2007-02-11 18:33:59 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
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#ifndef OSGMANIPULATOR_SELECTION
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#define OSGMANIPULATOR_SELECTION 1
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#include <osgManipulator/Export>
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#include <osg/MatrixTransform>
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namespace osgManipulator {
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class MotionCommand;
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class TranslateInLineCommand;
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class TranslateInPlaneCommand;
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class Scale1DCommand;
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class Scale2DCommand;
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class ScaleUniformCommand;
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class Rotate3DCommand;
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/** Computes the nodepath from the given node all the way upto the root. */
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extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np);
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/**
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* Selection listens to motion commands generated by draggers.
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*/
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class OSGMANIPULATOR_EXPORT Selection : public osg::MatrixTransform
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{
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public:
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Selection();
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/**
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2008-11-21 19:09:11 +08:00
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* Receive motion commands and set the MatrixTransform accordingly to
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* transform selections. Returns true on success.
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*/
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2007-02-11 18:33:59 +08:00
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virtual bool receive(const MotionCommand&);
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virtual bool receive(const TranslateInLineCommand& command) { return receive((MotionCommand&)command); }
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virtual bool receive(const TranslateInPlaneCommand& command) { return receive((MotionCommand&)command); }
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virtual bool receive(const Scale1DCommand& command) { return receive((MotionCommand&)command); }
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virtual bool receive(const Scale2DCommand& command) { return receive((MotionCommand&)command); }
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virtual bool receive(const ScaleUniformCommand& command) { return receive((MotionCommand&)command); }
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virtual bool receive(const Rotate3DCommand& command) { return receive((MotionCommand&)command); }
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protected:
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virtual ~Selection();
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osg::Matrix _startMotionMatrix;
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osg::Matrix _localToWorld;
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osg::Matrix _worldToLocal;
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};
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}
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#endif
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