OpenSceneGraph/examples/osgcluster/osgcluster.cpp

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/* OpenSceneGraph example, osgcluster.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifdef USE_MEM_CHECK
#include <mcheck.h>
#endif
#include <osg/Group>
#include <osg/Notify>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
#include <osg/Quat>
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#include <osg/io_utils>
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#include <iostream>
#if defined (WIN32) && !defined(__CYGWIN__)
#include <winsock.h>
#endif
#include "receiver.h"
#include "broadcaster.h"
const unsigned int SWAP_BYTES_COMPARE = 0x12345678;
class CameraPacket {
public:
CameraPacket():_masterKilled(false)
{
_byte_order = SWAP_BYTES_COMPARE;
}
void setPacket(const osg::Matrix& matrix,const osg::FrameStamp* frameStamp)
{
_matrix = matrix;
if (frameStamp)
{
_frameStamp = *frameStamp;
}
}
void getModelView(osg::Matrix& matrix,float angle_offset=0.0f)
{
matrix = _matrix * osg::Matrix::rotate(osg::DegreesToRadians(angle_offset),0.0f,1.0f,0.0f);
}
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void readEventQueue(osgViewer::Viewer& viewer);
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void writeEventQueue(osgViewer::Viewer& viewer);
void setMasterKilled(const bool flag) { _masterKilled = flag; }
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bool getMasterKilled() const { return _masterKilled; }
unsigned int _byte_order;
bool _masterKilled;
osg::Matrix _matrix;
// note don't use a ref_ptr as used elsewhere for FrameStamp
// since we don't want to copy the pointer - but the memory.
// FrameStamp doesn't have a private destructor to allow
// us to do this, even though its a reference counted object.
osg::FrameStamp _frameStamp;
osgGA::EventQueue::Events _events;
};
class DataConverter
{
public:
DataConverter(unsigned int numBytes):
_startPtr(0),
_endPtr(0),
_swapBytes(false),
_currentPtr(0)
{
_currentPtr = _startPtr = new char[numBytes];
_endPtr = _startPtr+numBytes;
_numBytes = numBytes;
}
char* _startPtr;
char* _endPtr;
unsigned int _numBytes;
bool _swapBytes;
char* _currentPtr;
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void reset()
{
_currentPtr = _startPtr;
}
inline void write1(char* ptr)
{
if (_currentPtr+1>=_endPtr) return;
*(_currentPtr++) = *(ptr);
}
inline void read1(char* ptr)
{
if (_currentPtr+1>=_endPtr) return;
*(ptr) = *(_currentPtr++);
}
inline void write2(char* ptr)
{
if (_currentPtr+2>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read2(char* ptr)
{
if (_currentPtr+2>=_endPtr) return;
if (_swapBytes)
{
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void write4(char* ptr)
{
if (_currentPtr+4>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read4(char* ptr)
{
if (_currentPtr+4>=_endPtr) return;
if (_swapBytes)
{
*(ptr+3) = *(_currentPtr++);
*(ptr+2) = *(_currentPtr++);
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void write8(char* ptr)
{
if (_currentPtr+8>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read8(char* ptr)
{
char* endPtr = _currentPtr+8;
if (endPtr>=_endPtr) return;
if (_swapBytes)
{
*(ptr+7) = *(_currentPtr++);
*(ptr+6) = *(_currentPtr++);
*(ptr+5) = *(_currentPtr++);
*(ptr+4) = *(_currentPtr++);
*(ptr+3) = *(_currentPtr++);
*(ptr+2) = *(_currentPtr++);
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void writeChar(char c) { write1(&c); }
inline void writeUChar(unsigned char c) { write1((char*)&c); }
inline void writeShort(short c) { write2((char*)&c); }
inline void writeUShort(unsigned short c) { write2((char*)&c); }
inline void writeInt(int c) { write4((char*)&c); }
inline void writeUInt(unsigned int c) { write4((char*)&c); }
inline void writeFloat(float c) { write4((char*)&c); }
inline void writeDouble(double c) { write8((char*)&c); }
inline char readChar() { char c=0; read1(&c); return c; }
inline unsigned char readUChar() { unsigned char c=0; read1((char*)&c); return c; }
inline short readShort() { short c=0; read2((char*)&c); return c; }
inline unsigned short readUShort() { unsigned short c=0; read2((char*)&c); return c; }
inline int readInt() { int c=0; read4((char*)&c); return c; }
inline unsigned int readUInt() { unsigned int c=0; read4((char*)&c); return c; }
inline float readFloat() { float c=0.0f; read4((char*)&c); return c; }
inline double readDouble() { double c=0.0; read8((char*)&c); return c; }
void write(const osg::FrameStamp& fs)
{
osg::notify(osg::NOTICE)<<"writeFramestamp = "<<fs.getFrameNumber()<<" "<<fs.getReferenceTime()<<std::endl;
writeUInt(fs.getFrameNumber());
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writeDouble(fs.getReferenceTime());
writeDouble(fs.getSimulationTime());
}
void read(osg::FrameStamp& fs)
{
fs.setFrameNumber(readUInt());
fs.setReferenceTime(readDouble());
fs.setSimulationTime(readDouble());
osg::notify(osg::NOTICE)<<"readFramestamp = "<<fs.getFrameNumber()<<" "<<fs.getReferenceTime()<<std::endl;
}
void write(const osg::Matrix& matrix)
{
writeDouble(matrix(0,0));
writeDouble(matrix(0,1));
writeDouble(matrix(0,2));
writeDouble(matrix(0,3));
writeDouble(matrix(1,0));
writeDouble(matrix(1,1));
writeDouble(matrix(1,2));
writeDouble(matrix(1,3));
writeDouble(matrix(2,0));
writeDouble(matrix(2,1));
writeDouble(matrix(2,2));
writeDouble(matrix(2,3));
writeDouble(matrix(3,0));
writeDouble(matrix(3,1));
writeDouble(matrix(3,2));
writeDouble(matrix(3,3));
osg::notify(osg::NOTICE)<<"writeMatrix = "<<matrix<<std::endl;
}
void read(osg::Matrix& matrix)
{
matrix(0,0) = readDouble();
matrix(0,1) = readDouble();
matrix(0,2) = readDouble();
matrix(0,3) = readDouble();
matrix(1,0) = readDouble();
matrix(1,1) = readDouble();
matrix(1,2) = readDouble();
matrix(1,3) = readDouble();
matrix(2,0) = readDouble();
matrix(2,1) = readDouble();
matrix(2,2) = readDouble();
matrix(2,3) = readDouble();
matrix(3,0) = readDouble();
matrix(3,1) = readDouble();
matrix(3,2) = readDouble();
matrix(3,3) = readDouble();
osg::notify(osg::NOTICE)<<"readMatrix = "<<matrix<<std::endl;
}
void write(const osgGA::GUIEventAdapter& event)
{
writeUInt(event.getEventType());
writeUInt(event.getKey());
writeUInt(event.getButton());
writeInt(event.getWindowX());
writeInt(event.getWindowY());
writeUInt(event.getWindowWidth());
writeUInt(event.getWindowHeight());
writeFloat(event.getXmin());
writeFloat(event.getYmin());
writeFloat(event.getXmax());
writeFloat(event.getYmax());
writeFloat(event.getX());
writeFloat(event.getY());
writeUInt(event.getButtonMask());
writeUInt(event.getModKeyMask());
writeDouble(event.getTime());
}
void read(osgGA::GUIEventAdapter& event)
{
event.setEventType((osgGA::GUIEventAdapter::EventType)readUInt());
event.setKey(readUInt());
event.setButton(readUInt());
int x = readInt();
int y = readInt();
int width = readUInt();
int height = readUInt();
event.setWindowRectangle(x,y,width,height);
float xmin = readFloat();
float ymin = readFloat();
float xmax = readFloat();
float ymax = readFloat();
event.setInputRange(xmin,ymin,xmax,ymax);
event.setX(readFloat());
event.setY(readFloat());
event.setButtonMask(readUInt());
event.setModKeyMask(readUInt());
event.setTime(readDouble());
}
void write(CameraPacket& cameraPacket)
{
writeUInt(cameraPacket._byte_order);
writeUInt(cameraPacket._masterKilled);
write(cameraPacket._matrix);
write(cameraPacket._frameStamp);
writeUInt(cameraPacket._events.size());
for(osgGA::EventQueue::Events::iterator itr = cameraPacket._events.begin();
itr != cameraPacket._events.end();
++itr)
{
osgGA::GUIEventAdapter* event = (*itr)->asGUIEventAdapter();
if (event) write(*event);
}
}
void read(CameraPacket& cameraPacket)
{
cameraPacket._byte_order = readUInt();
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if (cameraPacket._byte_order != SWAP_BYTES_COMPARE)
{
_swapBytes = !_swapBytes;
}
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cameraPacket._masterKilled = readUInt()!=0;
read(cameraPacket._matrix);
read(cameraPacket._frameStamp);
cameraPacket._events.clear();
unsigned int numEvents = readUInt();
for(unsigned int i=0;i<numEvents;++i)
{
osgGA::GUIEventAdapter* event = new osgGA::GUIEventAdapter;
read(*(event));
cameraPacket._events.push_back(event);
}
}
};
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void CameraPacket::readEventQueue(osgViewer::Viewer& viewer)
{
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_events.clear();
osgViewer::ViewerBase::Contexts contexts;
viewer.getContexts(contexts);
for(osgViewer::ViewerBase::Contexts::iterator citr =contexts.begin(); citr != contexts.end(); ++citr)
{
osgGA::EventQueue::Events gw_events;
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->checkEvents();
gw->getEventQueue()->copyEvents(gw_events);
}
_events.insert(_events.end(), gw_events.begin(), gw_events.end());
}
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viewer.getEventQueue()->copyEvents(_events);
osg::notify(osg::INFO)<<"written events = "<<_events.size()<<std::endl;
}
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void CameraPacket::writeEventQueue(osgViewer::Viewer& viewer)
{
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osg::notify(osg::INFO)<<"received events = "<<_events.size()<<std::endl;
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viewer.getEventQueue()->appendEvents(_events);
}
enum ViewerMode
{
STAND_ALONE,
SLAVE,
MASTER
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to approach implementation of clustering.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("-m","Set viewer to MASTER mode, sending view via packets.");
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arguments.getApplicationUsage()->addCommandLineOption("-s","Set viewer to SLAVE mode, receiving view via packets.");
arguments.getApplicationUsage()->addCommandLineOption("-n <int>","Socket number to transmit packets");
arguments.getApplicationUsage()->addCommandLineOption("-f <float>","Field of view of camera");
arguments.getApplicationUsage()->addCommandLineOption("-o <float>","Offset angle of camera");
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// read up the osgcluster specific arguments.
ViewerMode viewerMode = STAND_ALONE;
while (arguments.read("-m")) viewerMode = MASTER;
while (arguments.read("-s")) viewerMode = SLAVE;
unsigned int messageSize = 1024;
while (arguments.read("--size", messageSize)) {}
bool readWriteFrame = false;
while (arguments.read("--frame")) readWriteFrame = true;
int socketNumber=8100;
while (arguments.read("-n",socketNumber)) ;
float camera_fov=-1.0f;
while (arguments.read("-f",camera_fov))
{
}
float camera_offset=45.0f;
while (arguments.read("-o",camera_offset)) ;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// objects for managing the broadcasting and receiving of camera packets.
Broadcaster bc;
Receiver rc;
std::string ifrName;
if (arguments.read("--ifr-name", ifrName)) { bc.setIFRName(ifrName); }
bc.setPort(static_cast<short int>(socketNumber));
rc.setPort(static_cast<short int>(socketNumber));
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occurred when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
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// load model.
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments);
// set the scene to render
viewer.setSceneData(rootnode.get());
if (camera_fov>0.0f)
{
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double fovy, aspectRatio, zNear, zFar;
viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio,zNear, zFar);
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double original_fov = atan(tan(osg::DegreesToRadians(fovy)*0.5)*aspectRatio)*2.0;
std::cout << "setting lens perspective : original "<<original_fov<<" "<<fovy<<std::endl;
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fovy = atan(tan(osg::DegreesToRadians(camera_fov)*0.5)/aspectRatio)*2.0;
viewer.getCamera()->setProjectionMatrixAsPerspective(fovy, aspectRatio,zNear, zFar);
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viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio,zNear, zFar);
original_fov = atan(tan(osg::DegreesToRadians(fovy)*0.5)*aspectRatio)*2.0;
std::cout << "setting lens perspective : new "<<original_fov<<" "<<fovy<<std::endl;
}
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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// create the windows and run the threads.
viewer.realize();
osg::ref_ptr<osg::Image> image;
if (readWriteFrame)
{
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
if (windows.empty())
{
return 1;
}
unsigned int width = windows.front()->getTraits()->width;
unsigned int height = windows.front()->getTraits()->height;
image = new osg::Image;
if (windows.front()->getTraits()->alpha)
{
OSG_NOTICE<<"Setting up RGBA osg::Image, width = "<<width<<", height = "<<height<<std::endl;
image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
}
else
{
OSG_NOTICE<<"Setting up RGB osg::Image, width = "<<width<<", height = "<<height<<std::endl;
image->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE);
}
// if (image->getImageStepInBytes()>messageSize) messageSize = image->getImageStepInBytes();
}
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CameraPacket *cp = new CameraPacket;
bool masterKilled = false;
DataConverter scratchPad(messageSize);
while( !viewer.done() && !masterKilled )
{
osg::Timer_t startTick = osg::Timer::instance()->tick();
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viewer.advance();
// special handling for working as a cluster.
switch (viewerMode)
{
case(MASTER):
{
// take camera zero as the guide.
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osg::Matrix modelview(viewer.getCamera()->getViewMatrix());
cp->setPacket(modelview,viewer.getFrameStamp());
cp->readEventQueue(viewer);
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scratchPad.reset();
scratchPad.write(*cp);
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scratchPad.reset();
scratchPad.read(*cp);
bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
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bc.sync();
if (image.valid())
{
bc.setBuffer(image->data(), image->getImageStepInBytes());
bc.sync();
}
}
break;
case(SLAVE):
{
rc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
unsigned int readsize = rc.sync();
if (readsize) std::cout<<std::endl<<"readsize = "<<readsize<<std::endl;
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scratchPad.reset();
scratchPad.read(*cp);
cp->writeEventQueue(viewer);
if (cp->getMasterKilled())
{
std::cout << "Received master killed."<<std::endl;
// break out of while (!done) loop since we've now want to shut down.
masterKilled = true;
}
if (image)
{
rc.setBuffer(image->data(), image->getImageStepInBytes());
readsize = rc.sync();
if (readsize) std::cout<<"image readsize = "<<readsize<<std::endl;
}
}
break;
default:
// no need to anything here, just a normal interactive viewer.
break;
}
osg::Timer_t endTick = osg::Timer::instance()->tick();
osg::notify(osg::INFO)<<"Time to do cluster sync "<<osg::Timer::instance()->delta_m(startTick,endTick)<<std::endl;
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
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viewer.eventTraversal();
viewer.updateTraversal();
if (viewerMode==SLAVE)
{
osg::Matrix modelview;
cp->getModelView(modelview,camera_offset);
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viewer.getCamera()->setViewMatrix(modelview);
}
// fire off the cull and draw traversals of the scene.
if(!masterKilled)
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viewer.renderingTraversals();
}
// if we are master clean up by telling all slaves that we're going down.
if (viewerMode==MASTER)
{
// need to broadcast my death.
cp->setPacket(osg::Matrix::identity(),viewer.getFrameStamp());
cp->setMasterKilled(true);
scratchPad.reset();
scratchPad.write(*cp);
bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
bc.sync();
std::cout << "Broadcasting death."<<std::endl;
}
return 0;
}