class OSGUTIL_EXPORT <B><AHREF="CubeMapGenerator.html">CubeMapGenerator</A></B>: public osg::Referenced
<DD><I>This is the base class for cube map generators.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="DelaunayTriangulator.html">DelaunayTriangulator</A></B>: public osg::Referenced
<DD><I>Utility class that triangulates an irregolar network of sample points.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="DisplayListVisitor.html">DisplayListVisitor</A></B>: public osg::NodeVisitor
<DD><I>Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="DisplayRequirementsVisitor.html">DisplayRequirementsVisitor</A></B>: public osg::NodeVisitor
<DD><I>A visitor for traversing a scene graph establishing the OpenGL visuals are required to support rendering of that scene graph.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="HalfWayMapGenerator.html">HalfWayMapGenerator</A></B>: public <!1><AHREF="CubeMapGenerator.html">CubeMapGenerator</A>
<DD><I>This cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="HighlightMapGenerator.html">HighlightMapGenerator</A></B>: public <!1><AHREF="CubeMapGenerator.html">CubeMapGenerator</A>
<DD><I>This cube map generator produces a specular highlight map.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="InsertImpostorsVisitor.html">InsertImpostorsVisitor</A></B>: public osg::NodeVisitor
<DD><I>Insert impostor nodes into scene graph.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="Hit.html">Hit</A></B>
<DT>
class OSGUTIL_EXPORT <B><AHREF="IntersectVisitor.html">IntersectVisitor</A></B>: public osg::NodeVisitor
<DD><I>Basic visitor for ray based collisions of a scene</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="Optimizer.html">Optimizer</A></B>
<DD><I>Insert impostor nodes into scene graph.</I>
<DT>
class <B><AHREF="ReflectionMapGenerator.html">ReflectionMapGenerator</A></B>: public <!1><AHREF="CubeMapGenerator.html">CubeMapGenerator</A>
<DD><I>This is the most simple cube map generator.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="RenderBin.html">RenderBin</A></B>: public osg::Object
<DD><I> RenderBin base class</I>
<DT>
class <B><AHREF="RegisterRenderBinProxy.html">RegisterRenderBinProxy</A></B>
<DD><I>Proxy class for automatic registration of renderbins with the RenderBin prototypelist</I>
<DD><I> SceneView is literally a view of a scene, encapsulating the camera (modelview+projection matrices), global state, lights and the scene itself.</I>
class OSGUTIL_EXPORT <B><AHREF="TransformCallback.html">TransformCallback</A></B>: public osg::NodeCallback
<DT>
class OSGUTIL_EXPORT <B><AHREF="TriStripVisitor.html">TriStripVisitor</A></B>: public osg::NodeVisitor
<DD><I>A tri stripping visitor for converting Geometry surface primitives into tri strips.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="UpdateVisitor.html">UpdateVisitor</A></B>: public osg::NodeVisitor
<DD><I> Basic UpdateVisitor implementation for animating a scene.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="CullVisitor.html">CullVisitor</A></B>: public osg::NodeVisitor, public osg::CullStack
<DD><I> Basic NodeVisitor implementation for rendering a scene. Basic NodeVisitor implementation for rendering a scene.</I>
</DL></P>
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<H2>Documentation</H2>
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