#include <osg/ClearNode>
#include <algorithm>
using namespace osg;
/**
* ClearNode constructor.
*/
ClearNode::ClearNode():
_requiresClear(true),
_clearColor(0.0f,0.0f,0.0f,1.0f)
{
StateSet* stateset = osgNew StateSet;
stateset->setRenderBinDetails(-1,"RenderBin");
setStateSet(stateset);
}