OpenSceneGraph/include/osgViewer/GraphicsWindowWin32

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWWIN32
#define OSGVIEWER_GRAPHICSWINDOWIN32 1
#include <osgViewer/GraphicsWindow>
namespace osgViewer
{
class GraphicsWindowWin32 : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowWin32(osg::GraphicsContext::Traits* traits):
_valid(false),
_initialized(false),
_realized(false)
{
_traits = traits;
init();
if (valid())
{
setState( new osg::State );
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual void makeCurrentImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
/** Set Window decoration.*/
virtual void setWindowDecoration(bool flag);
/** Get focus.*/
virtual void grabFocus();
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow();
protected:
void init();
void transformMouseXY(float& x, float& y);
bool _valid;
bool _initialized;
bool _realized;
};
}
#endif