OpenSceneGraph/include/osg/Version

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VERSION
#define OSG_VERSION 1
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#include <osg/Export>
extern "C" {
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#define OPENSCENEGRAPH_MAJOR_VERSION 2
#define OPENSCENEGRAPH_MINOR_VERSION 5
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#define OPENSCENEGRAPH_PATCH_VERSION 6
#define OPENSCENEGRAPH_SOVERSION 42
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/**
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* osgGetVersion() returns the library version number.
* Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgGetVersion.
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*
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
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\verbatim
#
# Check for the OpenSceneGraph (OSG) library
#
AC_CHECK_LIB(osg, osgGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern OSG_EXPORT const char* osgGetVersion();
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/** The osgGetSOVersion() method returns the OpenSceneGraph soversion number. */
extern OSG_EXPORT const char* osgGetSOVersion();
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/** The osgGetLibraryName() method returns the library name in human-friendly form. */
extern OSG_EXPORT const char* osgGetLibraryName();
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// old defines for backwards compatibility.
#define OSG_VERSION_MAJOR OPENSCENEGRAPH_MAJOR_VERSION
#define OSG_VERSION_MINOR OPENSCENEGRAPH_MINOR_VERSION
#define OSG_VERSION_PATCH OPENSCENEGRAPH_PATCH_VERSION
#define OSG_VERSION_RELEASE OSG_VERSION_PATCH
#define OSG_VERSION_REVISION 0
}
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#endif