OpenSceneGraph/src/osgPlugins/ive/TexMat.cpp

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/**********************************************************************
*
* FILE: TexMat.cpp
*
* DESCRIPTION: Read/Write osg::TexMat in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 21.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "TexMat.h"
#include "Object.h"
using namespace ive;
void TexMat::write(DataOutputStream* out){
// Write TexMat's identification.
out->writeInt(IVETEXMAT);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("TexMat::write(): Could not cast this osg::TexMat to an osg::Object.");
// Write TexMat's properties.
// Write mode
out->writeMatrix(getMatrix());
}
void TexMat::read(DataInputStream* in){
// Peek on TexMat's identification.
int id = in->peekInt();
if(id == IVETEXMAT){
// Read TexMat's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("TexMat::read(): Could not cast this osg::TexMat to an osg::Object.");
// Read TexMat's properties
// Read matrix
setMatrix(in->readMatrix());
}
else{
throw Exception("TexMat::read(): Expected TexMat identification.");
}
}