OpenSceneGraph/include/osg/BufferIndexBinding

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010 Tim Moore
* Copyright (C) 2012 David Callu
* Copyright (C) 2017 Julien Valentin
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BUFFERINDEXBINDING
#define OSG_BUFFERINDEXBINDING 1
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#include <osg/Array>
#include <osg/Export>
#include <osg/BufferObject>
#include <osg/StateAttribute>
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#ifndef GL_TRANSFORM_FEEDBACK_BUFFER
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#endif
namespace osg {
class State;
/** Encapsulate binding buffer objects to index targets. This
* specifically supports the uniform buffer and transform feedback
* targets.
*/
// Common implementation superclass
class OSG_EXPORT BufferIndexBinding : public StateAttribute
{
protected:
BufferIndexBinding(GLenum target, GLuint index);
BufferIndexBinding(GLenum target, GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
public:
// The member value is part of the key to this state attribute in
// the State class. Using the index target, we can separately
// track the bindings for many different index targets.
virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }
GLenum getTarget() const { return _target; }
///enable arbitrary BufferBinding (user is responsible for _target mismatch with bufferdata
/// what can be done is setting wrong _target and use the one of bd if not subclassed
void setTarget(GLenum t){_target=t;}
inline void setBufferData(BufferData *bufferdata) {
if (_bufferData.valid())
{
_bufferData->removeClient(this);
}
_bufferData=bufferdata;
if (_bufferData.valid())
{
if(!_bufferData->getBufferObject())
_bufferData->setBufferObject(new VertexBufferObject());
if(_size==0)
_size=_bufferData->getTotalDataSize();
}
}
/** Get the buffer data to be bound.
*/
inline const BufferData* getBufferData() const { return _bufferData.get(); }
inline BufferData* getBufferData(){ return _bufferData.get(); }
/** Get the index target.
*/
inline GLuint getIndex() const { return _index; }
/** Set the index target. (and update parents StateSets)
*/
void setIndex(GLuint index);
/** Set the starting offset into the buffer data for
the indexed target. Note: the required alignment on the offset
may be quite large (e.g., 256 bytes on NVidia 8600M). This
should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
*/
inline void setOffset(GLintptr offset) { _offset = offset; }
inline GLintptr getOffset() const { return _offset; }
/** Set the size override of bufferdata binded for the indexed target.
*/
inline void setSize(GLsizeiptr size) { _size = size; }
inline GLsizeiptr getSize() const { return _size; }
virtual void apply(State& state) const;
protected:
virtual ~BufferIndexBinding();
/*const*/ GLenum _target;
ref_ptr<BufferData> _bufferData;
GLuint _index;
GLintptr _offset;
GLsizeiptr _size;
};
/** StateAttribute for binding a uniform buffer index target.
*/
class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding
{
public:
UniformBufferBinding();
UniformBufferBinding(GLuint index);
/** Create a binding for a uniform buffer index target.
* @param index the index target
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
UniformBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(UniformBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
}
};
/** StateAttribute for binding a transform feedback index target.
*/
class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
{
public:
TransformFeedbackBufferBinding(GLuint index = 0);
TransformFeedbackBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
}
};
/** StateAttribute for binding a atomic counter buffer index target.
*/
class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
{
public:
AtomicCounterBufferBinding(GLuint index=0);
/** Create a binding for a atomic counter buffer index target.
* @param index the index target
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
AtomicCounterBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);
void readData(osg::State & state, osg::UIntArray & uintArray) const;
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
}
};
class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
{
public:
ShaderStorageBufferBinding(GLuint index=0);
/** Create a binding for a shader storage buffer index target.
* @param index the index target
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
ShaderStorageBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, ShaderStorageBufferBinding, SHADERSTORAGEBUFFERBINDING);
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(ShaderStorageBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
}
};
} // namespace osg
#endif