OpenSceneGraph/include/osgDB/DatabasePager

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_DATABASEPAGER
#define OSGDB_DATABASEPAGER 1
#include <osg/NodeVisitor>
#include <osg/Group>
#include <osg/PagedLOD>
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#include <osg/Drawable>
#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
#include <OpenThreads/Condition>
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#include <osgDB/Export>
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#include <map>
#include <set>
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namespace osgDB {
class Block: public osg::Referenced {
public:
Block():_released(false) {}
void block()
{
_mut.lock();
if( !_released )
_cond.wait(&_mut);
_mut.unlock();
}
void release()
{
_mut.lock();
_released = true;
_cond.broadcast();
_mut.unlock();
}
void reset()
{
_mut.lock();
_released = false;
_mut.unlock();
}
protected:
~Block()
{
release();
}
private:
OpenThreads::Mutex _mut;
OpenThreads::Condition _cond;
bool _released;
};
/** Database paging class which manages the loading of files in a background thread,
* and syncronizing of loaded models with the main scene graph.*/
class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler, public OpenThreads::Thread
{
public :
DatabasePager();
/** Add a request to load a node file to end the the database request list.*/
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virtual void requestNodeFile(const std::string& fileName,osg::Group* group, float priority, const osg::FrameStamp* framestamp);
/** run does the database paging.*/
virtual void run();
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/** Signal the database thread that the update, cull and draw has begun for a new frame.
* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */
void signalBeginFrame(const osg::FrameStamp* framestamp);
/** Signal the database thread that the update, cull and draw dispatch has completed.
* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/
void signalEndFrame();
/** Add the loaded data to the scene graph.*/
void addLoadedDataToSceneGraph(double timeStamp);
/** Find all PagedLOD nodes in a subgraph and register them with
* the DatabasePager so it can keep track of expired nodes.
* note, should be only be called from the update thread. */
void registerPagedLODs(osg::Node* subgraph);
/** Set the amount of time that a subgraph will be kept without being visited in the cull traversal
* before being removed.*/
void setExpiryDelay(double expiryDelay) { _expiryDelay = expiryDelay; }
/** Get the amount of time that a subgraph will be kept without being visited in the cull traversal
* before being removed.*/
double getExpiryDelay() const { return _expiryDelay; }
/** set whether the removed subgraphs should be deleted in the database thread or not.*/
void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; }
/** get whether the removed subgraphs should be deleted in the database thread or not.*/
bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; }
/** Iterate through the active PagedLOD nodes children removing
* children which havn't been visited since specified expiryTime.
* note, should be only be called from the update thread. */
void removeExpiredSubgraphs(double currentFrameTime);
/** Turn the compilation of rendering objects for specfied graphics context on (true) or off(false).*/
void setCompileRenderingObjectsForContexID(unsigned int contextID, bool on);
/** Get whether the compilation of rendering objects for specfied graphics context on (true) or off(false).*/
bool getCompileRenderingObjectsForContexID(unsigned int contextID);
/** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph.
* note, should only be called from the draw thread.*/
void compileRenderingObjects(osg::State& state,double& availableTime);
/** Helper class used internally to force the release of texture objects
* and displace lists.*/
class OSGDB_EXPORT ReleaseTexturesAndDrawablesVisitor : public osg::NodeVisitor
{
public:
ReleaseTexturesAndDrawablesVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
inline void apply(osg::StateSet* stateset);
inline void apply(osg::Drawable* drawable);
};
public:
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typedef std::vector< osg::ref_ptr<osg::PagedLOD> > PagedLODList;
typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;
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typedef std::pair<StateSetList,DrawableList> DataToCompile;
typedef std::map< unsigned int, DataToCompile > DataToCompileMap;
typedef std::set<unsigned int> ActiveGraphicsContexts;
struct DatabaseRequest : public osg::Referenced
{
DatabaseRequest():
_numOfRequests(0)
{}
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std::string _fileName;
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int _frameNumberFirstRequest;
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double _timestampFirstRequest;
float _priorityFirstRequest;
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int _frameNumberLastRequest;
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double _timestampLastRequest;
float _priorityLastRequest;
unsigned int _numOfRequests;
osg::ref_ptr<osg::Group> _groupForAddingLoadedSubgraph;
osg::ref_ptr<osg::Node> _loadedModel;
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DataToCompileMap _dataToCompileMap;
};
typedef std::vector< osg::ref_ptr<DatabaseRequest> > DatabaseRequestList;
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protected :
virtual ~DatabasePager();
osg::ref_ptr<Block> _frameBlock;
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int _frameNumber;
DatabaseRequestList _fileRequestList;
OpenThreads::Mutex _fileRequestListMutex;
osg::ref_ptr<Block> _fileRequestListEmptyBlock;
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DatabaseRequestList _dataToCompileList;
OpenThreads::Mutex _dataToCompileListMutex;
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bool _deleteRemovedSubgraphsInDatabaseThread;
osg::NodeList _childrenToDeleteList;
OpenThreads::Mutex _childrenToDeleteListMutex;
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DatabaseRequestList _dataToMergeList;
OpenThreads::Mutex _dataToMergeListMutex;
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PagedLODList _pagedLODList;
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double _expiryDelay;
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ActiveGraphicsContexts _activeGraphicsContexts;
};
}
#endif