OpenSceneGraph/include/osg/CullSettings

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/* -*-c++-*- OpenSceneGraph - setCullSettingsright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CULLSETTINGS
#define OSG_CULLSETTINGS 1
#include <osg/Matrix>
#include <osg/ClearNode>
namespace osg {
// forward declare
class ArgumentParser;
class ApplicationUsage;
class SG_EXPORT CullSettings
{
public:
CullSettings()
{
setDefaults();
readEnvironmentalVariables();
}
CullSettings(ArgumentParser& arguments)
{
setDefaults();
readEnvironmentalVariables();
readCommandLine(arguments);
}
CullSettings(const CullSettings& cs);
virtual ~CullSettings() {}
CullSettings& operator = (const CullSettings& settings)
{
if (this==&settings) return *this;
setCullSettings(settings);
return *this;
}
void setCullSettings(const CullSettings& settings);
void setDefaults();
/** read the environmental variables.*/
void readEnvironmentalVariables();
/** read the commandline arguments.*/
void readCommandLine(ArgumentParser& arguments);
/** Switch the creation of Impostors on or off.
* Setting active to false forces the CullVisitor to use the Impostor
* LOD children for rendering. Setting active to true forces the
* CullVisitor to create the appropriate pre-rendering stages which
* render to the ImpostorSprite's texture.*/
void setImpostorsActive(bool active) { _impostorActive = active; }
/** Get whether impostors are active or not. */
bool getImpostorsActive() const { return _impostorActive; }
/** Set the impostor error threshold.
* Used in calculation of whether impostors remain valid.*/
void setImpostorPixelErrorThreshold(float numPixels) { _impostorPixelErrorThreshold=numPixels; }
/** Get the impostor error threshold.*/
float getImpostorPixelErrorThreshold() const { return _impostorPixelErrorThreshold; }
/** Set whether ImpostorSprite's should be placed in a depth sorted bin for rendering.*/
void setDepthSortImpostorSprites(bool doDepthSort) { _depthSortImpostorSprites = doDepthSort; }
/** Get whether ImpostorSprite's are depth sorted bin for rendering.*/
bool setDepthSortImpostorSprites() const { return _depthSortImpostorSprites; }
/** Set the number of frames that an ImpostorSprite's is kept whilst not being beyond,
* before being recycled.*/
void setNumberOfFrameToKeepImpostorSprites(int numFrames) { _numFramesToKeepImpostorSprites = numFrames; }
/** Get the number of frames that an ImpostorSprite's is kept whilst not being beyond,
* before being recycled.*/
int getNumberOfFrameToKeepImpostorSprites() const { return _numFramesToKeepImpostorSprites; }
enum ComputeNearFarMode
{
DO_NOT_COMPUTE_NEAR_FAR = 0,
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES,
COMPUTE_NEAR_FAR_USING_PRIMITIVES
};
void setComputeNearFarMode(ComputeNearFarMode cnfm) { _computeNearFar=cnfm; }
ComputeNearFarMode getComputeNearFarMode() const { return _computeNearFar;}
void setNearFarRatio(double ratio) { _nearFarRatio = ratio; }
double getNearFarRatio() const { return _nearFarRatio; }
enum CullingModeValues
{
NO_CULLING = 0x0,
VIEW_FRUSTUM_SIDES_CULLING = 0x1,
NEAR_PLANE_CULLING = 0x2,
FAR_PLANE_CULLING = 0x4,
VIEW_FRUSTUM_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
NEAR_PLANE_CULLING|
FAR_PLANE_CULLING,
SMALL_FEATURE_CULLING = 0x8,
SHADOW_OCCLUSION_CULLING = 0x10,
CLUSTER_CULLING = 0x20,
DEFAULT_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING,
ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING
};
typedef unsigned int CullingMode;
/** Set the culling mode for the CullVisitor to use.*/
void setCullingMode(CullingMode mode) { _cullingMode = mode; }
/** Returns the current CullingMode.*/
CullingMode getCullingMode() const { return _cullingMode; }
void setCullMask(const osg::Node::NodeMask nm) { _cullMask = nm; }
osg::Node::NodeMask getCullMask() const { return _cullMask; }
void setCullMaskLeft(const osg::Node::NodeMask nm) { _cullMaskLeft = nm; }
osg::Node::NodeMask getCullMaskLeft() const { return _cullMaskLeft; }
void setCullMaskRight(const osg::Node::NodeMask nm) { _cullMaskRight = nm; }
osg::Node::NodeMask getCullMaskRight() const { return _cullMaskRight; }
/** Set the LOD bias for the CullVisitor to use.*/
void setLODScale(float bias) { _LODScale = bias; }
/** Get the LOD bias.*/
float getLODScale() const { return _LODScale; }
/** Set the Small Feature Culling Pixel Size.*/
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
/** Get the Small Feature Culling Pixel Size.*/
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Callback for overriding the CullVisitor's default clamping of the projection matrix to computed near and far values.
* Note, both Matrixf and Matrixd versions of clampProjectionMatrixImplementation must be implemented as the CullVisitor
* can target either Matrix data type, configured at compile time.*/
struct ClampProjectionMatrixCallback : public osg::Referenced
{
virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const = 0;
virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const = 0;
};
/** set the ClampProjectionMatrixCallback.*/
void setClampProjectionMatrixCallback(ClampProjectionMatrixCallback* cpmc) { _clampProjectionMatrixCallback = cpmc; }
/** get the non const ClampProjectionMatrixCallback.*/
ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() { return _clampProjectionMatrixCallback.get(); }
/** get the const ClampProjectionMatrixCallback.*/
const ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() const { return _clampProjectionMatrixCallback.get(); }
protected:
ComputeNearFarMode _computeNearFar;
CullingMode _cullingMode;
float _LODScale;
float _smallFeatureCullingPixelSize;
ref_ptr<ClampProjectionMatrixCallback> _clampProjectionMatrixCallback;
double _nearFarRatio;
bool _impostorActive;
bool _depthSortImpostorSprites;
float _impostorPixelErrorThreshold;
int _numFramesToKeepImpostorSprites;
Node::NodeMask _cullMask;
Node::NodeMask _cullMaskLeft;
Node::NodeMask _cullMaskRight;
};
}
#endif