OpenSceneGraph/src/osg/ShadowOccluderVolume.cpp

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#include <osg/ShadowOccluderVolume>
using namespace osg;
ShadowOccluderVolume::ShadowOccluderVolume(const ShadowOccluderVolume& soc,Matrix& MVP)
{
set(soc,MVP);
}
ShadowOccluderVolume::ShadowOccluderVolume(const ConvexPlanerOccluder& occluder,Matrix& MVP)
{
set(occluder,MVP);
}
void ShadowOccluderVolume::set(const ShadowOccluderVolume& soc,Matrix& MVP)
{
}
void ShadowOccluderVolume::set(const ConvexPlanerOccluder& occluder,Matrix& MVP)
{
}
bool ShadowOccluderVolume::contains(const BoundingSphere& bound)
{
if (_occluderVolume.containsAllOf(bound))
{
for(HoleList::iterator itr=_holeList.begin();
itr!=_holeList.end();
++itr)
{
if (itr->contains(bound)) return false;
}
return true;
}
return false;
}
bool ShadowOccluderVolume::contains(const BoundingBox& bound)
{
if (_occluderVolume.containsAllOf(bound))
{
for(HoleList::iterator itr=_holeList.begin();
itr!=_holeList.end();
++itr)
{
if (itr->contains(bound)) return false;
}
return true;
}
return false;
}