2001-01-11 00:32:10 +08:00
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#ifndef OSG_LIGHTSOURCE
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#define OSG_LIGHTSOURCE 1
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2001-09-20 05:08:56 +08:00
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#include <osg/MemoryAdapter>
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2001-01-11 00:32:10 +08:00
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#include <osg/NodeVisitor>
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#include <osg/Light>
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namespace osg {
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/** Leaf Node for defining a light in the scene.*/
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class SG_EXPORT LightSource : public Node
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{
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public:
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LightSource();
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virtual Object* clone() const { return new LightSource(); }
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2001-09-20 05:08:56 +08:00
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const LightSource*>(obj)!=NULL; }
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2001-01-11 00:32:10 +08:00
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virtual const char* className() const { return "LightSource"; }
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virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
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/** Set the attached light.*/
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2001-09-20 05:08:56 +08:00
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inline void setLight(Light* light) { _light = light; }
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2001-01-11 00:32:10 +08:00
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/** Get the attached light.*/
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2001-09-20 05:08:56 +08:00
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inline Light* getLight() { return _light.get(); }
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/** Get the const attached light.*/
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inline const Light* getLight() const { return _light.get(); }
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2001-01-11 00:32:10 +08:00
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protected:
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virtual ~LightSource();
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2001-09-20 05:08:56 +08:00
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virtual const bool computeBound() const;
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2001-01-11 00:32:10 +08:00
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ref_ptr<Light> _light;
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};
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};
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#endif
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