2004-08-31 21:19:30 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2001-10-04 23:12:57 +08:00
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2001-01-11 00:32:10 +08:00
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#ifndef OSG_LIGHTSOURCE
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#define OSG_LIGHTSOURCE 1
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#include <osg/NodeVisitor>
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#include <osg/Light>
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2002-05-04 00:47:16 +08:00
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#include <osg/Group>
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2001-01-11 00:32:10 +08:00
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namespace osg {
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2004-08-31 21:19:30 +08:00
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/** Leaf Node for defining a light in the scene. */
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2005-04-12 01:14:17 +08:00
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class OSG_EXPORT LightSource : public Group
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2001-01-11 00:32:10 +08:00
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{
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public:
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2002-06-19 16:34:19 +08:00
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2001-01-11 00:32:10 +08:00
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LightSource();
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2004-08-31 21:19:30 +08:00
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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LightSource(const LightSource& ls,
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const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Group(ls,copyop),
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_value(ls._value),
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_light(dynamic_cast<osg::Light*>(copyop(ls._light.get()))),
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_referenceFrame(ls._referenceFrame) {}
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
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2002-01-29 05:17:01 +08:00
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2002-06-06 21:25:36 +08:00
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META_Node(osg, LightSource);
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2001-01-11 00:32:10 +08:00
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2003-01-17 00:37:24 +08:00
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enum ReferenceFrame
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{
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RELATIVE_RF,
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ABSOLUTE_RF
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};
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/** Set the light sources's ReferenceFrame, either to be relative to its
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* parent reference frame, or relative to an absolute coordinate
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2004-10-25 04:04:00 +08:00
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* frame. RELATIVE_RF is the default.
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* Note: setting the ReferenceFrame to be ABSOLUTE_RF will
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2003-01-17 00:37:24 +08:00
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* also set the CullingActive flag on the light source, and hence all
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* of its parents, to false, thereby disabling culling of it and
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* all its parents. This is necessary to prevent inappropriate
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* culling, but may impact cull times if the absolute light source is
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* deep in the scene graph. It is therefore recommended to only use
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* absolute light source at the top of the scene.
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*/
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2003-01-17 00:37:24 +08:00
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void setReferenceFrame(ReferenceFrame rf);
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ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
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/** Set the attached light. */
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void setLight(Light* light);
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2004-08-31 21:19:30 +08:00
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/** Get the attached light. */
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inline Light* getLight() { return _light.get(); }
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2001-09-20 05:08:56 +08:00
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2004-08-31 21:19:30 +08:00
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/** Get the const attached light. */
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inline const Light* getLight() const { return _light.get(); }
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2001-01-11 00:32:10 +08:00
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2004-08-31 21:19:30 +08:00
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/** Set the GLModes on StateSet associated with the LightSource. */
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2002-09-02 20:31:35 +08:00
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void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
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2002-05-04 00:47:16 +08:00
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2004-08-31 21:19:30 +08:00
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/** Set up the local StateSet. */
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void setLocalStateSetModes(StateAttribute::GLModeValue value = StateAttribute::ON);
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2002-05-04 00:47:16 +08:00
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2005-05-12 22:03:22 +08:00
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virtual BoundingSphere computeBound() const;
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2001-01-11 00:32:10 +08:00
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protected:
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virtual ~LightSource();
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2002-06-19 16:34:19 +08:00
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StateAttribute::GLModeValue _value;
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ref_ptr<Light> _light;
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ReferenceFrame _referenceFrame;
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2001-01-11 00:32:10 +08:00
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};
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2002-02-03 20:33:41 +08:00
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}
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2001-01-11 00:32:10 +08:00
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#endif
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