OpenSceneGraph/examples/osgcompositeviewer/osgcompositeviewer.cpp

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/* OpenSceneGraph example, osgcompositeviewer.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <iostream>
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/PolygonOffset>
#include <osg/MatrixTransform>
#include <osg/Camera>
#include <osg/FrontFace>
#include <osgText/Text>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/StateSetManipulator>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/CompositeViewer>
#include <osgFX/Scribe>
#include <osg/io_utils>
// class to handle events with a pick
class PickHandler : public osgGA::GUIEventHandler {
public:
PickHandler():
_mx(0.0f),
_my(0.0f) {}
~PickHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
{
_mx = ea.getX();
_my = ea.getY();
break;
}
case(osgGA::GUIEventAdapter::RELEASE):
{
if (_mx==ea.getX() && _my==ea.getY())
{
pick(view, ea);
}
break;
}
default:
break;
}
return false;
}
void pick(osgViewer::View* view, const osgGA::GUIEventAdapter& event)
{
osg::Node* node = 0;
osg::Group* parent = 0;
osgUtil::LineSegmentIntersector::Intersections intersections;
if (view->computeIntersections(event, intersections))
{
osgUtil::LineSegmentIntersector::Intersection intersection = *intersections.begin();
osg::NodePath& nodePath = intersection.nodePath;
node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
}
// now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
if (parent && node)
{
osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
if (!parentAsScribe)
{
// node not already picked, so highlight it with an osgFX::Scribe
osgFX::Scribe* scribe = new osgFX::Scribe();
scribe->addChild(node);
parent->replaceChild(node,scribe);
}
else
{
// node already picked so we want to remove scribe to unpick it.
osg::Node::ParentList parentList = parentAsScribe->getParents();
for(osg::Node::ParentList::iterator itr=parentList.begin();
itr!=parentList.end();
++itr)
{
(*itr)->replaceChild(parentAsScribe,node);
}
}
}
}
float _mx, _my;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// read the scene from the list of file specified commandline args.
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 22:14:53 +08:00
osg::ref_ptr<osg::Node> scene = osgDB::readRefNodeFiles(arguments);
if (!scene)
{
std::cout << argv[0] << ": requires filename argument." << std::endl;
return 1;
}
// construct the viewer.
osgViewer::CompositeViewer viewer(arguments);
if (arguments.read("-1"))
{
{
osgViewer::View* view = new osgViewer::View;
view->setName("Single view");
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 22:14:53 +08:00
view->setSceneData(osgDB::readRefNodeFile("fountain.osgt"));
view->addEventHandler( new osgViewer::StatsHandler );
view->setUpViewAcrossAllScreens();
view->setCameraManipulator(new osgGA::TrackballManipulator);
viewer.addView(view);
}
}
if (arguments.read("-2"))
{
// view one
{
osgViewer::View* view = new osgViewer::View;
view->setName("View one");
viewer.addView(view);
view->setUpViewOnSingleScreen(0);
view->setSceneData(scene.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the state manipulator
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
view->addEventHandler( statesetManipulator.get() );
}
// view two
{
osgViewer::View* view = new osgViewer::View;
view->setName("View two");
viewer.addView(view);
view->setUpViewOnSingleScreen(1);
view->setSceneData(scene.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
view->addEventHandler( new osgViewer::StatsHandler );
// add the handler for doing the picking
view->addEventHandler(new PickHandler());
}
}
if (arguments.read("-3") || viewer.getNumViews()==0)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return 1;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 100;
traits->y = 100;
traits->width = 1000;
traits->height = 800;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
// need to ensure that the window is cleared make sure that the complete window is set the correct colour
// rather than just the parts of the window that are under the camera's viewports
gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
// view one
{
osgViewer::View* view = new osgViewer::View;
view->setName("View one");
viewer.addView(view);
view->setSceneData(scene.get());
view->getCamera()->setName("Cam one");
view->getCamera()->setViewport(new osg::Viewport(0,0, traits->width/2, traits->height/2));
view->getCamera()->setGraphicsContext(gc.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the state manipulator
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
view->addEventHandler( statesetManipulator.get() );
view->addEventHandler( new osgViewer::StatsHandler );
view->addEventHandler( new osgViewer::HelpHandler );
view->addEventHandler( new osgViewer::WindowSizeHandler );
view->addEventHandler( new osgViewer::ThreadingHandler );
view->addEventHandler( new osgViewer::RecordCameraPathHandler );
}
// view two
{
osgViewer::View* view = new osgViewer::View;
view->setName("View two");
viewer.addView(view);
view->setSceneData(scene.get());
view->getCamera()->setName("Cam two");
view->getCamera()->setViewport(new osg::Viewport(traits->width/2,0, traits->width/2, traits->height/2));
view->getCamera()->setGraphicsContext(gc.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
// add the handler for doing the picking
view->addEventHandler(new PickHandler());
}
// view three
{
osgViewer::View* view = new osgViewer::View;
view->setName("View three");
viewer.addView(view);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 22:14:53 +08:00
view->setSceneData(osgDB::readRefNodeFile("cessnafire.osgt"));
view->getCamera()->setName("Cam three");
view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(traits->width) / double(traits->height/2), 1.0, 1000.0);
view->getCamera()->setViewport(new osg::Viewport(0, traits->height/2, traits->width, traits->height/2));
view->getCamera()->setGraphicsContext(gc.get());
view->setCameraManipulator(new osgGA::TrackballManipulator);
}
}
while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::CompositeViewer::SingleThreaded); }
while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::CompositeViewer::CullDrawThreadPerContext); }
while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::CompositeViewer::CullThreadPerCameraDrawThreadPerContext); }
// run the viewer's main frame loop
return viewer.run();
}