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<br><a href="INSTALL">Installation&nbsp;</a>&nbsp;&nbsp; <a href="#Contents of distribution">Contents
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of Distribution</a>&nbsp;&nbsp;&nbsp; <a href="doc/index.html">Documentation</a>&nbsp;&nbsp;&nbsp;<a href="#Plug-in dependencies">Plugin
Dependencies</a>&nbsp;&nbsp; <a href="#Data Sources">Data Sources</a>&nbsp;&nbsp;
<a href="#Contacts">Contacts</a>
<p>The Open Scene Graph (OSG) is an Open Source (LGPL), Standard C++, OpenGL
based scene graph for cross platform 3D real-time visualisation.&nbsp;
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The OSG is simply a scene graph and by design does not attempt to encompass
application frame works and user interface, the design is kept focused
on the issues of representing a 3D scene and rendering it in real-time.
The OSG currently supports Linux, IRIX, Windows and FreeBSD platforms with
the potential of support for further platforms. A Mac port is already underway.
<p>The OSG is composed of a core scene graph library (osg) which is the
basis for all osg apps, an optional scene graph utility library (osgUtil)
which can be used for higher level functionality such cullers and renderers
and a database utility library (osgDB) coupled with a set of plug-ins
(osgPlugins) which are dynamically loaded by the osgDB library to support
the reading and writing of file formats or node toolkits.
<p>There are also support libraries such as osgGLUT for bringing up a basic
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UI, however this is not the focus of the OSG.&nbsp; For more sophisticated
user interfaces it is recommended to integrate the OSG graphics with a
fully fledge UI toolkit, this has already been done by users for FLTK, SDL,
WxWindows, Qt and X, with the potential for many more. For example, osgWX is
also included to assist integration of wxWindows with the OSG and demonstrated
in the wxsgv demo, however both these libraries are not compiled by default
since most systems won't have wxWindows installed. Check the mailing list
archives for info on these developments.
<p>For the purpose of demonstating the functionality of the osg, nine demo
apps are provided, sgv (a scene graph viewer), osgconv (a command line
utility for converted multiple input files into a native .osg target file),&nbsp;
hangglide (a flight simulation demo over small hang gliding site), osgcube
(a very simple demo of an animated cube) and osgreflect (a demo of how planar
reflections can be achieved), osgtexture (a demo of some of the various
texture modes that the OSG supports), osgimpostor (a demo of impostors in
action) and osgviews (a demo of using mulitple viewports on the same or
multiple scenes), and finally wxsgv a viewer demostrating osg integration
with wxWindows applications (not compiled by default.)
<p>This release is a ALPHA version, and is under continuous development
with the API and features subject to change. If you plan to use the OSG
then please join the mailing list and provide us with feedback on how
you're getting on or the problems that you come across. This helps keep
the OSG development going in the right direction and ensures the problems
are fixed as early on in the development as possible.</p>
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<p>For instructions of how to compile, install the osg libraries and to
run the demos please read the <a href="INSTALL">INSTALL</a> file.
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<p>Robert Osfield.
<p>robert@openscenegraph.com.
<br>August 2001.
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<p>
<hr WIDTH="100%">
<p><a NAME="Contacts"></a><u>Contacts</u>
<p>The OSG's web site is <a href="http://www.openscenegraph.org/">http://www.openscenegraph.org/</a>
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<p>The OSG's mailing list and mirror of downloads can be accessed at
<br>source forge -&nbsp; <a href="http://sourceforge.net/projects/openscenegraph">http://sourceforge.net/projects/openscenegraph</a>
<p>Bugs, patches, queries can be sent to the <a href="mailto:robert@openscenegraph.com">robert@openscenegraph.com</a>
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or to the mailing list.
<p>Patches are best sent as complete files, as tarball if numerous file
changes have been made.
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<p>
<hr WIDTH="100%">
<h3>
<a NAME="Contents of distribution"></a><u>Contents of distribution</u></h3>
./&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Root directory.
<blockquote><tt><a href="README">README</a>&nbsp;&nbsp;&nbsp;&nbsp; </tt>text
bare bones readme file.
<br><tt><a href="INSTALL">INSTALL</a>&nbsp;&nbsp;&nbsp; </tt>text file
containing guide of how to get the OSG compiling, and running the demos.
<br><tt><a href="COPYING">COPYING</a>&nbsp;&nbsp;&nbsp; </tt>text&nbsp;
file containing the details of the OSG's Open Source LGPL license.
<br><tt><a href="AUTHORS">AUTHORS</a>&nbsp;&nbsp;&nbsp; </tt>text file
containing names of contributors to the osg.
<br><tt><a href="NEWS">NEWS</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </tt>text
file listing coarse grained changes between releases.
<br><tt><a href="ChangeLog">ChangeLog</a>&nbsp; </tt>text file listing
fine grained changes between releases.
<br><tt><a href="TODO">TODO</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </tt>text
file listing&nbsp; left to implement/extend/rewrite.
<br><tt><a href="FAQ">FAQ</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>text file listing Frequently asked questions.
<br><tt><a href="Makefile">Makefile</a>&nbsp;&nbsp; </tt>Unix makefile.
<br><tt>index.html </tt>This file!</blockquote>
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<p><br><a href="doc/">doc/</a>&nbsp;&nbsp; Documentation directory
<blockquote><tt><a href="doc/index.html">index.html</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Documentation index
<br><tt><a href="doc/doc++/osg/HIER.html">osg/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Scene graph reference guide.
<br><tt><a href="doc/doc++/osgUtil/HIER.html">osgUtil/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Scene graph utilities reference guide.
<br><tt><a href="doc/doc++/osgDB/HIER.html">osgDB/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Scene graph database utilities reference guide.
<br><tt><a href="doc/doc++/osgGLUT/HIER.html">osgGLUT/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Simple GLUT based viewer base classes reference guide.
<br><tt><a href="doc/doc++/osgWX/HIER.html">osgWX/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>wxWindows integration classes reference guide</blockquote>
<p><a href="include/">include/</a>&nbsp;&nbsp;&nbsp;&nbsp; External includes
(i.e. files which would be installed in /usr/include)
<blockquote><tt><a href="include/osg">include/osg/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>The OSG library header files.
<br><tt><a href="include/osgUtil">include/osgUtil/</a>&nbsp; </tt>The OSG
Util library header files.
<br><tt><a href="include/osgDB">include/osgDB/</a>&nbsp;&nbsp;&nbsp; </tt>The
OSG Database library header files.
<br><tt><a href="include/osgGLUT">include/osgGLUT/</a>&nbsp; </tt>The OSG
GLUT utiltiy library header files.
<br><tt><a href="include/osgWX">include/osgWX/</a>&nbsp;&nbsp;&nbsp; </tt>The OSG
WX utiltiy library header files.</blockquote>
<p><a href="src/">src/</a>&nbsp;&nbsp;&nbsp; source files (including internal
includes)
<blockquote><tt><a href="src/osg">src/osg</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>The OSG library source files.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Contains all core osg classes, including reader/writer support for
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>the .osg ascii format, and sgi's rgb image format.
<p><tt><a href="src/osgUtil">src/osgUtil</a>&nbsp; </tt>The OSG utility
library source files.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Contains useful utility classes such as for setting
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>up and rendering/draw.
<p><tt><a href="src/osgDB">src/osgDB</a>&nbsp;&nbsp;&nbsp; </tt>The OSG
database utility library source files.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Contains useful utility classes such as for reading
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>and writing 3D databases and image files.
<p><tt><a href="src/osgGLUT">src/osgGLUT</a>&nbsp; </tt>The OSG GLUT library
source files.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Contains basic GLUT viewer base classes used by
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>demo programs to bring up window and provide keyboard
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>and mouse interaction.
<p><tt><a href="src/osgWX">src/osgWX</a>&nbsp; &nbsp; </tt>The OSG WX library
source files.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Contains WXEventAdapter to assist integration of wxWindnows with the OSG.
<p><tt><a href="src/osgPlugins/">src/osgPlugins/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Import/Export/Node kit plug-ins to the OSG.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/osg/">osg/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.osg native ASCII reader/write plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/flt/">flt/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.flt Open Flight reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/lib3ds/">lib3ds/</a>&nbsp;
</tt>.3ds Auto Studio Maxx reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/lwo/">lwo/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.lwo Light Wave binary (.lwo,.lw & .geo) reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/obj/">obj/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.obj Alias Wavefront reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/pfb">pfb/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.pfb (and others) Performer reader and writer plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/dw/">dw/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.dw Design Workshop reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/rgb">rgb/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.rgb RGB image file format reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/png">png/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.png PNG image file format reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/gif">gif/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.gif GIF image file format reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/jpeg/">jpeg/</a>&nbsp;&nbsp;&nbsp;
</tt>.jpg JPEG image file format reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/pic">pic/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.pic PIC image file format reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/tga">tga/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>.tga TGA image file format reader plugin.</tt>
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/osgPlugins/tiff">tiff/</a>&nbsp;&nbsp;&nbsp;
</tt>.tif TIFF image file format reader plugin.</tt>
<p><tt><a href="src/Demos/">src/Demos/</a> <a href="src/Demos/sgv">sgv/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>A basic scene graph viewer for the OSG which is loads .osg files and
above formats.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/osgconv">osgconv/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>A program which reads input files into a single scene graph and outputs
the results.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/hangglide/">hangglide/</a>&nbsp;&nbsp;&nbsp;&nbsp;
</tt>A program which of creates a flying site and allows users to fly over
the scene.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/osgtexture">osgtexture/</a>&nbsp;&nbsp;&nbsp;
</tt>A simple program which demonstrates how to use various textures modes.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/osgcube/">osgcube/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>A basic animation of an oscillating cube.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/osgreflect/">osgreflect/</a>&nbsp;&nbsp;&nbsp;
</tt>A demonstration of multi-pass stencil buffer based planar reflections.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/osgimpostor/">osgimpostor/</a>&nbsp;&nbsp;
</tt>A basic demo to show how to use the osg::Impostor node.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/osgviews/">osgviews/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>A demo of multiple views of the same or multiple scenes.
<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="src/Demos/wxsgv/">wxsgv/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>A demo of wxWindows viewer integrated with the OSG.
</blockquote>
<p><br><tt><a href="lib/">lib/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>The local repository for the OSG library and plugins (files to be
installed in /usr/lib/ or<tt> </tt>/usr/local/lib)
<p><tt><a href="lib/osgPlugins/">lib/osgPlugins/</a>&nbsp; </tt>The local
repository for the OSG plugins (files to be installed in /usr/lib/osgPlugins
or<tt> </tt>/usr/local/lib/osgPlugins)
<p><tt><a href="bin/">bin/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>The local repository for the OSG binary files (files to be installed
in /usr/bin or /usr/local/bin)
<p><tt><a href="Make/">Make/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Unix platform specific make rules and dependencies.
<p><tt><a href="VisualStudio/">VisualStudio/</a>&nbsp;&nbsp;&nbsp; </tt>MS
VisualC++ 6.0 Make/Workspace files for Windows.
<p><tt><a href="Metrowerks/">Metrowerks/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
CodeWarroir's</tt> Make/Workspace files for Mac.
<p><tt><a href="dist/">dist/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</tt>Distribution make files for RedHat Linux and IRIX.
<br>.
<br>
<hr WIDTH="100%">
<h3>
<a NAME="Plug-in dependencies"></a><u>Plug-in dependencies</u></h3>
Follows is the list of depedencies which some of the osgPlugins require,
note the core osg and viewer do not need the following dependencies, you
only need the following if you require each specific plugin.&nbsp; Note,
the flt, 3ds, pic, tga, do not have any dependencies other than Standard
C++ so will compile straight of the bag.&nbsp; Under Linux the majority
of the depedancies below come as standard
<br>with distributions so you may not need to download them at all.&nbsp;
Its best to try out a straight compile of the osg, if you get missing includes/libs
errors then chase up the below.
<ul>
<li>
src/osgPlugins/pfb</li>
<br>There is a Performer plugin in this distribution for converting from
Performer to OSG and from OSG to Performer.&nbsp; This plugin requires
Performer to be installed and therefore is not compiled by default. If
you have Performer (available under Linux and IRIX) then edit src/osgPlugins/Make
to compile under the plugin.&nbsp; Performer can be downloaded from :
<ul><i><a href="http://www.sgi.com/">http://www.sgi.com/</a></i>
<br><i><a href="http://www.sgi.com/"></a></i>&nbsp;</ul>
<li>
src/osgPlugins/png</li>
<br>The png plugin depends upon the libpng and zlib (for compression) libraries,
if you don't already have it installed, you'll need to download, compile
and install it. Project home pages are:
<ul><i><a href="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</a></i>
<br><i><a href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a></i>
<br><i><a href="http://www.info-zip.org/pub/infozip/zlib/"></a></i>&nbsp;</ul>
<li>
src/osgPlugins/gif</li>
<br>The gif plugin depends upon the libungif library, if you don't already
have it installed, you'll need to download, compile and install it. Project
home page is:
<ul><i><a href="http://prtr-13.ucsc.edu/~badger/software/libungif/">http://prtr-13.ucsc.edu/~badger/software/libungif/</a></i>
<br><i><a href="http://prtr-13.ucsc.edu/~badger/software/libungif/"></a></i>&nbsp;</ul>
Ftp download at :
<ul><i><a href="ftp://prtr-13.ucsc.edu/pub/libungif/">ftp://prtr-13.ucsc.edu/pub/libungif/</a></i>
<br><i><a href="ftp://prtr-13.ucsc.edu/pub/libungif/"></a></i>&nbsp;</ul>
<li>
src/osgPlugins/jpeg</li>
<br>The jpeg plugin depends upon the libjpeg library, if you don't already
have it installed, you'll need to download, compile and install it. Project
home page is:
<ul><i><a href="http://www.ijg.org/">http://www.ijg.org/</a></i>
<br><i><a href="http://www.ijg.org/"></a></i>&nbsp;</ul>
<li>
src/osgPlugins/tiff</li>
<br>The tiff plugin depends upon the libtiff library, if you don't already
have it installed, you'll need to download, compile and install it. Project
home page is:
<ul><i><a href="http://www.libtiff.org">http://www.libtiff.org</a></i>
<br><i><a href="http://www.libtiff.org"></a></i>&nbsp;</ul>
<li>
src/osgPlugins/zip</li>
<br>The zip compressed archive plugin depends upon the unzip executable
being available on your system.&nbsp; If it is not then you'll be able
to find binaries at:
<ul><i><a href="http://www.freesoftware.com/pub/infozip/">http://www.freesoftware.com/pub/infozip/</a></i>
<br><i><a href="http://www.freesoftware.com/pub/infozip/"></a></i>&nbsp;</ul>
<li>
src/osgPlugins/tgz</li>
<br>The tgz compressed archive plugin depends upon the unzip executable
being available on your system.&nbsp; If it is not then you'll be able
to find binaries at:
<ul><i><a href="http://www.gzip.org/">http://www.gzip.org/</a></i>
<br><a href="ftp://prep.ai.mit.edu/pub/gnu/tar/">ftp://prep.ai.mit.edu/pub/gnu/tar/</a>
<br><a href="ftp://prep.ai.mit.edu/pub/gnu/tar/"></a>&nbsp;</ul>
<li>
src/osgPlugins/osgtgz</li>
<br>Has the same dependencies as the tgz plugin above.</ul>
<p><br>
<hr WIDTH="100%">
<h3>
<a NAME="Data Sources"></a>Data Sources</h3>
<ul>
<li>
Open scene graph .osg demo data set can downloaded here:</li>
<br><i><a href="http://www.openscenegraph.org/downloads/osg_data-0.8-24.tar.gz">http://www.openscenegraph.org/downloads/osg_data-0.8-25.tar.gz</a></i>
<br>&nbsp;
<li>
Various 3d models, many in .3ds format at 3D Cafe.</li>
<br><i><a href="http://www.3dcafe.com">http://www.3dcafe.com</a></i>
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<br>&nbsp;
<li>
Various 3d models, many in .3ds format at 3D Rocket Fuel.</li>
<br><i><a href="http://www.3drocketfuel.com">http://www.3drocketfuel.com</a></i>
<br>&nbsp;
<li>
Character models in OpenFlight .flt format from MultiGen (www.multigen.com)</li>
<br>Select the download link on their homepage or go directly to
<br><a href="ftp://ftp.ca.com/pub/multigen/ftp2-multigen/downloads/models">ftp://ftp.ca.com/pub/multigen/ftp2-multigen/downloads/models</a>
<br>&nbsp;
<li>
Vehicle models in OpenFlight .flt format at Full Sail (spinnercar &amp;
veritech):</li>
<br><a href="http://www.fullsail.com/loader/models.html">http://www.fullsail.com/loader/models.html</a>
<br>&nbsp;
<li>
Terrain models in OpenFlight .flt format at Grime:</li>
<br><a href="http://www.grime.net/sim/default.htm">http://www.grime.net/sim/default.htm</a>
<br>&nbsp;
<li>
Terrain models in OpenFlight .flt format at Terrex:</li>
<br><a href="http://www.terrex.com/downloads/index.htm">http://www.terrex.com/downloads/index.htm</a></ul>
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