OpenSceneGraph/src/osg/Texture.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/Image>
#include <osg/Texture>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>
#include <osg/Timer>
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using namespace osg;
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#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif
#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#endif
#ifndef GL_APPLE_vertex_array_range
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_SHARED_APPLE 0x85BF
#endif
Texture::TextureObject* Texture::TextureObjectManager::generateTextureObject(unsigned int /*contextID*/,GLenum target)
{
GLuint id;
glGenTextures( 1L, &id );
return new Texture::TextureObject(id,target);
}
Texture::TextureObject* Texture::TextureObjectManager::generateTextureObject(unsigned int /*contextID*/,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border)
{
// no useable texture object found so return 0
GLuint id;
glGenTextures( 1L, &id );
return new Texture::TextureObject(id,target,numMipmapLevels,internalFormat,width,height,depth,border);
}
Texture::TextureObject* Texture::TextureObjectManager::reuseTextureObject(unsigned int contextID,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border)
{
TextureObjectList& tol = _textureObjectListMap[contextID];
for(TextureObjectList::iterator itr = tol.begin();
itr != tol.end();
++itr)
{
if ((*itr)->match(target,numMipmapLevels,internalFormat,width,height,depth,border))
{
// found usable texture object.
Texture::TextureObject* textureObject = (*itr).release();
tol.erase(itr);
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//notify(INFO)<<"reusing texture object "<<textureObject<<std::endl;
return textureObject;
}
}
return 0;
}
void Texture::TextureObjectManager::addTextureObjects(Texture::TextureObjectListMap& toblm)
{
for(TextureObjectListMap::iterator itr = toblm.begin();
itr != toblm.end();
++itr)
{
TextureObjectList& tol = _textureObjectListMap[itr->first];
tol.insert(tol.end(),itr->second.begin(),itr->second.end());
}
}
void Texture::TextureObjectManager::addTextureObjectsFrom(Texture& texture)
{
texture.takeTextureObjects(_textureObjectListMap);
}
void Texture::TextureObjectManager::flushTextureObjects(unsigned int contextID,double currentTime, double& availableTime)
{
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
TextureObjectListMap::iterator tmitr = _textureObjectListMap.find(contextID);
if (tmitr!=_textureObjectListMap.end())
{
TextureObjectList& tol = tmitr->second;
// reset the time of any uninitialized objects.
TextureObjectList::iterator itr;
for(itr=tol.begin();
itr!=tol.end();
++itr)
{
if ((*itr)->_timeStamp==0.0) (*itr)->_timeStamp=currentTime;
}
double expiryTime = currentTime-_expiryDelay;
unsigned int numTexturesDeleted = 0;
for(itr=tol.begin();
itr!=tol.end() && elapsedTime<availableTime;
)
{
if ((*itr)->_timeStamp<expiryTime)
{
glDeleteTextures( 1L, &((*itr)->_id));
itr = tol.erase(itr);
++numTexturesDeleted;
}
else
{
++itr;
}
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
if (numTexturesDeleted) notify(osg::INFO)<<"Number of Texture's deleted = "<<numTexturesDeleted<<std::endl;
}
availableTime -= elapsedTime;
}
static ref_ptr<Texture::TextureObjectManager> s_textureObjectManager;
void Texture::setTextureObjectManager(Texture::TextureObjectManager* tom)
{
s_textureObjectManager = tom;
}
Texture::TextureObjectManager* Texture::getTextureObjectManager()
{
if (!s_textureObjectManager) s_textureObjectManager = new Texture::TextureObjectManager;
return s_textureObjectManager.get();
}
void Texture::flushTextureObjects(unsigned int contextID,double currentTime, double& availbleTime)
{
getTextureObjectManager()->flushTextureObjects(contextID, currentTime, availbleTime);
}
Texture::Texture():
_wrap_s(CLAMP),
_wrap_t(CLAMP),
_wrap_r(CLAMP),
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_useHardwareMipMapGeneration(true),
_unrefImageDataAfterApply(false),
_clientStorageHint(false),
_borderColor(0.0, 0.0, 0.0, 0.0),
_borderWidth(0),
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
_internalFormat(0),
_use_shadow_comparison(false),
_shadow_compare_func(LEQUAL),
_shadow_texture_mode(LUMINANCE),
_shadow_ambient(0)
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{
}
Texture::Texture(const Texture& text,const CopyOp& copyop):
StateAttribute(text,copyop),
_wrap_s(text._wrap_s),
_wrap_t(text._wrap_t),
_wrap_r(text._wrap_r),
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_useHardwareMipMapGeneration(text._useHardwareMipMapGeneration),
_unrefImageDataAfterApply(text._unrefImageDataAfterApply),
_clientStorageHint(text._clientStorageHint),
_borderColor(text._borderColor),
_borderWidth(text._borderWidth),
_internalFormatMode(text._internalFormatMode),
_internalFormat(text._internalFormat),
_use_shadow_comparison(text._use_shadow_comparison),
_shadow_compare_func(text._shadow_compare_func),
_shadow_texture_mode(text._shadow_texture_mode),
_shadow_ambient(text._shadow_ambient)
{
}
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Texture::~Texture()
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{
// delete old texture objects.
dirtyTextureObject();
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}
int Texture::compareTexture(const Texture& rhs) const
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{
COMPARE_StateAttribute_Parameter(_wrap_s)
COMPARE_StateAttribute_Parameter(_wrap_t)
COMPARE_StateAttribute_Parameter(_wrap_r)
COMPARE_StateAttribute_Parameter(_min_filter)
COMPARE_StateAttribute_Parameter(_mag_filter)
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
COMPARE_StateAttribute_Parameter(_useHardwareMipMapGeneration)
COMPARE_StateAttribute_Parameter(_internalFormatMode)
#if 1
COMPARE_StateAttribute_Parameter(_internalFormat)
#endif
COMPARE_StateAttribute_Parameter(_use_shadow_comparison)
COMPARE_StateAttribute_Parameter(_shadow_compare_func)
COMPARE_StateAttribute_Parameter(_shadow_texture_mode)
COMPARE_StateAttribute_Parameter(_shadow_ambient)
COMPARE_StateAttribute_Parameter(_unrefImageDataAfterApply)
COMPARE_StateAttribute_Parameter(_clientStorageHint)
return 0;
}
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void Texture::setWrap(WrapParameter which, WrapMode wrap)
{
switch( which )
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{
case WRAP_S : _wrap_s = wrap; dirtyTextureParameters(); break;
case WRAP_T : _wrap_t = wrap; dirtyTextureParameters(); break;
case WRAP_R : _wrap_r = wrap; dirtyTextureParameters(); break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
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}
}
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Texture::WrapMode Texture::getWrap(WrapParameter which) const
{
switch( which )
{
case WRAP_S : return _wrap_s;
case WRAP_T : return _wrap_t;
case WRAP_R : return _wrap_r;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
}
}
void Texture::setFilter(FilterParameter which, FilterMode filter)
{
switch( which )
{
case MIN_FILTER : _min_filter = filter; dirtyTextureParameters(); break;
case MAG_FILTER : _mag_filter = filter; dirtyTextureParameters(); break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
}
}
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Texture::FilterMode Texture::getFilter(FilterParameter which) const
{
switch( which )
{
case MIN_FILTER : return _min_filter;
case MAG_FILTER : return _mag_filter;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
}
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}
void Texture::setMaxAnisotropy(float anis)
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{
if (_maxAnisotropy!=anis)
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{
_maxAnisotropy = anis;
dirtyTextureParameters();
}
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void Texture::dirtyTextureObject()
{
getTextureObjectManager()->addTextureObjectsFrom(*this);
}
void Texture::takeTextureObjects(Texture::TextureObjectListMap& toblm)
{
for(unsigned int i = 0; i<_textureObjectBuffer.size();++i)
{
if (_textureObjectBuffer[i].valid())
{
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//notify(INFO) << "releasing texure "<<toblm[i].size()<<std::endl;
toblm[i].push_back(_textureObjectBuffer[i]);
}
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}
_textureObjectBuffer.setAllElementsTo(0);
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}
void Texture::dirtyTextureParameters()
{
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for(unsigned int i=0;i<_texParametersDirtyList.size();++i)
{
_texParametersDirtyList[i] = 1;
}
}
void Texture::computeInternalFormatWithImage(const osg::Image& image) const
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{
GLint internalFormat = image.getInternalTextureFormat();
if (_internalFormatMode==USE_IMAGE_DATA_FORMAT)
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{
internalFormat = image.getInternalTextureFormat();
}
else if (_internalFormatMode==USE_USER_DEFINED_FORMAT)
{
internalFormat = _internalFormat;
}
else
{
const unsigned int contextID = 0; // state.getContextID(); // set to 0 right now, assume same paramters for each graphics context...
const Extensions* extensions = getExtensions(contextID,true);
switch(_internalFormatMode)
{
case(USE_ARB_COMPRESSION):
if (extensions->isTextureCompressionARBSupported())
{
switch(image.getPixelFormat())
{
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT1_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT3_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT5_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
}
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}
_internalFormat = internalFormat;
}
bool Texture::isCompressedInternalFormat() const
{
return isCompressedInternalFormat(getInternalFormat());
}
bool Texture::isCompressedInternalFormat(GLint internalFormat) const
{
switch(internalFormat)
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{
case(GL_COMPRESSED_ALPHA_ARB):
case(GL_COMPRESSED_INTENSITY_ARB):
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
case(GL_COMPRESSED_LUMINANCE_ARB):
case(GL_COMPRESSED_RGBA_ARB):
case(GL_COMPRESSED_RGB_ARB):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
return true;
default:
return false;
}
}
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void Texture::applyTexParameters(GLenum target, State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
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const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
WrapMode ws = _wrap_s, wt = _wrap_t, wr = _wrap_r;
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
if (!extensions->isTextureMirroredRepeatSupported())
{
if (ws == MIRROR)
ws = REPEAT;
if (wt == MIRROR)
wt = REPEAT;
if (wr == MIRROR)
wr = REPEAT;
}
// GL_EXT_texture_edge_clamp, fall-back CLAMP
if (!extensions->isTextureEdgeClampSupported())
{
if (ws == CLAMP_TO_EDGE)
ws = CLAMP;
if (wt == CLAMP_TO_EDGE)
wt = CLAMP;
if (wr == CLAMP_TO_EDGE)
wr = CLAMP;
}
if(!extensions->isTextureBorderClampSupported())
{
if(ws == CLAMP_TO_BORDER)
ws = CLAMP;
if(wt == CLAMP_TO_BORDER)
wt = CLAMP;
if(wr == CLAMP_TO_BORDER)
wr = CLAMP;
}
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
if (target!=GL_TEXTURE_1D) glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
if (target==GL_TEXTURE_3D) glTexParameteri( target, GL_TEXTURE_WRAP_R, wr );
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
if (extensions->isTextureFilterAnisotropicSupported())
{
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
if (extensions->isTextureBorderClampSupported())
{
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
}
if (extensions->isShadowSupported() && target == GL_TEXTURE_2D)
{
if (_use_shadow_comparison)
{
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glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC_ARB, _shadow_compare_func);
glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, _shadow_texture_mode);
// if ambient value is 0 - it is default behaviour of GL_ARB_shadow
// no need for GL_ARB_shadow_ambient in this case
if (extensions->isShadowAmbientSupported() && _shadow_ambient > 0)
{
glTexParameterf(target, TEXTURE_COMPARE_FAIL_VALUE_ARB, _shadow_ambient);
}
}
else
{
glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
}
}
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getTextureParameterDirty(state.getContextID()) = false;
}
void Texture::computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& inwidth, GLsizei& inheight,GLsizei& numMipmapLevels) const
{
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
int width = Image::computeNearestPowerOfTwo(image.s()-2*_borderWidth)+2*_borderWidth;
int height = Image::computeNearestPowerOfTwo(image.t()-2*_borderWidth)+2*_borderWidth;
// cap the size to what the graphics hardware can handle.
if (width>extensions->maxTextureSize()) width = extensions->maxTextureSize();
if (height>extensions->maxTextureSize()) height = extensions->maxTextureSize();
inwidth = width;
inheight = height;
bool useHardwareMipMapGeneration = !image.isMipmap() && _useHardwareMipMapGeneration && extensions->isGenerateMipMapSupported();
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration )
{
numMipmapLevels = 1;
}
else if( image.isMipmap() )
{
numMipmapLevels = image.getNumMipmapLevels();
}
else
{
numMipmapLevels = 0;
for( ; (width || height) ;++numMipmapLevels)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
width >>= 1;
height >>= 1;
}
}
}
bool Texture::areAllTextureObjectsLoaded() const
{
for(unsigned int i=0;i<DisplaySettings::instance()->getMaxNumberOfGraphicsContexts();++i)
{
if (_textureObjectBuffer[i]==0) return false;
}
return true;
}
void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei inwidth, GLsizei inheight,GLsizei numMipmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
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const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// select the internalFormat required for the texture.
bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat());
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
bool useClientStorage = extensions->isClientStorageSupported() && getClientStorageHint();
if (useClientStorage)
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
#ifdef GL_TEXTURE_STORAGE_HINT_APPLE
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
#endif
}
unsigned char* data = (unsigned char*)image->data();
bool needImageRescale = inwidth!=image->s() || inheight!=image->t();
if (needImageRescale)
{
// resize the image to power of two.
if (image->isMipmap())
{
notify(WARN)<<"Warning:: Mipmapped osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
else if (compressed_image)
{
notify(WARN)<<"Warning:: Compressed osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
unsigned int newTotalSize = osg::Image::computeRowWidthInBytes(inwidth,image->getPixelFormat(),image->getDataType(),image->getPacking())*inheight;
data = new unsigned char [newTotalSize];
if (!data)
{
notify(WARN)<<"Warning:: Not enough memory to resize image, cannot apply to texture."<<std::endl;
return;
}
if (!image->getFileName().empty()) notify(NOTICE) << "Scaling image '"<<image->getFileName()<<"' from ("<<image->s()<<","<<image->t()<<") to ("<<inwidth<<","<<inheight<<")"<<std::endl;
else notify(NOTICE) << "Scaling image from ("<<image->s()<<","<<image->t()<<") to ("<<inwidth<<","<<inheight<<")"<<std::endl;
// rescale the image to the correct size.
glPixelStorei(GL_PACK_ALIGNMENT,image->getPacking());
gluScaleImage(image->getPixelFormat(),
image->s(),image->t(),image->getDataType(),image->data(),
inwidth,inheight,image->getDataType(),data);
}
bool useHardwareMipMapGeneration = !image->isMipmap() && _useHardwareMipMapGeneration && generateMipMapSupported;
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
{
bool hardwareMipMapOn = false;
if (_min_filter != LINEAR && _min_filter != NEAREST)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
hardwareMipMapOn = true;
}
if ( !compressed_image)
{
numMipmapLevels = 1;
glTexImage2D( target, 0, _internalFormat,
inwidth, inheight, _borderWidth,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
data );
}
else if (extensions->isCompressedTexImage2DSupported())
{
numMipmapLevels = 1;
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((inwidth+3)/4)*((inheight+3)/4)*blockSize;
extensions->glCompressedTexImage2D(target, 0, _internalFormat,
inwidth, inheight,0,
size,
data);
}
if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
}
else
{
// we require mip mapping.
if(image->isMipmap())
{
// image is mip mapped so we take the mip map levels from the image.
numMipmapLevels = image->getNumMipmapLevels();
int width = inwidth;
int height = inheight;
if( !compressed_image )
{
for( GLsizei k = 0 ; k < numMipmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
glTexImage2D( target, k, _internalFormat,
width, height, _borderWidth,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
else if (extensions->isCompressedTexImage2DSupported())
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( GLsizei k = 0 ; k < numMipmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
extensions->glCompressedTexImage2D(target, k, _internalFormat,
width, height, _borderWidth,
size, image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
}
else
{
if ( !compressed_image)
{
numMipmapLevels = 0;
gluBuild2DMipmaps( target, _internalFormat,
inwidth,inheight,
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
data );
int width = image->s();
int height = image->t();
for( numMipmapLevels = 0 ; (width || height) ; ++numMipmapLevels)
{
width >>= 1;
height >>= 1;
}
}
else
{
notify(WARN)<<"Warning:: Compressed image cannot be mip mapped"<<std::endl;
}
}
}
if (needImageRescale)
{
// clean up the resized image.
delete [] data;
}
if (useClientStorage)
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_FALSE);
}
}
void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image* image, GLsizei inwidth, GLsizei inheight, GLint inInternalFormat, GLint numMipmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// image size has changed so we have to re-load the image from scratch.
if (image->s()!=inwidth || image->t()!=inheight || image->getInternalTextureFormat()!=inInternalFormat )
{
applyTexImage2D_load(state, target, image, inwidth, inheight,numMipmapLevels);
return;
}
// else image size the same as when loaded so we can go ahead and subload
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// select the internalFormat required for the texture.
bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat());
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
unsigned char* data = (unsigned char*)image->data();
bool needImageRescale = inwidth!=image->s() || inheight!=image->t();
if (needImageRescale)
{
// resize the image to power of two.
if (image->isMipmap())
{
notify(WARN)<<"Warning:: Mipmapped osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
else if (compressed_image)
{
notify(WARN)<<"Warning:: Compressed osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
unsigned int newTotalSize = osg::Image::computeRowWidthInBytes(inwidth,image->getPixelFormat(),image->getDataType(),image->getPacking())*inheight;
data = new unsigned char [newTotalSize];
if (!data)
{
notify(WARN)<<"Warning:: Not enough memory to resize image, cannot apply to texture."<<std::endl;
return;
}
if (!image->getFileName().empty()) notify(NOTICE) << "Scaling image '"<<image->getFileName()<<"' from ("<<image->s()<<","<<image->t()<<") to ("<<inwidth<<","<<inheight<<")"<<std::endl;
else notify(NOTICE) << "Scaling image from ("<<image->s()<<","<<image->t()<<") to ("<<inwidth<<","<<inheight<<")"<<std::endl;
// rescale the image to the correct size.
glPixelStorei(GL_PACK_ALIGNMENT,image->getPacking());
gluScaleImage(image->getPixelFormat(),
image->s(),image->t(),image->getDataType(),image->data(),
inwidth,inheight,image->getDataType(),data);
}
bool useHardwareMipMapGeneration = !image->isMipmap() && _useHardwareMipMapGeneration && generateMipMapSupported;
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
{
bool hardwareMipMapOn = false;
if (_min_filter != LINEAR && _min_filter != NEAREST)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
hardwareMipMapOn = true;
}
if (!compressed_image)
{
glTexSubImage2D( target, 0,
0, 0,
inwidth, inheight,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
data );
}
else if (extensions->isCompressedTexImage2DSupported())
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((inwidth+3)/4)*((inheight+3)/4)*blockSize;
extensions->glCompressedTexSubImage2D(target, 0,
0,0,
inwidth, inheight,
(GLenum)image->getPixelFormat(),
size,
data );
}
if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
}
else
{
if (image->isMipmap())
{
numMipmapLevels = image->getNumMipmapLevels();
int width = inwidth;
int height = inheight;
if( !compressed_image )
{
for( GLsizei k = 0 ; k < numMipmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
glTexSubImage2D( target, k,
0, 0,
width, height,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
else if (extensions->isCompressedTexImage2DSupported())
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( GLsizei k = 0 ; k < numMipmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
//state.checkGLErrors("before extensions->glCompressedTexSubImage2D(");
extensions->glCompressedTexSubImage2D(target, k,
0, 0,
width, height,
(GLenum)image->getPixelFormat(),
size,
image->getMipmapData(k));
//state.checkGLErrors("after extensions->glCompressedTexSubImage2D(");
width >>= 1;
height >>= 1;
}
}
}
else
{
if (!compressed_image)
{
numMipmapLevels = 0;
int width = inwidth;
int height = inheight;
glPixelStorei(GL_PACK_ALIGNMENT,image->getPacking());
unsigned int newTotalSize = osg::Image::computeRowWidthInBytes(width,image->getPixelFormat(),image->getDataType(),image->getPacking())*height;
unsigned char* copyData1 = new unsigned char [newTotalSize];
unsigned char* copyData2 = new unsigned char [newTotalSize];
unsigned char* tmpdata = data;
int previous_width = width;
int previous_height = height;
for( GLsizei k = 0 ; (width || height) ;++k)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
if (k>0)
{
if (data!=copyData1)
{
gluScaleImage(image->getPixelFormat(),
previous_width,previous_height,image->getDataType(),data,
width,height,image->getDataType(),copyData1);
data = copyData1;
}
else
{
gluScaleImage(image->getPixelFormat(),
previous_width,previous_height,image->getDataType(),data,
width,height,image->getDataType(),copyData2);
data = copyData2;
}
}
glTexSubImage2D( target, k,
0, 0,
width, height,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
data);
previous_width = width;
previous_height = height;
width >>= 1;
height >>= 1;
}
delete [] copyData1;
delete [] copyData2;
// restore the data paramters so it can be deleted if it was allocated locally via needImageRescale
data = tmpdata;
}
else
{
notify(WARN)<<"Warning:: Compressed image cannot be mip mapped"<<std::endl;
}
}
}
if (needImageRescale)
{
// clean up the resized image.
delete [] data;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Static map to manage the deletion of texture objects are the right time.
//////////////////////////////////////////////////////////////////////////////////////////////
#include <map>
#include <set>
void Texture::compile(State& state) const
{
apply(state);
}
typedef buffered_value< ref_ptr<Texture::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
Texture::Extensions* Texture::getExtensions(unsigned int contextID,bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions;
return s_extensions[contextID].get();
}
2003-02-14 19:41:52 +08:00
void Texture::setExtensions(unsigned int contextID,Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
Texture::Extensions::Extensions()
{
setupGLExtensions();
}
Texture::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isMultiTexturingSupported = rhs._isMultiTexturingSupported;
_isTextureFilterAnisotropicSupported = rhs._isTextureFilterAnisotropicSupported;
_isTextureCompressionARBSupported = rhs._isTextureCompressionARBSupported;
_isTextureCompressionS3TCSupported = rhs._isTextureCompressionS3TCSupported;
_isTextureMirroredRepeatSupported = rhs._isTextureMirroredRepeatSupported;
_isTextureEdgeClampSupported = rhs._isTextureEdgeClampSupported;
_isTextureBorderClampSupported = rhs._isTextureBorderClampSupported;
_isGenerateMipMapSupported = rhs._isGenerateMipMapSupported;
_maxTextureSize = rhs._maxTextureSize;
_glCompressedTexImage2D = rhs._glCompressedTexImage2D;
_isShadowSupported = rhs._isShadowSupported;
_isShadowAmbientSupported = rhs._isShadowAmbientSupported;
_isClientStorageSupported = rhs._isClientStorageSupported;
}
void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isMultiTexturingSupported) _isMultiTexturingSupported = false;
if (!rhs._isTextureFilterAnisotropicSupported) _isTextureFilterAnisotropicSupported = false;
if (!rhs._isTextureMirroredRepeatSupported) _isTextureMirroredRepeatSupported = false;
if (!rhs._isTextureEdgeClampSupported) _isTextureEdgeClampSupported = false;
if (!rhs._isTextureBorderClampSupported) _isTextureBorderClampSupported = false;
if (!rhs._isTextureCompressionARBSupported) _isTextureCompressionARBSupported = false;
if (!rhs._isTextureCompressionS3TCSupported) _isTextureCompressionS3TCSupported = false;
if (!rhs._isGenerateMipMapSupported) _isGenerateMipMapSupported = false;
if (rhs._maxTextureSize<_maxTextureSize) _maxTextureSize = rhs._maxTextureSize;
if (rhs._numTextureUnits<_numTextureUnits) _numTextureUnits = rhs._numTextureUnits;
if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0;
if (!rhs._glCompressedTexSubImage2D) _glCompressedTexSubImage2D = 0;
if (!rhs._glGetCompressedTexImage) _glGetCompressedTexImage = 0;
if (!rhs._isShadowSupported) _isShadowSupported = false;
if (!rhs._isShadowAmbientSupported) _isShadowAmbientSupported = false;
if (!rhs._isClientStorageSupported) _isClientStorageSupported = false;
}
void Texture::Extensions::setupGLExtensions()
{
float glVersion = atof( (const char *)glGetString( GL_VERSION ) );
_isMultiTexturingSupported = ( glVersion >= 1.3 ) ||
isGLExtensionSupported("GL_ARB_multitexture") ||
isGLExtensionSupported("GL_EXT_multitexture");
_isTextureFilterAnisotropicSupported = isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
_isTextureCompressionARBSupported = ( glVersion >= 1.3 ) ||
isGLExtensionSupported("GL_ARB_texture_compression");
_isTextureCompressionS3TCSupported = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
_isTextureMirroredRepeatSupported = ( glVersion >= 1.4 ) ||
isGLExtensionSupported("GL_IBM_texture_mirrored_repeat") ||
isGLExtensionSupported("GL_ARB_texture_mirrored_repeat");
_isTextureEdgeClampSupported = ( glVersion >= 1.2 ) ||
isGLExtensionSupported("GL_EXT_texture_edge_clamp") ||
isGLExtensionSupported("GL_SGIS_texture_edge_clamp");
_isTextureBorderClampSupported = ( glVersion >= 1.3 ) ||
isGLExtensionSupported("GL_ARB_texture_border_clamp");
_isGenerateMipMapSupported = (strncmp((const char*)glGetString(GL_VERSION),"1.4",3)>=0) ||
isGLExtensionSupported("GL_SGIS_generate_mipmap");
_isShadowSupported = isGLExtensionSupported("GL_ARB_shadow");
_isShadowAmbientSupported = isGLExtensionSupported("GL_ARB_shadow_ambient");
_isClientStorageSupported = isGLExtensionSupported("GL_APPLE_client_storage");
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize);
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
GLint osg_max_size = atoi(ptr);
if (osg_max_size<_maxTextureSize)
{
_maxTextureSize = osg_max_size;
}
}
glGetIntegerv(GL_MAX_TEXTURE_UNITS,&_numTextureUnits);
_glCompressedTexImage2D = getGLExtensionFuncPtr("glCompressedTexImage2D","glCompressedTexImage2DARB");
_glCompressedTexSubImage2D = getGLExtensionFuncPtr("glCompressedTexSubImage2D","glCompressedTexSubImage2DARB");
_glGetCompressedTexImage = getGLExtensionFuncPtr("glGetCompressedTexImage","glGetCompressedTexImageARB");;
2001-01-11 00:32:10 +08:00
}
void Texture::Extensions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const
{
if (_glCompressedTexImage2D)
{
typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
((CompressedTexImage2DArbProc)_glCompressedTexImage2D)(target, level, internalformat, width, height, border, imageSize, data);
}
else
{
notify(WARN)<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<<std::endl;
}
}
void Texture::Extensions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) const
{
if (_glCompressedTexImage2D)
{
typedef void (APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
((CompressedTexSubImage2DArbProc)_glCompressedTexSubImage2D)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
else
{
notify(WARN)<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<<std::endl;
}
}
void Texture::Extensions::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *data) const
{
if (_glGetCompressedTexImage)
{
typedef void (APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
((GetCompressedTexImageArbProc)_glGetCompressedTexImage)(target, level, data);
}
else
{
notify(WARN)<<"Error: glGetCompressedTexImage not supported by OpenGL driver"<<std::endl;
}
}