2005-04-15 05:41:28 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2001-10-04 23:12:57 +08:00
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2001-09-20 05:19:47 +08:00
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#ifndef OSG_DEPTH
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#define OSG_DEPTH 1
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#include <osg/StateAttribute>
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namespace osg {
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2001-10-01 19:15:55 +08:00
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/** Encapsulate OpenGL glDepthFunc/Mask/Range functions.
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2001-09-20 05:19:47 +08:00
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*/
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2005-04-12 01:14:17 +08:00
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class OSG_EXPORT Depth : public StateAttribute
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2001-09-20 05:19:47 +08:00
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{
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public :
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2003-05-07 02:04:27 +08:00
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enum Function
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{
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NEVER = GL_NEVER,
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LESS = GL_LESS,
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EQUAL = GL_EQUAL,
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LEQUAL = GL_LEQUAL,
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GREATER = GL_GREATER,
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NOTEQUAL = GL_NOTEQUAL,
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GEQUAL = GL_GEQUAL,
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ALWAYS = GL_ALWAYS
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};
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Depth(Function func=LESS,double zNear=0.0, double zFar=1.0,bool writeMask=true);
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2001-09-20 05:19:47 +08:00
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2002-01-29 22:04:06 +08:00
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Depth(const Depth& dp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(dp,copyop),
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
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2002-01-29 05:17:01 +08:00
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_func(dp._func),
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_zNear(dp._zNear),
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2003-05-07 02:04:27 +08:00
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_zFar(dp._zFar),
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_depthWriteMask(dp._depthWriteMask) {}
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
method
2002-01-29 05:17:01 +08:00
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2002-06-06 21:25:36 +08:00
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META_StateAttribute(osg, Depth, DEPTH);
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2001-09-22 10:42:08 +08:00
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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2004-08-31 22:49:33 +08:00
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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2001-09-22 10:42:08 +08:00
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COMPARE_StateAttribute_Types(Depth,sa)
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_func)
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COMPARE_StateAttribute_Parameter(_depthWriteMask)
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COMPARE_StateAttribute_Parameter(_zNear)
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COMPARE_StateAttribute_Parameter(_zFar)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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2004-03-03 23:38:22 +08:00
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virtual bool getModeUsage(ModeUsage& usage) const
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2001-09-20 05:19:47 +08:00
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{
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2004-03-03 23:38:22 +08:00
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usage.usesMode(GL_DEPTH_TEST);
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return true;
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2001-09-20 05:19:47 +08:00
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}
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2004-12-17 09:06:33 +08:00
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inline void setFunction(Function func) { _func = func; }
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2002-09-02 20:31:35 +08:00
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inline Function getFunction() const { return _func; }
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2001-09-20 05:19:47 +08:00
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2002-09-02 20:31:35 +08:00
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inline void setRange(double zNear, double zFar)
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2001-09-20 05:19:47 +08:00
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{
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_zNear = zNear;
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_zFar = zFar;
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}
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2004-12-17 09:06:33 +08:00
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inline void setZNear(double zNear) { _zNear=zNear; }
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2002-09-02 20:31:35 +08:00
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inline double getZNear() const { return _zNear; }
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2005-11-18 01:44:48 +08:00
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2004-12-17 09:06:33 +08:00
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inline void setZFar(double zFar) { _zFar=zFar; }
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2002-09-02 20:31:35 +08:00
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inline double getZFar() const { return _zFar; }
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2001-09-20 05:19:47 +08:00
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2004-12-17 09:06:33 +08:00
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inline void setWriteMask(bool mask) { _depthWriteMask = mask; }
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2003-05-07 02:04:27 +08:00
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inline bool getWriteMask() const { return _depthWriteMask; }
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2001-09-20 05:19:47 +08:00
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virtual void apply(State& state) const;
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protected:
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virtual ~Depth();
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Function _func;
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double _zNear;
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double _zFar;
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2003-05-07 02:04:27 +08:00
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bool _depthWriteMask;
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2001-09-20 05:19:47 +08:00
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};
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2002-02-03 20:33:41 +08:00
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}
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2001-09-20 05:19:47 +08:00
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#endif
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