OpenSceneGraph/doc/doc++/osgGA/osgGA.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>namespace osgGA</TITLE>
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<H2>namespace <A HREF="#DOC.DOCU">osgGA</A></H2></H2>
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class OSGGA_EXPORT <B><A HREF="AnimationPathManipulator.html">AnimationPathManipulator</A></B>: public <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>
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class OSGGA_EXPORT <B><A HREF="DriveManipulator.html">DriveManipulator</A></B>: public <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>
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<DD><I> DriveManipulator is a camera manipulator which provides drive-like functionality.</I>
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class OSGGA_EXPORT <B><A HREF="FlightManipulator.html">FlightManipulator</A></B>: public <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>
<DD><I> FlightManipulator is a MatrixManipulator which provides flight simulator-like updating of the camera position & orientation.</I>
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class <B><A HREF="GUIActionAdapter.html">GUIActionAdapter</A></B>
<DD><I> Abstract base class defining the interface by which GUIEventHandlers may request actions of the GUI system in use.</I>
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class OSGGA_EXPORT <B><A HREF="GUIEventAdapter.html">GUIEventAdapter</A></B>: public osg::Referenced
<DD><I> Pure virtual base class for adapting platform specific events into generic keyboard and mouse events.</I>
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class OSGGA_EXPORT <B><A HREF="GUIEventHandler.html">GUIEventHandler</A></B>: public virtual osg::Object
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class OSGGA_EXPORT <B><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A></B>: public <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>
<DD><I> CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies</I>
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class OSGGA_EXPORT <B><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A></B>
<DD><I> Base class for visiting GUIEventHandlers.</I>
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class OSGGA_EXPORT <B><A HREF="KeySwitchMatrixManipulator.html">KeySwitchMatrixManipulator</A></B>: public <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>
<DD><I> KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key.</I>
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class OSGGA_EXPORT <B><A HREF="MatrixManipulator.html">MatrixManipulator</A></B>: public <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>
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class OSGGA_EXPORT <B><A HREF="SetSceneViewVisitor.html">SetSceneViewVisitor</A></B>: public <!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>
<DD><I> SetSceneViewGUIEventHandlerVisitor which visits various types of GUIEventHandler and sets them up appropriately, given a new scene view</I>
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class OSGGA_EXPORT <B><A HREF="StateSetManipulator.html">StateSetManipulator</A></B>: public <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>
<DD><I> Experimental class, not been looked at for a while, but which will be returned to at some point :-\</I>
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class OSGGA_EXPORT <B><A HREF="TrackballManipulator.html">TrackballManipulator</A></B>: public <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>
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</DL></P>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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