OpenSceneGraph/doc/doc++/osg/PolygonMode.html

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<TITLE>class SG_EXPORT osg::PolygonMode</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::PolygonMode</A></H2></H2><BLOCKQUOTE>Class to for setting OpenGL's polygon culling mode</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CPolygonMode,MPolygonMode.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.1">PolygonMode</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.65.2">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.65.3">clone</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.65.4">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.73.5">Type</A> <B><A HREF="#DOC.2.65.5">getType</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.65.8">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.65.6">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> <B><A HREF="#DOC.2.65.9">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.65.6">Face</A> face) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.65.10">getFrontAndBack</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.65.11">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.65.6">Face</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.65.7">Mode</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.65.13">_frontAndBack</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> <B><A HREF="#DOC.2.65.14">_modeFront</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> <B><A HREF="#DOC.2.65.15">_modeBack</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.65.12">~PolygonMode</A></B>()
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.73.2">GLModeValue</A>) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Type</B>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Class to for setting OpenGL's polygon culling mode</BLOCKQUOTE>
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<A NAME="PolygonMode"></A>
<A NAME="DOC.2.65.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode()</B></TT>
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<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.65.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
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<A NAME="clone"></A>
<A NAME="DOC.2.65.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const </B></TT>
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<A NAME="className"></A>
<A NAME="DOC.2.65.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<A NAME="getType"></A>
<A NAME="DOC.2.65.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.73.5">Type</A> getType() const </B></TT>
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<A NAME="Face"></A>
<A NAME="DOC.2.65.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
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<A NAME="FRONT"></A>
<A NAME="DOC.2.65.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
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<A NAME="BACK"></A>
<A NAME="DOC.2.65.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
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<A NAME="FRONT_AND_BACK"></A>
<A NAME="DOC.2.65.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
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<A NAME="Mode"></A>
<A NAME="DOC.2.65.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
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<A NAME="POINT"></A>
<A NAME="DOC.2.65.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
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<A NAME="LINE"></A>
<A NAME="DOC.2.65.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE</B></TT>
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<A NAME="FILL"></A>
<A NAME="DOC.2.65.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILL</B></TT>
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<A NAME="setMode"></A>
<A NAME="DOC.2.65.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.65.6">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> mode)</B></TT>
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<A NAME="getMode"></A>
<A NAME="DOC.2.65.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.65.6">Face</A> face) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFrontAndBack"></A>
<A NAME="DOC.2.65.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getFrontAndBack() const </B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.65.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
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<A NAME="~PolygonMode"></A>
<A NAME="DOC.2.65.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonMode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frontAndBack"></A>
<A NAME="DOC.2.65.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _frontAndBack</B></TT>
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<A NAME="_modeFront"></A>
<A NAME="DOC.2.65.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> _modeFront</B></TT>
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<A NAME="_modeBack"></A>
<A NAME="DOC.2.65.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.65.7">Mode</A> _modeBack</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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