OpenSceneGraph/src/osgUtil/Optimizer.cpp

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#include <osgUtil/Optimizer>
#include <osg/Transform>
#include <osg/LOD>
#include <osg/Impostor>
#include <osg/Billboard>
#include <osg/Notify>
#include <typeinfo>
#include <algorithm>
using namespace osgUtil;
////////////////////////////////////////////////////////////////////////////
// Overall Optimizetion function.
////////////////////////////////////////////////////////////////////////////
void Optimizer::optimize(osg::Node* node, unsigned int options)
{
if (options & COMBINE_ADJACENT_LODS)
{
CombineLODsVisitor clv;
node->accept(clv);
clv.combineLODs();
}
/*
if (options & FLATTEN_STATIC_TRANSFORMS)
{
FlattenStaticTransformsVisitor fstv;
node->accept(fstv);
fstv.removeTransforms();
}
*/
if (options & REMOVE_REDUNDENT_NODES)
{
RemoveRedundentNodesVisitor rrnv;
node->accept(rrnv);
rrnv.removeRedundentNodes();
}
if (options & SHARE_DUPLICATE_STATE)
{
#if !defined(WIN32) || defined(_STLPORT_VERSION)
StateVisitor osv;
node->accept(osv);
osv.optimize();
#endif
}
}
class TransformFunctor : public osg::Drawable::AttributeFunctor
{
public:
osg::Matrix _m;
osg::Matrix _im;
TransformFunctor(const osg::Matrix& m):
osg::Drawable::AttributeFunctor(osg::Drawable::COORDS|osg::Drawable::NORMALS)
{
_m = m;
_im.invert(_m);
}
virtual ~TransformFunctor() {}
virtual bool apply(osg::Drawable::AttributeBitMask abm,osg::Vec3* begin,osg::Vec3* end)
{
if (abm == osg::Drawable::COORDS)
{
for (osg::Vec3* itr=begin;itr<end;++itr)
{
(*itr) = (*itr)*_m;
}
return true;
}
else if (abm == osg::Drawable::NORMALS)
{
for (osg::Vec3* itr=begin;itr<end;++itr)
{
// note post mult by inverse for normals.
(*itr) = osg::Matrix::transform3x3(_im,(*itr));
(*itr).normalize();
}
return true;
}
return false;
}
};
////////////////////////////////////////////////////////////////////////////
// Optimize State Visitor
////////////////////////////////////////////////////////////////////////////
struct LessAttributeFunctor
{
bool operator () (const osg::StateAttribute* lhs,const osg::StateAttribute* rhs) const
{
return (*lhs<*rhs);
}
};
struct LessStateSetFunctor
{
bool operator () (const osg::StateSet* lhs,const osg::StateSet* rhs) const
{
return (*lhs<*rhs);
}
};
void Optimizer::StateVisitor::reset()
{
_statesets.clear();
}
void Optimizer::StateVisitor::addStateSet(osg::StateSet* stateset,osg::Object* obj)
{
_statesets[stateset].insert(obj);
}
void Optimizer::StateVisitor::apply(osg::Node& node)
{
osg::StateSet* ss = node.getStateSet();
if (ss) addStateSet(ss,&node);
traverse(node);
}
void Optimizer::StateVisitor::apply(osg::Geode& geode)
{
osg::StateSet* ss = geode.getStateSet();
if (ss) addStateSet(ss,&geode);
for(int i=0;i<geode.getNumDrawables();++i)
{
osg::Drawable* drawable = geode.getDrawable(i);
if (drawable)
{
ss = drawable->getStateSet();
if (ss) addStateSet(ss,drawable);
}
}
}
void Optimizer::StateVisitor::optimize()
{
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osg::notify(osg::INFO) << "Num of StateSet="<<_statesets.size()<< std::endl;
{
// create map from state attributes to stateset which contain them.
typedef std::set<osg::StateSet*> StateSetList;
typedef std::map<osg::StateAttribute*,StateSetList> AttributeToStateSetMap;
AttributeToStateSetMap _attributeToStateSetMap;
// NOTE will need to track state attribute override value too.
for(StateSetMap::iterator sitr=_statesets.begin();
sitr!=_statesets.end();
++sitr)
{
osg::StateSet::AttributeList& attributes = sitr->first->getAttributeList();
for(osg::StateSet::AttributeList::iterator aitr= attributes.begin();
aitr!=attributes.end();
++aitr)
{
_attributeToStateSetMap[aitr->second.first.get()].insert(sitr->first);
}
}
if (_attributeToStateSetMap.size()<2)
{
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osg::notify(osg::INFO) << "Too few state attributes to optimize."<< std::endl;
return;
}
// create unique set of state attribute pointers.
typedef std::vector<osg::StateAttribute*> AttributeList;
AttributeList _attributeList;
for(AttributeToStateSetMap::iterator aitr=_attributeToStateSetMap.begin();
aitr!=_attributeToStateSetMap.end();
++aitr)
{
_attributeList.push_back(aitr->first);
}
// sort the attributes so that equal attributes sit along side each
// other.
std::sort(_attributeList.begin(),_attributeList.end(),LessAttributeFunctor());
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osg::notify(osg::INFO) << "state attribute list"<< std::endl;
for(AttributeList::iterator aaitr = _attributeList.begin();
aaitr!=_attributeList.end();
++aaitr)
{
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osg::notify(osg::INFO) << " "<<*aaitr << " "<<(*aaitr)->className()<< std::endl;
}
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osg::notify(osg::INFO) << "searching for duplicate attributes"<< std::endl;
// find the duplicates.
AttributeList::iterator first_unique = _attributeList.begin();
AttributeList::iterator current = first_unique; ++current;
for(; current!=_attributeList.end();++current)
{
if (**current==**first_unique)
{
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osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<< std::endl;
StateSetList& statesetlist = _attributeToStateSetMap[*current];
for(StateSetList::iterator sitr=statesetlist.begin();
sitr!=statesetlist.end();
++sitr)
{
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osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< std::endl;
osg::StateSet* stateset = *sitr;
stateset->setAttribute(*first_unique);
}
}
else first_unique = current;
}
}
// duplicate state attributes removed.
// now need to look at duplicate state sets.
{
// create the list of stateset's.
typedef std::vector<osg::StateSet*> StateSetSortList;
StateSetSortList _statesetSortList;
for(StateSetMap::iterator ssitr=_statesets.begin();
ssitr!=_statesets.end();
++ssitr)
{
_statesetSortList.push_back(ssitr->first);
}
// sort the StateSet's so that equal StateSet's sit along side each
// other.
std::sort(_statesetSortList.begin(),_statesetSortList.end(),LessStateSetFunctor());
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osg::notify(osg::INFO) << "searching for duplicate attributes"<< std::endl;
// find the duplicates.
StateSetSortList::iterator first_unique = _statesetSortList.begin();
StateSetSortList::iterator current = first_unique; ++current;
for(; current!=_statesetSortList.end();++current)
{
if (**current==**first_unique)
{
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osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<< std::endl;
ObjectSet& objSet = _statesets[*current];
for(ObjectSet::iterator sitr=objSet.begin();
sitr!=objSet.end();
++sitr)
{
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osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< std::endl;
osg::Object* obj = *sitr;
osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(obj);
if (drawable)
{
drawable->setStateSet(*first_unique);
}
else
{
osg::Node* node = dynamic_cast<osg::Node*>(obj);
if (node)
{
node->setStateSet(*first_unique);
}
}
}
}
else first_unique = current;
}
}
}
////////////////////////////////////////////////////////////////////////////
// Flatten static transforms
////////////////////////////////////////////////////////////////////////////
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Geode& geode)
{
if (!_matrixStack.empty())
{
TransformFunctor tf(_matrixStack.back());
for(int i=0;i<geode.getNumDrawables();++i)
{
geode.getDrawable(i)->applyAttributeOperation(tf);
geode.getDrawable(i)->dirtyBound();
}
geode.dirtyBound();
}
}
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Billboard& billboard)
{
if (!_matrixStack.empty())
{
osg::Matrix& matrix = _matrixStack.back();
osg::Matrix matrix_no_trans = matrix;
matrix_no_trans.setTrans(0.0f,0.0f,0.0f);
TransformFunctor tf(matrix_no_trans);
osg::Vec3 axis = osg::Matrix::transform3x3(tf._im,billboard.getAxis());
axis.normalize();
billboard.setAxis(axis);
for(int i=0;i<billboard.getNumDrawables();++i)
{
billboard.setPos(i,billboard.getPos(i)*matrix);
billboard.getDrawable(i)->applyAttributeOperation(tf);
}
billboard.dirtyBound();
}
}
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::LOD& lod)
{
if (!_matrixStack.empty())
{
osg::Matrix& matrix = _matrixStack.back();
osg::Matrix matrix_no_trans = matrix;
matrix_no_trans.setTrans(0.0f,0.0f,0.0f);
osg::Vec3 v111(1.0f,1.0f,1.0f);
osg::Vec3 new_v111 = v111*matrix_no_trans;
float ratio = new_v111.length()/v111.length();
// move center point.
lod.setCenter(lod.getCenter()*matrix);
// adjust ranges to new scale.
for(int i=0;i<lod.getNumRanges();++i)
{
lod.setRange(i,lod.getRange(i)*ratio);
}
lod.dirtyBound();
}
traverse(lod);
}
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Transform& transform)
{
if (_ignoreDynamicTransforms && transform.getType()==osg::Transform::DYNAMIC)
{
// simple traverse the children as if this Transform didn't exist.
traverse(transform);
}
else
{
if (_matrixStack.empty())
{
_matrixStack.push_back(transform.getMatrix());
}
else
{
_matrixStack.push_back(transform.getMatrix()*_matrixStack.back());
}
_transformList.insert(&transform);
// simple traverse the children as if this Transform didn't exist.
traverse(transform);
// reset the matrix to identity.
transform.setMatrix(osg::Matrix::identity());
_matrixStack.pop_back();
}
}
void Optimizer::FlattenStaticTransformsVisitor::removeTransforms()
{
for(TransformList::iterator itr=_transformList.begin();
itr!=_transformList.end();
++itr)
{
osg::ref_ptr<osg::Transform> transform = *itr;
osg::ref_ptr<osg::Group> group = new osg::Group;
int i;
for(i=0;i<transform->getNumChildren();++i)
{
for(int j=0;j<transform->getNumParents();++j)
{
group->addChild(transform->getChild(i));
}
}
for(i=transform->getNumParents()-1;i>=0;--i)
{
transform->getParent(i)->replaceChild(transform.get(),group.get());
}
}
_transformList.clear();
}
////////////////////////////////////////////////////////////////////////////
// RemoveRedundentNodes.
////////////////////////////////////////////////////////////////////////////
void Optimizer::RemoveRedundentNodesVisitor::apply(osg::Group& group)
{
if (typeid(group)==typeid(osg::Group))
{
if (group.getNumParents()>0 && group.getNumChildren()<=1)
{
_redundentNodeList.insert(&group);
}
}
traverse(group);
}
void Optimizer::RemoveRedundentNodesVisitor::removeRedundentNodes()
{
for(NodeList::iterator itr=_redundentNodeList.begin();
itr!=_redundentNodeList.end();
++itr)
{
osg::ref_ptr<osg::Group> group = dynamic_cast<osg::Group*>(*itr);
if (group.valid())
{
for(int j=group->getNumParents()-1;j>=0;--j)
{
for(int i=0;i<group->getNumChildren();++i)
{
group->getParent(j)->addChild(group->getChild(i));
}
group->getParent(j)->removeChild(group.get());
}
}
}
_redundentNodeList.clear();
}
////////////////////////////////////////////////////////////////////////////
// combine LOD's.
////////////////////////////////////////////////////////////////////////////
void Optimizer::CombineLODsVisitor::apply(osg::LOD& lod)
{
for(int i=0;i<lod.getNumParents();++i)
{
if (typeid(*lod.getParent(i))==typeid(osg::Group))
{
_groupList.insert(lod.getParent(i));
}
}
traverse(lod);
}
void Optimizer::CombineLODsVisitor::combineLODs()
{
for(GroupList::iterator itr=_groupList.begin();
itr!=_groupList.end();
++itr)
{
osg::Group* group = *itr;
typedef std::set<osg::LOD*> LODSet;
LODSet lodChildren;
for(int i=0;i<group->getNumChildren();++i)
{
osg::Node* child = group->getChild(i);
osg::LOD* lod = dynamic_cast<osg::LOD*>(child);
if (lod)
{
if (lod->getNumRanges()-1==lod->getNumChildren())
{
lodChildren.insert(lod);
}
else
{
// wonky LOD, numRanges should = numChildren+1
}
}
}
if (lodChildren.size()>=2)
{
osg::BoundingBox bb;
LODSet::iterator lod_itr;
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
bb.expandBy((*lod_itr)->getCenter());
}
if (bb.radius()<1e-2)
{
typedef std::pair<float,float> RangePair;
typedef std::multimap<RangePair,osg::Node*> RangeMap;
RangeMap rangeMap;
float maxRange = 0.0f;
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
osg::LOD* lod = *lod_itr;
for(int i=0;i<lod->getNumRanges()-1;++i)
{
if (maxRange<lod->getRange(i+1)) maxRange = lod->getRange(i+1);
rangeMap.insert(RangeMap::value_type(RangePair(lod->getRange(i),lod->getRange(i+1)),lod->getChild(i)));
}
}
// create new LOD containing all other LOD's children.
osg::LOD* newLOD = new osg::LOD;
newLOD->setName("newLOD");
newLOD->setCenter(bb.center());
int i=0;
for(RangeMap::iterator c_itr=rangeMap.begin();
c_itr!=rangeMap.end();
++c_itr,++i)
{
newLOD->setRange(i,c_itr->first.first);
newLOD->addChild(c_itr->second);
}
newLOD->setRange(i,maxRange);
// add LOD into parent.
group->addChild(newLOD);
// remove all the old LOD's from group.
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
group->removeChild(*lod_itr);
}
}
}
}
_groupList.clear();
}