46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
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#include <osgGA/KeySwitchCameraManipulator>
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#include <osg/Notify>
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using namespace osgGA;
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void KeySwitchCameraManipulator::addCameraManipulator(int key, std::string name, CameraManipulator *cm)
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{
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if(!cm) return;
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_manips[key]=std::make_pair(name,osg::ref_ptr<CameraManipulator>(cm));
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if(!_current.valid()){
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_current=cm;
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}
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}
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bool KeySwitchCameraManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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{
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if(ea.getEventType()==GUIEventAdapter::KEYBOARD){
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KeyManipMap::iterator it=_manips.find(ea.getKey());
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if(it != _manips.end()){
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osg::notify(osg::INFO)<<"Switching to manipulator: "<<(*it).second.first<<endl;
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cout<<"***Switching to manipulator: "<<(*it).second.first<<endl;
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it->second.second->setNode(_current->getNode());
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it->second.second->setCamera(_current->getCamera());
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it->second.second->init(ea,aa);
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_current = it->second.second;
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//_cameraManipChangeCallbacks.notify(this);
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}
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}
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return _current->handle(ea,aa);
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}
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// void KeySwitchCameraManipulator::addCallback(Callback* c)
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// {
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// _cameraManipChangeCallbacks.addCallback(c);
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// }
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//
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// void KeySwitchCameraManipulator::removeCallback(Callback* c)
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// {
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// _cameraManipChangeCallbacks.removeCallback(c);
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// }
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