/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENTHANDLER
#define OSGGA_EVENTHANDLER 1
#include <vector>
#include <osg/NodeCallback>
#include <osg/Drawable>
#include <osg/ApplicationUsage>
#include <osgGA/Export>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
namespace osgGA{
/**
EventHandler is base class for adding handling of events, either as node event callback, drawable event callback or an event handler attached directly to the view(er)
*/
class OSGGA_EXPORT EventHandler : public osg::NodeCallback, public osg::Drawable::EventCallback
/** Event traversal node callback method. There is no need to override this method in subclasses of EventHandler as this implementation calls handle(..) for you. */
/** Event traversal drawable callback method. There is no need to override this method in subclasses of EventHandler as this implementation calls handle(..) for you. */