OpenSceneGraph/src/osg/GLObjects.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLObjects>
#include <osg/VertexProgram>
#include <osg/FragmentProgram>
#include <osg/FrameBufferObject>
#include <osg/ContextData>
using namespace osg;
void osg::flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime)
{
osg::getContextData(contextID)->flushDeletedGLObjects(currentTime, availableTime);
}
void osg::flushAllDeletedGLObjects(unsigned int contextID)
{
osg::getContextData(contextID)->flushAllDeletedGLObjects();
}
void osg::deleteAllGLObjects(unsigned int contextID)
{
osg::getContextData(contextID)->deleteAllGLObjects();
}
void osg::discardAllGLObjects(unsigned int contextID)
{
osg::getContextData(contextID)->discardAllGLObjects();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// GraphicsObject
//
GraphicsObject::GraphicsObject()
{
// OSG_NOTICE<<"GraphicsObject::GraphicsObject() "<<this<<std::endl;
}
GraphicsObject::~GraphicsObject()
{
// OSG_NOTICE<<"GraphicsObject::~GraphicsObject() "<<this<<std::endl;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// GraphicsObjectManager
//
GraphicsObjectManager::GraphicsObjectManager(const std::string& name, unsigned int contextID):
_name(name),
_contextID(contextID)
{
OSG_INFO<<_name<<"::"<<_name<<"()"<<this<<std::endl;
}
GraphicsObjectManager::~GraphicsObjectManager()
{
OSG_INFO<<_name<<"::~"<<_name<<"()"<<this<<std::endl;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// GLObjectManager
//
GLObjectManager::GLObjectManager(const std::string& name, unsigned int contextID):
GraphicsObjectManager(name, contextID)
{
}
GLObjectManager::~GLObjectManager()
{
}
void GLObjectManager::flushDeletedGLObjects(double, double& availableTime)
{
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(GLObjectHandleList::iterator itr = _deleteGLObjectHandles.begin();
itr != _deleteGLObjectHandles.end() && elapsedTime<availableTime;
)
{
deleteGLObject( *itr );
itr = _deleteGLObjectHandles.erase( itr );
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
availableTime -= elapsedTime;
}
void GLObjectManager::flushAllDeletedGLObjects()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(GLObjectHandleList::iterator itr = _deleteGLObjectHandles.begin();
itr != _deleteGLObjectHandles.end();
++itr)
{
deleteGLObject( *itr );
}
_deleteGLObjectHandles.clear();
}
void GLObjectManager::deleteAllGLObjects()
{
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OSG_INFO<<"void "<<_name<<"::deleteAllGLObjects() : Not Implemented"<<std::endl;
}
void GLObjectManager::discardAllGLObjects()
{
// OSG_NOTICE<<"void "<<_name<<"::discardAllGLObjects()"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_deleteGLObjectHandles.clear();
}
void GLObjectManager::scheduleGLObjectForDeletion(GLuint globj)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
// add glProgram to the cache for the appropriate context.
_deleteGLObjectHandles.push_back(globj);
}
GLuint GLObjectManager::createGLObject()
{
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OSG_INFO<<"void "<<_name<<"::createGLObject() : Not Implemented"<<std::endl;
return 0;
}