60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgIntrospection - Copyright (C) 2006 David Callu
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#ifndef OSGINTROSPECTION_PUBLICMEMBERACCESSOR_
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#define OSGINTROSPECTION_PUBLICMEMBERACCESSOR_
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#include <osgIntrospection/Export>
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#include <osgIntrospection/Type>
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#include <osgIntrospection/MethodInfo>
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#include <osgIntrospection/PropertyInfo>
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#include <osgIntrospection/Attributes>
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#include <string>
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#include <typeinfo>
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#include <iosfwd>
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#include <vector>
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namespace osgIntrospection
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{
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template < typename C, typename P >
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struct PublicMemberAccessor: public PropertyGetter, public PropertySetter
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{
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typedef P C::*MemberType;
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PublicMemberAccessor(MemberType m)
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: _m(m)
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{}
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virtual Value get(Value& instance) const
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{
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return getInstance<C>(instance).*_m;
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}
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virtual Value get(const Value& instance) const
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{
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return getInstance<C>(instance).*_m;
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}
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virtual void set(Value& instance, const Value& v) const
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{
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getInstance<C>(instance).*_m = variant_cast<const P& >(v);
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}
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P C::*_m;
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};
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}
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#endif
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