected:
virtual ~TerrainNode();
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<Layer> _elevationLayer;
osg::ref_ptr<Layer> _colorLayer;
osg::ref_ptr<osg::TransferFunction> _colorTransferFunction;
};
}
#endif