OpenSceneGraph/src/osg/FrameBufferObject.cpp

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#include <osg/FrameBufferObject>
#include <osg/State>
#include <osg/GLExtensions>
#include <osg/Texture1D>
#include <osg/Texture2D>
#include <osg/Texture3D>
#include <osg/TextureCubeMap>
#include <osg/TextureRectangle>
#include <osg/Notify>
using namespace osg;
/**************************************************************************
* FBOExtensions
**************************************************************************/
#define LOAD_FBO_EXT(name) name = (T##name *)getGLExtensionFuncPtr(#name);
FBOExtensions::FBOExtensions(unsigned int contextID)
: _supported(false)
{
if (!isGLExtensionSupported(contextID, "GL_EXT_framebuffer_object"))
return;
LOAD_FBO_EXT(glBindRenderbufferEXT);
LOAD_FBO_EXT(glGenRenderbuffersEXT);
LOAD_FBO_EXT(glRenderbufferStorageEXT);
LOAD_FBO_EXT(glBindFramebufferEXT);
LOAD_FBO_EXT(glGenFramebuffersEXT);
LOAD_FBO_EXT(glCheckFramebufferStatusEXT);
LOAD_FBO_EXT(glFramebufferTexture1DEXT);
LOAD_FBO_EXT(glFramebufferTexture2DEXT);
LOAD_FBO_EXT(glFramebufferTexture3DEXT);
LOAD_FBO_EXT(glFramebufferRenderbufferEXT);
LOAD_FBO_EXT(glGenerateMipmapEXT);
_supported =
glBindRenderbufferEXT != 0 &&
glGenRenderbuffersEXT != 0 &&
glRenderbufferStorageEXT != 0 &&
glBindFramebufferEXT != 0 &&
glGenFramebuffersEXT != 0 &&
glCheckFramebufferStatusEXT != 0 &&
glFramebufferTexture1DEXT != 0 &&
glFramebufferTexture2DEXT != 0 &&
glFramebufferTexture3DEXT != 0 &&
glFramebufferRenderbufferEXT != 0 &&
glGenerateMipmapEXT != 0;
}
/**************************************************************************
* RenderBuffer
**************************************************************************/
RenderBuffer::RenderBuffer()
: Object(),
_internalFormat(GL_DEPTH_COMPONENT24),
_width(512),
_height(512)
{
}
RenderBuffer::RenderBuffer(int width, int height, GLenum internalFormat)
: Object(),
_internalFormat(internalFormat),
_width(width),
_height(height)
{
}
RenderBuffer::RenderBuffer(const RenderBuffer &copy, const CopyOp &copyop)
: Object(copy, copyop),
_internalFormat(copy._internalFormat),
_width(copy._width),
_height(copy._height)
{
}
GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ext) const
{
GLuint &objectID = _objectID[contextID];
int &dirty = _dirty[contextID];
if (objectID == 0)
{
ext->glGenRenderbuffersEXT(1, &objectID);
if (objectID == 0)
return 0;
dirty = 1;
}
if (dirty)
{
// bind and configure
ext->glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, objectID);
ext->glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
dirty = 0;
}
return objectID;
}
/**************************************************************************
* FrameBufferAttachement
**************************************************************************/
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#endif
struct FrameBufferAttachment::Pimpl
{
enum TargetType
{
RENDERBUFFER,
TEXTURE1D,
TEXTURE2D,
TEXTURE3D,
TEXTURECUBE,
TEXTURERECT
};
TargetType targetType;
ref_ptr<RenderBuffer> renderbufferTarget;
ref_ptr<Texture> textureTarget;
int cubeMapFace;
int level;
int zoffset;
explicit Pimpl(TargetType ttype = RENDERBUFFER, int lev = 0)
: targetType(ttype),
cubeMapFace(0),
level(lev),
zoffset(0)
{
}
Pimpl(const Pimpl &copy)
: targetType(copy.targetType),
renderbufferTarget(copy.renderbufferTarget),
textureTarget(copy.textureTarget),
cubeMapFace(copy.cubeMapFace),
level(copy.level),
zoffset(copy.zoffset)
{
}
};
FrameBufferAttachment::FrameBufferAttachment()
{
_ximpl = new Pimpl;
}
FrameBufferAttachment::FrameBufferAttachment(const FrameBufferAttachment &copy)
{
_ximpl = new Pimpl(*copy._ximpl);
}
FrameBufferAttachment::FrameBufferAttachment(RenderBuffer* target)
{
_ximpl = new Pimpl(Pimpl::RENDERBUFFER);
_ximpl->renderbufferTarget = target;
}
FrameBufferAttachment::FrameBufferAttachment(Texture1D* target, int level)
{
_ximpl = new Pimpl(Pimpl::TEXTURE1D, level);
_ximpl->textureTarget = target;
}
FrameBufferAttachment::FrameBufferAttachment(Texture2D* target, int level)
{
_ximpl = new Pimpl(Pimpl::TEXTURE2D, level);
_ximpl->textureTarget = target;
}
FrameBufferAttachment::FrameBufferAttachment(Texture3D* target, int level, int zoffset)
{
_ximpl = new Pimpl(Pimpl::TEXTURE3D, level);
_ximpl->textureTarget = target;
_ximpl->zoffset = zoffset;
}
FrameBufferAttachment::FrameBufferAttachment(TextureCubeMap* target, int face, int level)
{
_ximpl = new Pimpl(Pimpl::TEXTURECUBE, level);
_ximpl->textureTarget = target;
_ximpl->cubeMapFace = face;
}
FrameBufferAttachment::FrameBufferAttachment(TextureRectangle* target)
{
_ximpl = new Pimpl(Pimpl::TEXTURERECT);
_ximpl->textureTarget = target;
}
FrameBufferAttachment::~FrameBufferAttachment()
{
delete _ximpl;
}
FrameBufferAttachment &FrameBufferAttachment::operator = (const FrameBufferAttachment &copy)
{
delete _ximpl;
_ximpl = new Pimpl(*copy._ximpl);
return *this;
}
void FrameBufferAttachment::attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const
{
unsigned int contextID = state.getContextID();
// force compile texture if necessary
Texture::TextureObject *tobj = 0;
if (_ximpl->textureTarget.valid())
{
tobj = _ximpl->textureTarget->getTextureObject(contextID);
if (!tobj || tobj->_id == 0)
{
_ximpl->textureTarget->compileGLObjects(state);
tobj = _ximpl->textureTarget->getTextureObject(contextID);
}
if (!tobj || tobj->_id == 0)
return;
}
switch (_ximpl->targetType)
{
default:
case Pimpl::RENDERBUFFER:
ext->glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
break;
case Pimpl::TEXTURE1D:
ext->glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_1D, tobj->_id, _ximpl->level);
break;
case Pimpl::TEXTURE2D:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_2D, tobj->_id, _ximpl->level);
break;
case Pimpl::TEXTURE3D:
ext->glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
break;
case Pimpl::TEXTURERECT:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
break;
case Pimpl::TEXTURECUBE:
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->_id, _ximpl->level);
break;
}
}
int FrameBufferAttachment::compare(const FrameBufferAttachment &fa) const
{
if (&fa == this) return 0;
if (_ximpl->targetType < fa._ximpl->targetType) return -1;
if (_ximpl->targetType > fa._ximpl->targetType) return 1;
if (_ximpl->renderbufferTarget.get() < fa._ximpl->renderbufferTarget.get()) return -1;
if (_ximpl->renderbufferTarget.get() > fa._ximpl->renderbufferTarget.get()) return 1;
if (_ximpl->textureTarget.get() < fa._ximpl->textureTarget.get()) return -1;
if (_ximpl->textureTarget.get() > fa._ximpl->textureTarget.get()) return 1;
if (_ximpl->cubeMapFace < fa._ximpl->cubeMapFace) return -1;
if (_ximpl->cubeMapFace > fa._ximpl->cubeMapFace) return 1;
if (_ximpl->level < fa._ximpl->level) return -1;
if (_ximpl->level > fa._ximpl->level) return 1;
if (_ximpl->zoffset < fa._ximpl->zoffset) return -1;
if (_ximpl->zoffset > fa._ximpl->zoffset) return 1;
return 0;
}
/**************************************************************************
* FrameBufferObject
**************************************************************************/
FrameBufferObject::FrameBufferObject()
: StateAttribute()
{
}
FrameBufferObject::FrameBufferObject(const FrameBufferObject &copy, const CopyOp &copyop)
: StateAttribute(copy, copyop),
_attachments(copy._attachments)
{
}
void FrameBufferObject::apply(State &state) const
{
unsigned int contextID = state.getContextID();
if (_unsupported[contextID])
return;
FBOExtensions* ext = FBOExtensions::instance(contextID);
if (!ext->isSupported())
{
_unsupported[contextID] = 1;
notify(WARN) << "Warning: EXT_framebuffer_object is not supported" << std::endl;
return;
}
if (_attachments.empty())
{
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
return;
}
int &dirtyAttachmentList = _dirtyAttachmentList[contextID];
GLuint &fboID = _fboID[contextID];
if (fboID == 0)
{
ext->glGenFramebuffersEXT(1, &fboID);
if (fboID == 0)
{
notify(WARN) << "Warning: FrameBufferObject: could not create the FBO" << std::endl;
return;
}
dirtyAttachmentList = 1;
}
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
if (dirtyAttachmentList)
{
for (AttachmentMap::const_iterator i=_attachments.begin(); i!=_attachments.end(); ++i)
{
const FrameBufferAttachment &fa = i->second;
fa.attach(state, i->first, ext);
}
dirtyAttachmentList = 0;
}
}
int FrameBufferObject::compare(const StateAttribute &sa) const
{
COMPARE_StateAttribute_Types(FrameBufferObject, sa);
COMPARE_StateAttribute_Parameter(_attachments.size());
AttachmentMap::const_iterator i = _attachments.begin();
AttachmentMap::const_iterator j = rhs._attachments.begin();
for (; i!=_attachments.end(); ++i, ++j)
{
int cmp = i->second.compare(j->second);
if (cmp != 0) return cmp;
}
return 0;
}