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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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< TITLE > class SG_EXPORT osg::Material< / TITLE >
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.10" >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::Material< / A > < / H2 > < / H2 > < BLOCKQUOTE > Material - encapsulates OpenGL glMaterial state< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 125 >
< param name = classes value = "CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CMaterial,MMaterial.html" >
< param name = before value = "M,M,M,M" >
< param name = after value = "Md_SPSP,Md_SP,Md_,M" >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.101.1" > Material< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.101.2" > Material< / A > < / B > (const <!1> < A HREF = "Material.html#DOC.2.101.2" > Material< / A > & mat, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)
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< DD > < I > Copy constructor using CopyOp to manage deep vs shallow copy< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.101.3" > META_StateAttribute< / A > < / B > (<!1> < A HREF = "osg.html" > osg< / A > , <!1> < A HREF = "Material.html" > Material< / A > , <!1> < A HREF = "StateAttribute.html#DOC.2.194.6.4" > MATERIAL< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual int < B > < A HREF = "#DOC.2.101.4" > compare< / A > < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & sa) const
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< DD > < I > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.101.5" > getAssociatedModes< / A > < / B > (std::vector< <!1> < A HREF = "StateAttribute.html#DOC.2.194.1" > GLMode< / A > > & modes) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.101.6" > apply< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.101.9" > setColorMode< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.8" > ColorMode< / A > mode)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Material.html#DOC.2.101.8" > ColorMode< / A > < B > < A HREF = "#DOC.2.101.10" > getColorMode< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.101.11" > setAmbient< / A > < / B > ( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & ambient )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & < B > < A HREF = "#DOC.2.101.12" > getAmbient< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline bool < B > < A HREF = "#DOC.2.101.13" > getAmbientFrontAndBack< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.101.14" > setDiffuse< / A > < / B > ( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & diffuse )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & < B > < A HREF = "#DOC.2.101.15" > getDiffuse< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline bool < B > < A HREF = "#DOC.2.101.16" > getDiffuseFrontAndBack< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.101.17" > setSpecular< / A > < / B > ( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & specular )
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< DD > < I > Set specular value of specified face(s) of the material, valid specular[03] range is 00 to 10< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & < B > < A HREF = "#DOC.2.101.18" > getSpecular< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const
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< DD > < I > Get the specular value for specified face< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline bool < B > < A HREF = "#DOC.2.101.19" > getSpecularFrontAndBack< / A > < / B > () const
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< DD > < I > Get the whether specular values are equal for front and back faces< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.101.20" > setEmission< / A > < / B > ( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & emission )
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< DD > < I > Set emission value of specified face(s) of the material, valid emmison[03] range is 00 to 10< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & < B > < A HREF = "#DOC.2.101.21" > getEmission< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const
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< DD > < I > Get the emmsion value for specified face< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline bool < B > < A HREF = "#DOC.2.101.22" > getEmissionFrontAndBack< / A > < / B > () const
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< DD > < I > Get the whether emission values are equal for front and back faces< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.101.23" > setShininess< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, float shininess )
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< DD > < I > Set shininess of specified face(s) of the material, valid shininess range is 00 to 1280< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > float < B > < A HREF = "#DOC.2.101.24" > getShininess< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const
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< DD > < I > Get the shininess value for specified face< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline bool < B > < A HREF = "#DOC.2.101.25" > getShininessFrontAndBack< / A > < / B > () const
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< DD > < I > Get the whether shininess values are equal for front and back faces< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.101.26" > setTransparency< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, float trans)
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< DD > < I > Set the alpha value of ambient,diffuse,specular and emission colors, of specified face, to 1-transparency.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.101.27" > setAlpha< / A > < / B > (<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, float alpha)
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< DD > < I > Set the alpha value of ambient,diffuse,specular and emission colors.< / I >
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< DT > < H3 > Public Members< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.101.7" > Face< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.101.8" > ColorMode< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Material.html#DOC.2.101.8" > ColorMode< / A > < B > < A HREF = "#DOC.2.101.29" > _colorMode< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.101.30" > _ambientFrontAndBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.31" > _ambientFront< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.32" > _ambientBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.101.33" > _diffuseFrontAndBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.34" > _diffuseFront< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.35" > _diffuseBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.101.36" > _specularFrontAndBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.37" > _specularFront< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.38" > _specularBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.101.39" > _emissionFrontAndBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.40" > _emissionFront< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.101.41" > _emissionBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.101.42" > _shininessFrontAndBack< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > float < B > < A HREF = "#DOC.2.101.43" > _shininessFront< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > float < B > < A HREF = "#DOC.2.101.44" > _shininessBack< / A > < / B >
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< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.101.28" > ~Material< / A > < / B > ()
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< HR > < H3 > Inherited from < A HREF = "StateAttribute.html" > StateAttribute< / A > :< / H3 >
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > Object< / A > * < B > cloneType< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > Object< / A > * < B > clone< / B > (const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & ) const
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > isSameKindAs< / B > (const <!1> < A HREF = "Object.html" > Object< / A > * obj) const
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< IMG ALT = "o" SRC = icon2.gif > virtual const char* < B > libraryName< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual const char* < B > className< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "StateAttribute.html#DOC.2.194.5" > Type< / A > < B > getType< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > isTextureAttribute< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > bool < B > operator < < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< IMG ALT = "o" SRC = icon2.gif > bool < B > operator == < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< IMG ALT = "o" SRC = icon2.gif > bool < B > operator != < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > compile< / B > (<!1> < A HREF = "State.html" > State< / A > & ) const
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< IMG ALT = "o" SRC = icon2.gif > typedef GLenum < B > GLMode< / B >
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< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > GLModeValue< / B >
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< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > OverrideValue< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > Values< / B >
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< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > Type< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > Types< / B >
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setDataVariance< / B > (<!1> < A HREF = "Object.html#DOC.2.135.8" > DataVariance< / A > dv)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Object.html#DOC.2.135.8" > DataVariance< / A > < B > getDataVariance< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setUserData< / B > (<!1> < A HREF = "Referenced.html" > Referenced< / A > * obj)
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< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Referenced.html" > Referenced< / A > * < B > getUserData< / B > ()
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< IMG ALT = "o" SRC = icon2.gif > inline const <!1> < A HREF = "Referenced.html" > Referenced< / A > * < B > getUserData< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > enum < B > DataVariance< / B >
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< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Object.html#DOC.2.135.8" > DataVariance< / A > < B > _dataVariance< / B >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "Referenced.html" > Referenced< / A > > < B > _userData< / B >
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< HR > < H3 > Inherited from < A HREF = "Referenced.html" > Referenced< / A > :< / H3 >
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< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Referenced.html" > Referenced< / A > & < B > operator = < / B > (<!1> < A HREF = "Referenced.html" > Referenced< / A > & )
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< IMG ALT = "o" SRC = icon2.gif > static void < B > setDeleteHandler< / B > (<!1> < A HREF = "DeleteHandler.html" > DeleteHandler< / A > * handler)
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< IMG ALT = "o" SRC = icon2.gif > static <!1> < A HREF = "DeleteHandler.html" > DeleteHandler< / A > * < B > getDeleteHandler< / B > ()
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > ref< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref_nodelete< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline int < B > referenceCount< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > mutable int < B > _refCount< / B >
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< A NAME = "DOC.DOCU" > < / A >
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< H2 > Documentation< / H2 >
< BLOCKQUOTE > Material - encapsulates OpenGL glMaterial state< / BLOCKQUOTE >
< DL >
< A NAME = "Material" > < / A >
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< A NAME = "DOC.2.101.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Material()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Material" > < / A >
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< A NAME = "DOC.2.101.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Material(const <!1> < A HREF = "Material.html#DOC.2.101.2" > Material< / A > & mat, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)< / B > < / TT >
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< DD > Copy constructor using CopyOp to manage deep vs shallow copy
< DL > < DT > < DD > < / DL > < P >
< A NAME = "META_StateAttribute" > < / A >
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< A NAME = "DOC.2.101.3" > < / A >
2003-09-10 16:35:16 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > META_StateAttribute(<!1> < A HREF = "osg.html" > osg< / A > , <!1> < A HREF = "Material.html" > Material< / A > , <!1> < A HREF = "StateAttribute.html#DOC.2.194.6.4" > MATERIAL< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "compare" > < / A >
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< A NAME = "DOC.2.101.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual int compare(const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & sa) const < / B > < / TT >
< DD > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getAssociatedModes" > < / A >
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< A NAME = "DOC.2.101.5" > < / A >
2003-09-10 16:35:16 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void getAssociatedModes(std::vector< <!1> < A HREF = "StateAttribute.html#DOC.2.194.1" > GLMode< / A > > & modes) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.101.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(<!1> < A HREF = "State.html" > State< / A > & state) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Face" > < / A >
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< A NAME = "DOC.2.101.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum Face< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "FRONT" > < / A >
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< A NAME = "DOC.2.101.7.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > FRONT< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "BACK" > < / A >
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< A NAME = "DOC.2.101.7.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > BACK< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "FRONT_AND_BACK" > < / A >
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< A NAME = "DOC.2.101.7.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > FRONT_AND_BACK< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "ColorMode" > < / A >
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< A NAME = "DOC.2.101.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum ColorMode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "AMBIENT" > < / A >
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< A NAME = "DOC.2.101.8.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > AMBIENT< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "DIFFUSE" > < / A >
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< A NAME = "DOC.2.101.8.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > DIFFUSE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "SPECULAR" > < / A >
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< A NAME = "DOC.2.101.8.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > SPECULAR< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "EMISSION" > < / A >
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< A NAME = "DOC.2.101.8.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > EMISSION< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "AMBIENT_AND_DIFFUSE" > < / A >
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< A NAME = "DOC.2.101.8.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > AMBIENT_AND_DIFFUSE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "OFF" > < / A >
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< A NAME = "DOC.2.101.8.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > OFF< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "setColorMode" > < / A >
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< A NAME = "DOC.2.101.9" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setColorMode(<!1> < A HREF = "Material.html#DOC.2.101.8" > ColorMode< / A > mode)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getColorMode" > < / A >
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< A NAME = "DOC.2.101.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Material.html#DOC.2.101.8" > ColorMode< / A > getColorMode() const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "setAmbient" > < / A >
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< A NAME = "DOC.2.101.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setAmbient( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & ambient )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getAmbient" > < / A >
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< A NAME = "DOC.2.101.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & getAmbient(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getAmbientFrontAndBack" > < / A >
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< A NAME = "DOC.2.101.13" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline bool getAmbientFrontAndBack() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setDiffuse" > < / A >
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< A NAME = "DOC.2.101.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setDiffuse( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & diffuse )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getDiffuse" > < / A >
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< A NAME = "DOC.2.101.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & getDiffuse(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getDiffuseFrontAndBack" > < / A >
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< A NAME = "DOC.2.101.16" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline bool getDiffuseFrontAndBack() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setSpecular" > < / A >
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< A NAME = "DOC.2.101.17" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setSpecular( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & specular )< / B > < / TT >
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< DD > Set specular value of specified face(s) of the material,
valid specular[03] range is 00 to 10
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getSpecular" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.18" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & getSpecular(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const < / B > < / TT >
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< DD > Get the specular value for specified face
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getSpecularFrontAndBack" > < / A >
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< A NAME = "DOC.2.101.19" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline bool getSpecularFrontAndBack() const < / B > < / TT >
< DD > Get the whether specular values are equal for front and back faces
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setEmission" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.20" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setEmission( <!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, const <!1> < A HREF = "Vec4.html" > Vec4< / A > & emission )< / B > < / TT >
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< DD > Set emission value of specified face(s) of the material,
valid emmison[03] range is 00 to 10
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getEmission" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.21" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & getEmission(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const < / B > < / TT >
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< DD > Get the emmsion value for specified face
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getEmissionFrontAndBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.22" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline bool getEmissionFrontAndBack() const < / B > < / TT >
< DD > Get the whether emission values are equal for front and back faces
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setShininess" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.23" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setShininess(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, float shininess )< / B > < / TT >
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< DD > Set shininess of specified face(s) of the material, valid shininess range is 00 to 1280
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getShininess" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.24" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float getShininess(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face) const < / B > < / TT >
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< DD > Get the shininess value for specified face
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getShininessFrontAndBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.25" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline bool getShininessFrontAndBack() const < / B > < / TT >
< DD > Get the whether shininess values are equal for front and back faces
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setTransparency" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.26" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setTransparency(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, float trans)< / B > < / TT >
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< DD > Set the alpha value of ambient,diffuse,specular and emission colors,
of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setAlpha" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.27" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setAlpha(<!1> < A HREF = "Material.html#DOC.2.101.7" > Face< / A > face, float alpha)< / B > < / TT >
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< DD > Set the alpha value of ambient,diffuse,specular and emission colors.
Valid transparency range is 0.0 to 1.0.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~Material" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.28" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~Material()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_colorMode" > < / A >
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< A NAME = "DOC.2.101.29" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Material.html#DOC.2.101.8" > ColorMode< / A > _colorMode< / B > < / TT >
2003-04-18 00:22:51 +08:00
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_ambientFrontAndBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.30" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool _ambientFrontAndBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_ambientFront" > < / A >
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< A NAME = "DOC.2.101.31" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _ambientFront< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_ambientBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.32" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _ambientBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_diffuseFrontAndBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.33" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool _diffuseFrontAndBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_diffuseFront" > < / A >
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< A NAME = "DOC.2.101.34" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _diffuseFront< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_diffuseBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.35" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _diffuseBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_specularFrontAndBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.36" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool _specularFrontAndBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_specularFront" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.37" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _specularFront< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_specularBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.38" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _specularBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_emissionFrontAndBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.39" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool _emissionFrontAndBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_emissionFront" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.40" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _emissionFront< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_emissionBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.41" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _emissionBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_shininessFrontAndBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.42" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool _shininessFrontAndBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_shininessFront" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.43" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _shininessFront< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_shininessBack" > < / A >
2003-09-08 18:51:14 +08:00
< A NAME = "DOC.2.101.44" > < / A >
2003-04-18 00:22:51 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _shininessBack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
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