OpenSceneGraph/include/osg/Group

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#ifndef OSG_GROUP
#define OSG_GROUP 1
#include <osg/Node>
#include <osg/NodeVisitor>
namespace osg {
/** General group node which maintains a list of children.
Children are reference counted. This allows children to be shared
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with memory management handled automatically via osg::Referenced.
*/
class SG_EXPORT Group : public Node
{
public :
typedef std::vector<ref_ptr<Node> > ChildList;
Group();
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META_Node(Group);
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virtual void traverse(NodeVisitor& nv);
/** Add Node to Group.
* If node is not NULL and is not contained in Group then increment its
* reference count, add it to the child list and dirty the bounding
* sphere to force it to recompute on next getBound() and return true for success.
* Otherwise return false. Scene nodes can't be added as child nodes.
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*/
virtual bool addChild( Node *child );
/** Remove Node from Group.
* If Node is contained in Group then remove it from the child
* list, decrement its reference count, and dirty the
* bounding sphere to force it to recompute on next getBound() and
* return true for success. If Node is not found then return false
* and do not change the reference count of the Node.
*/
virtual bool removeChild( Node *child );
/** Replace specified Node with another Node.
* Decrement the reference count origNode and increments the
* reference count of newNode, and dirty the bounding sphere
* to force it to recompute on next getBound() and returns true.
* If origNode is not found then return false and do not
* add newNode. If newNode is NULL then return false and do
* not remove origNode. Also returns false if newChild is a Scene node.
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*/
virtual bool replaceChild( Node *origChild, Node* newChild );
/** return the number of chilren nodes.*/
inline const int getNumChildren() const { return _children.size(); }
/** return child node at position i.*/
inline Node *getChild( const int i ) { return _children[i].get(); }
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/** return child node at position i.*/
inline const Node *getChild( const int i ) const { return _children[i].get(); }
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/** return true if node is contained within Group.*/
inline bool containsNode( const Node* node ) const
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{
for (ChildList::const_iterator itr=_children.begin();
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itr!=_children.end();
++itr)
{
if (itr->get()==node) return true;
}
return false;
}
/** return the iterator position for specified Node.
* return _children.end() if node is not contained in Group.
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*/
inline ChildList::iterator findNode( const Node* node )
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{
for (ChildList::iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
if (itr->get()==node) return itr;
}
return _children.end();
}
/** return the const_iterator position for specified Node.
* return _children.end() if node is not contained in Group.
*/
inline ChildList::const_iterator findNode( const Node* node ) const
{
for (ChildList::const_iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
if (itr->get()==node) return itr;
}
return _children.end();
}
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protected:
virtual ~Group();
virtual const bool computeBound() const;
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ChildList _children;
};
};
#endif