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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2004-07-30 23:44:59 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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2004-07-30 23:44:59 +08:00
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2010-05-25 20:05:13 +08:00
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#ifndef OSGGA_NODE_TRACKER_MANIPULATOR
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#define OSGGA_NODE_TRACKER_MANIPULATOR 1
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#include <osgGA/OrbitManipulator>
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2009-11-17 22:06:07 +08:00
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namespace osgGA {
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class OSGGA_EXPORT NodeTrackerManipulator : public OrbitManipulator
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{
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typedef OrbitManipulator inherited;
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public:
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NodeTrackerManipulator( int flags = DEFAULT_SETTINGS );
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NodeTrackerManipulator( const NodeTrackerManipulator& om,
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const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
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META_Object( osgGA, NodeTrackerManipulator );
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typedef std::vector< osg::observer_ptr<osg::Node> > ObserverNodePath;
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void setTrackNodePath(const osg::NodePath& nodePath);
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void setTrackNodePath(const ObserverNodePath& nodePath) { _trackNodePath = nodePath; }
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ObserverNodePath& getTrackNodePath() { return _trackNodePath; }
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void setTrackNode(osg::Node* node);
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osg::Node* getTrackNode() { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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const osg::Node* getTrackNode() const { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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enum TrackerMode
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{
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/** Track the center of the node's bounding sphere, but not rotations of the node.
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* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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*/
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NODE_CENTER,
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/** Track the center of the node's bounding sphere, and the azimuth rotation (about the z axis of the current coordinate frame).
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* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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*/
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NODE_CENTER_AND_AZIM,
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/** Tack the center of the node's bounding sphere, and the all rotations of the node.
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*/
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NODE_CENTER_AND_ROTATION
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};
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void setTrackerMode(TrackerMode mode);
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TrackerMode getTrackerMode() const { return _trackerMode; }
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enum RotationMode
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{
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/** Use a trackball style manipulation of the view direction w.r.t the tracked orientation.
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*/
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TRACKBALL,
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/** Allow the elevation and azimuth angles to be adjust w.r.t the tracked orientation.
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*/
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ELEVATION_AZIM
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};
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void setRotationMode(RotationMode mode);
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RotationMode getRotationMode() const;
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virtual void setByMatrix(const osg::Matrixd& matrix);
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virtual osg::Matrixd getMatrix() const;
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virtual osg::Matrixd getInverseMatrix() const;
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virtual void setNode(osg::Node*);
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virtual void computeHomePosition();
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protected:
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virtual bool performMovementLeftMouseButton(const double eventTimeDelta, const double dx, const double dy);
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virtual bool performMovementMiddleMouseButton(const double eventTimeDelta, const double dx, const double dy);
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virtual bool performMovementRightMouseButton(const double eventTimeDelta, const double dx, const double dy);
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osg::NodePath getNodePath() const;
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bool validateNodePath() const;
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void computeNodeWorldToLocal(osg::Matrixd& worldToLocal) const;
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void computeNodeLocalToWorld(osg::Matrixd& localToWorld) const;
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void computeNodeCenterAndRotation(osg::Vec3d& center, osg::Quat& rotation) const;
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void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up);
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ObserverNodePath _trackNodePath;
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TrackerMode _trackerMode;
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};
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}
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2010-05-25 20:05:13 +08:00
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#endif /* OSGGA_NODE_TRACKER_MANIPULATOR */
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