OpenSceneGraph/src/osg/StateAttribute.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
* applications, as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osg/StateAttribute>
#include <osg/StateSet>
#include <osg/State>
#include <osg/NodeVisitor>
#include <osg/Notify>
#include <algorithm>
using namespace osg;
StateAttribute::StateAttribute()
:Object(true)
{
}
void StateAttribute::addParent(osg::StateSet* object)
{
OSG_DEBUG_FP<<"Adding parent"<<getRefMutex()<<std::endl;
OpenThreads::ScopedPointerLock<OpenThreads::Mutex> lock(getRefMutex());
_parents.push_back(object);
}
void StateAttribute::removeParent(osg::StateSet* object)
{
OpenThreads::ScopedPointerLock<OpenThreads::Mutex> lock(getRefMutex());
ParentList::iterator pitr = std::find(_parents.begin(),_parents.end(),object);
if (pitr!=_parents.end()) _parents.erase(pitr);
}
void StateAttribute::setUpdateCallback(StateAttributeCallback* uc)
{
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OSG_DEBUG<<"StateAttribute::Setting Update callbacks"<<std::endl;
if (_updateCallback==uc) return;
int delta = 0;
if (_updateCallback.valid()) --delta;
if (uc) ++delta;
_updateCallback = uc;
if (delta!=0)
{
for(ParentList::iterator itr=_parents.begin();
itr!=_parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringUpdateTraversal((*itr)->getNumChildrenRequiringUpdateTraversal()+delta);
}
}
}
void StateAttribute::setEventCallback(StateAttributeCallback* ec)
{
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OSG_DEBUG<<"StateAttribute::Setting Event callbacks"<<std::endl;
if (_eventCallback==ec) return;
int delta = 0;
if (_eventCallback.valid()) --delta;
if (ec) ++delta;
_eventCallback = ec;
if (delta!=0)
{
for(ParentList::iterator itr=_parents.begin();
itr!=_parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringEventTraversal((*itr)->getNumChildrenRequiringEventTraversal()+delta);
}
}
}
StateAttribute::ReassignToParents::ReassignToParents(osg::StateAttribute* attr)
{
if (!attr->isTextureAttribute() && !attr->getParents().empty())
{
// take a reference to this clip plane to prevent it from going out of scope
// when we remove it temporarily from its parents.
attribute = attr;
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
parents = attr->getParents();
// remove this attribute from its parents as its position is being changed
// and would no longer be valid.
for(ParentList::iterator itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->removeAttribute(attr);
OSG_NOTICE<<" Removed from parent "<<stateset<<std::endl;
}
}
}
StateAttribute::ReassignToParents::~ReassignToParents()
{
// add attribute back into its original parents with its new position
for(ParentList::iterator itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->setAttribute(attribute.get());
OSG_NOTICE<<" Added back to parent "<<stateset<<std::endl;
}
}