OpenSceneGraph/examples/osgframerenderer/CameraProperty.cpp

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#include "CameraProperty.h"
using namespace gsc;
void CameraProperty::setToModel(const osg::Node* node)
{
osg::BoundingSphere bs = node->getBound();
double dist = osg::DisplaySettings::instance()->getScreenDistance();
OSG_NOTICE<<"Node name "<<node->getName()<<std::endl;
#if 1
if (node->getName().find("Presentation")==std::string::npos)
{
double screenWidth = osg::DisplaySettings::instance()->getScreenWidth();
double screenHeight = osg::DisplaySettings::instance()->getScreenHeight();
double screenDistance = osg::DisplaySettings::instance()->getScreenDistance();
double vfov = atan2(screenHeight/2.0,screenDistance)*2.0;
double hfov = atan2(screenWidth/2.0,screenDistance)*2.0;
double viewAngle = vfov<hfov ? vfov : hfov;
dist = bs.radius() / sin(viewAngle*0.5);
}
#endif
_center = bs.center();
_eye = _center - osg::Vec3d(0.0, dist, 0.0);
_up = osg::Vec3d(0.0, 0.0, 1.0);
_rotationCenter = _center;
_rotationAxis = osg::Vec3d(0.0, 0.0, 1.0);
_rotationSpeed = 0.0;
}
void CameraProperty::update(osgViewer::View* view)
{
osg::Camera* camera = view->getCamera();
osg::FrameStamp* fs = view->getFrameStamp();
osg::Matrixd matrix;
matrix.makeLookAt(_eye, _center, _up);
if (_rotationSpeed!=0.0)
{
matrix.preMult(osg::Matrixd::translate(-_rotationCenter) *
osg::Matrix::rotate(osg::DegreesToRadians(_rotationSpeed*fs->getSimulationTime()), _rotationAxis) *
osg::Matrixd::translate(_rotationCenter));
}
camera->setViewMatrix( matrix );
2012-12-10 19:11:19 +08:00
// set the fusion distance up so that the left and right eye images are co-incedent on the image plane at the center of ration.
view->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,(_center-_eye).length());
// view->setFusionDistance(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE, 1.0);
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// Serialization support
//
REGISTER_OBJECT_WRAPPER( gsc_CameraProperty,
new gsc::CameraProperty,
gsc::CameraProperty,
"osg::Object gsc::CameraProperty" )
{
ADD_VEC3D_SERIALIZER( Center, osg::Vec3d(0.0,0.0,0.0) );
ADD_VEC3D_SERIALIZER( EyePoint, osg::Vec3d(0.0,-1.0,0.0) );
ADD_VEC3D_SERIALIZER( UpVector, osg::Vec3d(0.0,0.0,1.0) );
ADD_VEC3D_SERIALIZER( RotationCenter, osg::Vec3d(0.0,0.0,0.0) );
ADD_VEC3D_SERIALIZER( RotationAxis, osg::Vec3d(0.0,0.0,1.0) );
ADD_DOUBLE_SERIALIZER( RotationSpeed, 0.0 );
}