OpenSceneGraph/src/osgWrappers/osgSim/ImpostorSprite.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/CameraNode>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/PrimitiveSet>
#include <osg/State>
#include <osg/StateSet>
#include <osg/Texture2D>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osgSim/Impostor>
#include <osgSim/ImpostorSprite>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSprite)
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I_BaseType(osg::Drawable);
I_Constructor0();
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setParent, IN, osgSim::Impostor *, parent);
I_Method0(osgSim::Impostor *, getParent);
I_Method0(const osgSim::Impostor *, getParent);
I_Method1(void, setStoredLocalEyePoint, IN, const osg::Vec3 &, v);
I_Method0(const osg::Vec3 &, getStoredLocalEyePoint);
I_Method1(void, setLastFrameUsed, IN, int, frameNumber);
I_Method0(int, getLastFrameUsed);
I_Method0(osg::Vec3 *, getCoords);
I_Method0(const osg::Vec3 *, getCoords);
I_Method0(osg::Vec2 *, getTexCoords);
I_Method0(const osg::Vec2 *, getTexCoords);
I_Method0(osg::Vec3 *, getControlCoords);
I_Method0(const osg::Vec3 *, getControlCoords);
I_Method1(float, calcPixelError, IN, const osg::Matrix &, MVPW);
I_Method3(void, setTexture, IN, osg::Texture2D *, tex, IN, int, s, IN, int, t);
I_Method0(osg::Texture2D *, getTexture);
I_Method0(const osg::Texture2D *, getTexture);
I_Method0(int, s);
I_Method0(int, t);
I_Method1(void, drawImplementation, IN, osg::State &, state);
I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x);
I_Method1(void, accept, IN, osg::Drawable::AttributeFunctor &, af);
I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x);
I_Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af);
I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x);
I_Method1(void, accept, IN, osg::PrimitiveFunctor &, pf);
I_Method0(osg::BoundingBox, computeBound);
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I_Method1(void, setCameraNode, IN, osg::CameraNode *, camera);
I_Method0(osg::CameraNode *, getCameraNode);
I_Method0(const osg::CameraNode *, getCameraNode);
I_Property(osg::CameraNode *, CameraNode);
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I_ReadOnlyProperty(osg::Vec3 *, ControlCoords);
I_ReadOnlyProperty(osg::Vec3 *, Coords);
I_Property(int, LastFrameUsed);
I_Property(osgSim::Impostor *, Parent);
I_Property(const osg::Vec3 &, StoredLocalEyePoint);
I_ReadOnlyProperty(osg::Vec2 *, TexCoords);
I_ReadOnlyProperty(osg::Texture2D *, Texture);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSpriteManager)
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I_BaseType(osg::Referenced);
I_Constructor0();
I_Method0(bool, empty);
I_Method0(osgSim::ImpostorSprite *, first);
I_Method0(osgSim::ImpostorSprite *, last);
I_Method1(void, push_back, IN, osgSim::ImpostorSprite *, is);
I_Method1(void, remove, IN, osgSim::ImpostorSprite *, is);
I_Method3(osgSim::ImpostorSprite *, createOrReuseImpostorSprite, IN, int, s, IN, int, t, IN, int, frameNumber);
I_Method0(osg::StateSet *, createOrReuseStateSet);
I_Method0(void, reset);
END_REFLECTOR