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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2007-03-14 19:24:04 +08:00
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#ifndef OSGTERRAIN_TERRAINNODE
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#define OSGTERRAIN_TERRAINNODE 1
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#include <osg/Group>
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#include <osg/CoordinateSystemNode>
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#include <osg/TransferFunction>
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#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/Layer>
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#include <osgTerrain/Locator>
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namespace osgTerrain {
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/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
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* This allows TerrainTechnique's to be pluged in at runtime.*/
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class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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{
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public:
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TerrainNode();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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TerrainNode(const TerrainNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgTerrain, TerrainNode);
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virtual void traverse(osg::NodeVisitor& nv);
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/** Set the TerrainTechnique*/
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void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
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/** Get the TerrainTechnique*/
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TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
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/** Get the const TerrainTechnique*/
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const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
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/** Set the coordinate frame locator of the terrain node.
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* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
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void setLocator(Locator* locator) { _locator = locator; }
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/** Get the coordinate frame locator of the terrain node.*/
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Locator* getLocator() { return _locator.get(); }
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/** Get the coordinate frame locator of the terrain node.*/
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const Locator* getLocator() const { return _locator.get(); }
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void setElevationLayer(Layer* layer);
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Layer* getElevationLayer() { return _elevationLayer.get(); }
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const Layer* getElevationLayer() const { return _elevationLayer.get(); }
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void setColorLayer(osgTerrain::Layer* layer);
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Layer* getColorLayer() { return _colorLayer.get(); }
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const Layer* getColorLayer() const { return _colorLayer.get(); }
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void setColorTransferFunction(osg::TransferFunction* tf);
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osg::TransferFunction* getColorTransferFunction() { return _colorTransferFunction.get(); }
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const osg::TransferFunction* getColorTransferFunction() const { return _colorTransferFunction.get(); }
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2007-03-28 03:27:36 +08:00
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/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
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virtual osg::BoundingSphere computeBound() const;
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protected:
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virtual ~TerrainNode();
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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osg::ref_ptr<Locator> _locator;
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osg::ref_ptr<Layer> _elevationLayer;
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osg::ref_ptr<Layer> _colorLayer;
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osg::ref_ptr<osg::TransferFunction> _colorTransferFunction;
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};
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}
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#endif
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