OpenSceneGraph/include/osg/Switch

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#ifndef OSG_SWITCH
#define OSG_SWITCH 1
#include <osg/Group>
namespace osg {
/** Switch is a Group node which allows switching between children.
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Typical uses would be for objects which might need to be rendered
differently at different times, for instance a switch could be used
to represent the different states of a traffic light.
*/
class SG_EXPORT Switch : public Group
{
public :
/**
* Special mode values for the Switch. Use these if you want to
* turn on/off all child nodes.
*/
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enum SwitchType {
/** Turn on all children. */
ALL_CHILDREN_ON=-1,
/** Turn off all children. */
ALL_CHILDREN_OFF=-2
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};
Switch();
virtual Object* clone() const { return new Switch(); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Switch*>(obj)!=NULL; }
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virtual const char* className() const { return "Switch"; }
virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
virtual void traverse(NodeVisitor& nv);
/**
* Selects the active child Node or enables a special
* SwitchType mode.
* @param value the number of the active child
* (first child == number 0) or SwitchType. Invalid values
* will be ignored.
*/
inline void setValue(const int value) { _value = value; }
/**
* Returns the number of the active child Node or the SwitchType.
*/
inline const int getValue() const { return _value; }
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protected :
virtual ~Switch() {}
/** The current Switch value. */
int _value;
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};
};
#endif