OpenSceneGraph/include/osg/Node

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_NODE
#define OSG_NODE 1
#include <osg/Object>
#include <osg/StateSet>
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#include <osg/BoundingSphere>
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#include <osg/NodeCallback>
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#include <string>
#include <vector>
namespace osg {
class NodeVisitor;
class Group;
class Transform;
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/** META_Node macro define the standard clone, isSameKindAs, className
* and accept methods. Use when subclassing from Node to make it
* more convenient to define the required pure virtual methods.*/
#define META_Node(library,name) \
virtual osg::Object* cloneType() const { return new name (); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* className() const { return #name; } \
virtual const char* libraryName() const { return #library; } \
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } \
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/** Base class for all internal nodes in the scene graph.
Provides interface for most common node operations (Composite Pattern).
*/
class OSG_EXPORT Node : public Object
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{
public:
/** Construct a node.
Initialize the parent list to empty, node name to "" and
bounding sphere dirty flag to true.*/
Node();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Node(const Node&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
/** clone an object of the same type as the node.*/
virtual Object* cloneType() const { return new Node(); }
/** return a clone of a node, with Object* return type.*/
virtual Object* clone(const CopyOp& copyop) const { return new Node(*this,copyop); }
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/** return true if this and obj are of the same kind of object.*/
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Node*>(obj)!=NULL; }
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/** return the name of the node's library.*/
virtual const char* libraryName() const { return "osg"; }
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/** return the name of the node's class type.*/
virtual const char* className() const { return "Node"; }
/** convert 'this' into a Group pointer if Node is a Group, otherwise return 0.
* Equivalent to dynamic_cast<Group*>(this).*/
virtual Group* asGroup() { return 0; }
/** convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.
* Equivalent to dynamic_cast<const Group*>(this).*/
virtual const Group* asGroup() const { return 0; }
/** Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.
* Equivalent to dynamic_cast<Transform*>(this).*/
virtual Transform* asTransform() { return 0; }
/** convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.
* Equivalent to dynamic_cast<const Transform*>(this).*/
virtual const Transform* asTransform() const { return 0; }
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/** Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.*/
virtual void accept(NodeVisitor& nv);
/** Traverse upwards : calls parents' accept method with NodeVisitor.*/
virtual void ascend(NodeVisitor& nv);
/** Traverse downwards : calls children's accept method with NodeVisitor.*/
virtual void traverse(NodeVisitor& /*nv*/) {}
/** Set the name of node using C++ style string.*/
inline void setName( const std::string& name ) { _name = name; }
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/** Set the name of node using a C style string.*/
inline void setName( const char* name ) { _name = name; }
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/** Get the name of node.*/
inline const std::string& getName() const { return _name; }
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/** A vector of osg::Group pointers which is used to store the parent(s) of node.*/
typedef std::vector<Group*> ParentList;
/** Get the parent list of node. */
inline const ParentList& getParents() const { return _parents; }
/** Get the a copy of parent list of node. A copy is returned to
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* prevent modification of the parent list.*/
inline ParentList getParents() { return _parents; }
inline Group* getParent(unsigned int i) { return _parents[i]; }
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/**
* Get a single const parent of node.
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* @param i index of the parent to get.
* @return the parent i.
*/
inline const Group* getParent(unsigned int i) const { return _parents[i]; }
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/**
* Get the number of parents of node.
* @return the number of parents of this node.
*/
inline unsigned int getNumParents() const { return _parents.size(); }
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/** Set update node callback, called during update traversal. */
void setUpdateCallback(NodeCallback* nc);
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/** Get update node callback, called during update traversal. */
inline NodeCallback* getUpdateCallback() { return _updateCallback.get(); }
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/** Get const update node callback, called during update traversal. */
inline const NodeCallback* getUpdateCallback() const { return _updateCallback.get(); }
/** Get the number of Children of this node which require Update traversal,
* since they have an Update Callback attached to them or their children.*/
inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; }
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/** Set update node callback, called during update traversal. */
void setEventCallback(NodeCallback* nc);
/** Get update node callback, called during update traversal. */
inline NodeCallback* getEventCallback() { return _eventCallback.get(); }
/** Get const update node callback, called during update traversal. */
inline const NodeCallback* getEventCallback() const { return _eventCallback.get(); }
/** Get the number of Children of this node which require Event traversal,
* since they have an Event Callback attached to them or their children.*/
inline unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; }
/** Set cull node callback, called during cull traversal. */
void setCullCallback(NodeCallback* nc) { _cullCallback = nc; }
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/** Get cull node callback, called during cull traversal. */
inline NodeCallback* getCullCallback() { return _cullCallback.get(); }
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/** Get const cull node callback, called during cull traversal. */
inline const NodeCallback* getCullCallback() const { return _cullCallback.get(); }
/** Set the view frustum/small feature culling of this node to be active or inactive.
* The default value is true for _cullingActive. Used as a guide
* to the cull traversal.*/
void setCullingActive(bool active);
/** Get the view frustum/small feature _cullingActive flag for this node. Used as a guide
* to the cull traversal.*/
inline bool getCullingActive() const { return _cullingActive; }
/** Get the number of Children of this node which have culling disabled.*/
inline unsigned int getNumChildrenWithCullingDisabled() const { return _numChildrenWithCullingDisabled; }
/** Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.
* Note, returns true only if no children have culling disabled, and the local _cullingActive flag is true.*/
inline bool isCullingActive() const { return _numChildrenWithCullingDisabled==0 && _cullingActive && getBound().valid(); }
/** Get the number of Children of this node which are or have OccluderNode's.*/
inline unsigned int getNumChildrenWithOccluderNodes() const { return _numChildrenWithOccluderNodes; }
/** return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.*/
bool containsOccluderNodes() const;
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typedef unsigned int NodeMask;
/** Set the node mask.*/
inline void setNodeMask(NodeMask nm) { _nodeMask = nm; }
/** Get the node Mask.*/
inline NodeMask getNodeMask() const { return _nodeMask; }
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/** A vector of std::string's which are used to describe the object.*/
typedef std::vector<std::string> DescriptionList;
/** Set the description list of the node.*/
inline void setDescriptions(const DescriptionList& descriptions) { _descriptions=descriptions; }
/** Get the description list of the node.*/
inline DescriptionList& getDescriptions() { return _descriptions; }
/** Get the const description list of the const node.*/
inline const DescriptionList& getDescriptions() const { return _descriptions; }
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/** Get a single const description of the const node.*/
inline const std::string& getDescription(unsigned int i) const { return _descriptions[i]; }
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/** Get a single description of the node.*/
inline std::string& getDescription(unsigned int i) { return _descriptions[i]; }
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/** Get the number of descriptions of the node.*/
inline unsigned int getNumDescriptions() const { return _descriptions.size(); }
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/** Add a description string to the node.*/
void addDescription(const std::string& desc) { _descriptions.push_back(desc); }
/** Set the node's StateSet.*/
void setStateSet(osg::StateSet* stateset);
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/** return the node's StateSet, if one does not already exist create it
* set the node and return the newly created StateSet. This ensures
* that a valid StateSet is always returned and can be used directly.*/
osg::StateSet* getOrCreateStateSet();
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/** Return the node's StateSet. returns NULL if a stateset is not attached.*/
inline osg::StateSet* getStateSet() { return _stateset.get(); }
/** return the node's const StateSet. Returns NULL if a stateset is not attached.*/
inline const osg::StateSet* getStateSet() const { return _stateset.get(); }
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/** get the bounding sphere of node.
Using lazy evaluation computes the bounding sphere if it is 'dirty'.*/
inline const BoundingSphere& getBound() const
{
if(!_bsphere_computed) computeBound();
return _bsphere;
}
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/** Mark this node's bounding sphere dirty.
Forcing it to be computed on the next call to getBound().*/
void dirtyBound();
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
/** Node destructor. Note, is protected so that Nodes cannot
be deleted other than by being dereferenced and the reference
count being zero (see osg::Referenced), preventing the deletion
of nodes which are still in use. This also means that
Nodes cannot be created on stack i.e Node node will not compile,
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forcing all nodes to be created on the heap i.e Node* node
= new Node().*/
virtual ~Node();
/** Compute the bounding sphere around Node's geometry or children.
This method is automatically called by getBound() when the bounding
sphere has been marked dirty via dirtyBound().*/
virtual bool computeBound() const;
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mutable BoundingSphere _bsphere;
mutable bool _bsphere_computed;
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std::string _name;
void addParent(osg::Group* node);
void removeParent(osg::Group* node);
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ParentList _parents;
friend class osg::Group;
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friend class osg::Drawable;
friend class osg::StateSet;
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ref_ptr<NodeCallback> _updateCallback;
unsigned int _numChildrenRequiringUpdateTraversal;
void setNumChildrenRequiringUpdateTraversal(unsigned int num);
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ref_ptr<NodeCallback> _eventCallback;
unsigned int _numChildrenRequiringEventTraversal;
void setNumChildrenRequiringEventTraversal(unsigned int num);
ref_ptr<NodeCallback> _cullCallback;
bool _cullingActive;
unsigned int _numChildrenWithCullingDisabled;
void setNumChildrenWithCullingDisabled(unsigned int num);
unsigned int _numChildrenWithOccluderNodes;
void setNumChildrenWithOccluderNodes(unsigned int num);
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NodeMask _nodeMask;
DescriptionList _descriptions;
ref_ptr<StateSet> _stateset;
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};
/** A vector of Nodes pointers which is used to describe the path from a root node to a descendant.*/
typedef std::vector<Node*> NodePath;
}
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#endif