OpenSceneGraph/include/osg/View

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VIEW
#define OSG_VIEW 1
#include <osg/Camera>
#include <osg/Light>
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#include <osg/Stats>
#include <OpenThreads/Mutex>
namespace osg {
/** View - maintains a master camera view and a list of slave cameras that are relative to this master camera.
* Note, if no slave cameras are attached to the view then the master camera does both the control and implementation of the rendering of the scene,
* but if slave cameras are present then the master controls the view onto the scene, while the slaves implement the rendering of the scene.
*/
class OSG_EXPORT View : public virtual osg::Object
{
public :
View();
View(const osg::View& view, const osg::CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg,View);
/** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */
virtual void take(View& rhs);
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/** Set the Stats object used for collect various frame related timing and scene graph stats.*/
void setStats(osg::Stats* stats) { _stats = stats; }
/** Get the Viewers Stats object.*/
osg::Stats* getStats() { return _stats.get(); }
/** Get the Viewers Stats object.*/
const osg::Stats* getStats() const { return _stats.get(); }
/** Options for controlling the global lighting used for the view.*/
enum LightingMode
{
NO_LIGHT,
HEADLIGHT,
SKY_LIGHT
};
/** Set the global lighting to use for this view.
* Defaults to headlight. */
void setLightingMode(LightingMode lightingMode);
/** Get the global lighting used for this view.*/
LightingMode getLightingMode() const { return _lightingMode; }
/** Get the global light.*/
void setLight(osg::Light* light) { _light = light; }
/** Get the global lighting if assigned.*/
osg::Light* getLight() { return _light.get(); }
/** Get the const global lighting if assigned.*/
const osg::Light* getLight() const { return _light.get(); }
/** Set the master camera of the view. */
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void setCamera(osg::Camera* camera);
/** Get the master camera of the view. */
osg::Camera* getCamera() { return _camera.get(); }
/** Get the const master camera of the view. */
const osg::Camera* getCamera() const { return _camera.get(); }
/** Set the frame stamp of the view. */
void setFrameStamp(osg::FrameStamp* fs) { _frameStamp = fs; }
/** Get the frame stamp of the view. */
osg::FrameStamp* getFrameStamp() { return _frameStamp.get(); }
/** Get the frame stamp of the view. */
const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); }
/** Slave allows one to up a camera that follows the master with a local offset to the project and view matrices.*/
struct OSG_EXPORT Slave
{
Slave(bool useMastersSceneData=true):
_useMastersSceneData(useMastersSceneData) {}
Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset, bool useMastersSceneData=true):
_camera(camera),
_projectionOffset(projectionOffset),
_viewOffset(viewOffset),
_useMastersSceneData(useMastersSceneData) {}
Slave(const Slave& rhs) :
_camera(rhs._camera),
_projectionOffset(rhs._projectionOffset),
_viewOffset(rhs._viewOffset),
_useMastersSceneData(rhs._useMastersSceneData),
_updateSlaveCallback(rhs._updateSlaveCallback) {}
Slave& operator = (const Slave& rhs)
{
_camera = rhs._camera;
_projectionOffset = rhs._projectionOffset;
_viewOffset = rhs._viewOffset;
_useMastersSceneData = rhs._useMastersSceneData;
_updateSlaveCallback = rhs._updateSlaveCallback;
return *this;
}
struct UpdateSlaveCallback : public virtual Referenced
{
virtual void updateSlave(osg::View& view, osg::View::Slave& slave) = 0;
};
void updateSlave(View& view)
{
if (_updateSlaveCallback.valid()) _updateSlaveCallback->updateSlave(view, *this);
else updateSlaveImplementation(view);
}
virtual void updateSlaveImplementation(View& view);
osg::ref_ptr<osg::Camera> _camera;
osg::Matrixd _projectionOffset;
osg::Matrixd _viewOffset;
bool _useMastersSceneData;
osg::ref_ptr<UpdateSlaveCallback> _updateSlaveCallback;
};
bool addSlave(osg::Camera* camera, bool useMastersSceneData=true) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity(), useMastersSceneData); }
bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset, bool useMastersSceneData=true);
bool removeSlave(unsigned int pos);
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unsigned int getNumSlaves() const { return static_cast<unsigned int>(_slaves.size()); }
Slave& getSlave(unsigned int pos) { return _slaves[pos]; }
const Slave& getSlave(unsigned int pos) const { return _slaves[pos]; }
unsigned int findSlaveIndexForCamera(osg::Camera* camera) const;
Slave * findSlaveForCamera(osg::Camera* camera);
void updateSlaves();
protected :
virtual ~View();
virtual osg::GraphicsOperation* createRenderer(osg::Camera*) { return 0; }
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osg::ref_ptr<osg::Stats> _stats;
LightingMode _lightingMode;
osg::ref_ptr<osg::Light> _light;
osg::ref_ptr<osg::Camera> _camera;
typedef std::vector<Slave> Slaves;
Slaves _slaves;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
};
}
#endif