OpenSceneGraph/src/osgUtil/Simplifier.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TriangleIndexFunctor>
#include <osgUtil/Simplifier>
#include <osgUtil/SmoothingVisitor>
#include <osgUtil/TriStripVisitor>
#include <set>
#include <list>
#include <iostream>
using namespace osgUtil;
struct dereference_less
{
template<class T>
inline bool operator() (const T& lhs,const T& rhs) const
{
return *lhs < *rhs;
}
};
class EdgeCollapse
{
public:
struct Triangle;
struct Edge;
struct Point;
EdgeCollapse():
_targetNumTriangles(0) {}
~EdgeCollapse() {}
void setGeometry(osg::Geometry* geometry);
osg::Geometry* getGeometry() { return _geometry; }
void setTargetNumOfTriangles(unsigned int num) { _targetNumTriangles = num; }
unsigned int getNumOfTriangles() { return 0; }
Point* computeInterpolatedPoint(Edge* edge,float r) const
{
Point* point = new Point;
float r1 = 1.0f-r;
float r2 = r;
Point* p1 = edge->_p1.get();
Point* p2 = edge->_p2.get();
if (p1==0 || p2==0)
{
std::cout<<"Error computeInterpolatedPoint("<<edge<<",r) p1 and/or p2==0"<<std::endl;
return 0;
}
point->_vertex = p1->_vertex * r1 + p2->_vertex * r2;
unsigned int s = osg::minimum(p1->_attributes.size(),p2->_attributes.size());
for(unsigned int i=0;i<s;++i)
{
point->_attributes.push_back(p1->_attributes[i]*r1 + p2->_attributes[i]*r2);
}
return point;
}
Point* computeOptimalPoint(Edge* edge) const
{
return computeInterpolatedPoint(edge,0.5f);
}
float computeErrorMetric(Edge* edge,Point* point) const
{
typedef std::set< osg::ref_ptr<Triangle> > LocalTriangleSet ;
LocalTriangleSet triangles;
std::copy( edge->_p1->_triangles.begin(), edge->_p1->_triangles.end(), std::inserter(triangles,triangles.begin()));
std::copy( edge->_p2->_triangles.begin(), edge->_p2->_triangles.end(), std::inserter(triangles,triangles.begin()));
const osg::Vec3& vertex = point->_vertex;
float error = 0.0f;
for(LocalTriangleSet::iterator itr=triangles.begin();
itr!=triangles.end();
++itr)
{
error += fabs( (*itr)->distance(vertex) );
}
return error;
}
void updateErrorMetricForEdge(Edge* edge)
{
if (!edge->_p1 || !edge->_p2)
{
std::cout<<"Error updateErrorMetricForEdge("<<edge<<") p1 and/or p2==0"<<std::endl;
return;
}
osg::ref_ptr<Edge> keep_local_reference_to_edge(edge);
if (_edgeSet.count(keep_local_reference_to_edge)!=0)
{
_edgeSet.erase(keep_local_reference_to_edge);
}
edge->_proposedPoint = computeOptimalPoint(edge);
edge->setErrorMetric( computeErrorMetric( edge, edge->_proposedPoint.get()));
_edgeSet.insert(keep_local_reference_to_edge);
}
void updateErrorMetricForAllEdges()
{
typedef std::vector< osg::ref_ptr<Edge> > LocalEdgeList ;
LocalEdgeList edges;
std::copy( _edgeSet.begin(), _edgeSet.end(), std::back_inserter(edges));
_edgeSet.clear();
for(LocalEdgeList::iterator itr=edges.begin();
itr!=edges.end();
++itr)
{
Edge* edge = itr->get();
edge->_proposedPoint = computeOptimalPoint(edge);
edge->setErrorMetric( computeErrorMetric( edge, edge->_proposedPoint.get()));
_edgeSet.insert(edge);
}
}
bool collapseMinimumErrorEdge()
{
if (!_edgeSet.empty())
{
for(EdgeSet::iterator itr=_edgeSet.begin();
itr!=_edgeSet.end();
++itr)
{
Edge* edge = const_cast<Edge*>(itr->get());
if (!edge->isAdjacentToBoundary())
{
osg::ref_ptr<Point> pNew = edge->_proposedPoint.valid()? edge->_proposedPoint : computeInterpolatedPoint(edge,0.5f);
if (collapseEdge(edge,pNew.get())) return true;
}
}
}
return false;
}
void copyBackToGeometry();
typedef std::vector<float> FloatList;
typedef std::set<osg::ref_ptr<Edge>,dereference_less> EdgeSet;
typedef std::set< osg::ref_ptr<Point>,dereference_less> PointSet;
typedef std::vector< osg::ref_ptr<Point> > PointList;
typedef std::list< osg::ref_ptr<Triangle> > TriangleList;
typedef std::set< osg::ref_ptr<Triangle> > TriangleSet;
struct Point : public osg::Referenced
{
Point():_index(0) {}
unsigned int _index;
osg::Vec3 _vertex;
FloatList _attributes;
TriangleSet _triangles;
bool operator < ( const Point& rhs) const
{
if (_vertex < rhs._vertex) return true;
if (rhs._vertex < _vertex) return false;
return _attributes < rhs._attributes;
}
bool isBoundaryPoint() const
{
for(TriangleSet::const_iterator itr=_triangles.begin();
itr!=_triangles.end();
++itr)
{
const Triangle* triangle = itr->get();
if ((triangle->_e1->_p1==this || triangle->_e1->_p2==this) && triangle->_e1->isBoundaryEdge()) return true;
if ((triangle->_e2->_p1==this || triangle->_e2->_p2==this) && triangle->_e2->isBoundaryEdge()) return true;
if ((triangle->_e3->_p1==this || triangle->_e3->_p2==this) && triangle->_e3->isBoundaryEdge()) return true;
//if ((*itr)->isBoundaryTriangle()) return true;
}
return false;
}
};
struct Edge : public osg::Referenced
{
Edge(): _errorMetric(0.0f) {}
osg::ref_ptr<Point> _p1;
osg::ref_ptr<Point> _p2;
TriangleSet _triangles;
float _errorMetric;
osg::ref_ptr<Point> _proposedPoint;
void setErrorMetric(float errorMetric) { _errorMetric = errorMetric; }
float getErrorMetric() const { return _errorMetric; }
bool operator < ( const Edge& rhs) const
{
// both error metrics are computed
if (getErrorMetric()<rhs.getErrorMetric()) return true;
else if (rhs.getErrorMetric()<getErrorMetric()) return false;
if (_p1 < rhs._p1) return true;
if (rhs._p1 < _p1) return false;
return (_p2 < rhs._p2);
}
bool operator == ( const Edge& rhs) const
{
if (&rhs==this) return true;
if (*this<rhs) return false;
if (rhs<*this) return false;
return true;
}
bool operator != ( const Edge& rhs) const
{
if (&rhs==this) return false;
if (*this<rhs) return true;
if (rhs<*this) return true;
return false;
}
void addTriangle(Triangle* triangle)
{
_triangles.insert(triangle);
if (_triangles.size()>2) osg::notify(osg::NOTICE)<<"Warning too many traingles ("<<_triangles.size()<<") sharing edge "<<std::endl;
}
bool isBoundaryEdge() const
{
return _triangles.size()<=1;
}
bool isAdjacentToBoundary() const
{
return isBoundaryEdge() || _p1->isBoundaryPoint() || _p2->isBoundaryPoint();
}
};
struct Triangle : public osg::Referenced
{
Triangle() {}
inline bool operator < (const Triangle& rhs) const
{
if (_p1 < rhs._p1) return true;
if (rhs._p1 < _p1) return false;
if (_p2 < rhs._p2) return true;
if (rhs._p2 < _p2) return false;
return (_p3 < rhs._p3);
}
osg::ref_ptr<Point> _p1;
osg::ref_ptr<Point> _p2;
osg::ref_ptr<Point> _p3;
osg::ref_ptr<Edge> _e1;
osg::ref_ptr<Edge> _e2;
osg::ref_ptr<Edge> _e3;
osg::Plane _plane;
void update()
{
_plane.set(_p1->_vertex,_p2->_vertex,_p3->_vertex);
}
float distance(const osg::Vec3& vertex) const
{
return _plane.distance(vertex);
}
bool isBoundaryTriangle() const
{
return (_e1->isBoundaryEdge() || _e2->isBoundaryEdge() || _e3->isBoundaryEdge());
}
};
Triangle* addTriangle(unsigned int p1, unsigned int p2, unsigned int p3)
{
//std::cout<<"addTriangle("<<p1<<","<<p2<<","<<p3<<")"<<std::endl;
// detect if triangle is degenerate.
if (p1==p2 || p2==p3 || p1==p3) return 0;
Triangle* triangle = new Triangle;
Point* points[3];
points[0] = addPoint(triangle, p1);
points[1] = addPoint(triangle, p2);
points[2] = addPoint(triangle, p3);
// find the lowest value point in the list.
unsigned int lowest = 0;
if (points[1]<points[lowest]) lowest = 1;
if (points[2]<points[lowest]) lowest = 2;
triangle->_p1 = points[lowest];
triangle->_p2 = points[(lowest+1)%3];
triangle->_p3 = points[(lowest+2)%3];
triangle->_e1 = addEdge(triangle, triangle->_p1.get(), triangle->_p2.get());
triangle->_e2 = addEdge(triangle, triangle->_p2.get(), triangle->_p3.get());
triangle->_e3 = addEdge(triangle, triangle->_p3.get(), triangle->_p1.get());
triangle->update();
_triangleSet.insert(triangle);
return triangle;
}
Triangle* addTriangle(Point* p1, Point* p2, Point* p3)
{
// std::cout<<"addTriangle("<<p1<<","<<p2<<","<<p3<<")"<<std::endl;
// detect if triangle is degenerate.
if (p1==p2 || p2==p3 || p1==p3)
{
std::cout<<" **** addTriangle failed - p1==p2 || p2==p3 || p1==p3"<<std::endl;
return 0;
}
Triangle* triangle = new Triangle;
Point* points[3];
points[0] = addPoint(triangle, p1);
points[1] = addPoint(triangle, p2);
points[2] = addPoint(triangle, p3);
// find the lowest value point in the list.
unsigned int lowest = 0;
if (points[1]<points[lowest]) lowest = 1;
if (points[2]<points[lowest]) lowest = 2;
triangle->_p1 = points[lowest];
triangle->_p2 = points[(lowest+1)%3];
triangle->_p3 = points[(lowest+2)%3];
triangle->_e1 = addEdge(triangle, triangle->_p1.get(), triangle->_p2.get());
triangle->_e2 = addEdge(triangle, triangle->_p2.get(), triangle->_p3.get());
triangle->_e3 = addEdge(triangle, triangle->_p3.get(), triangle->_p1.get());
triangle->update();
_triangleSet.insert(triangle);
return triangle;
}
void removeTriangle(Triangle* triangle)
{
if (triangle->_p1.valid()) removePoint(triangle,triangle->_p1.get());
if (triangle->_p2.valid()) removePoint(triangle,triangle->_p2.get());
if (triangle->_p3.valid()) removePoint(triangle,triangle->_p3.get());
if (triangle->_e1.valid()) removeEdge(triangle,triangle->_e1.get());
if (triangle->_e2.valid()) removeEdge(triangle,triangle->_e2.get());
if (triangle->_e3.valid()) removeEdge(triangle,triangle->_e3.get());
_triangleSet.erase(triangle);
}
void replaceTrianglePoint(Triangle* triangle, Point* pOriginal, Point* pNew)
{
if (triangle->_p1==pOriginal || triangle->_p2==pOriginal || triangle->_p3==pOriginal)
{
// fix the corner points to use the new point
if (triangle->_p1==pOriginal) triangle->_p1=pNew;
if (triangle->_p2==pOriginal) triangle->_p2=pNew;
if (triangle->_p3==pOriginal) triangle->_p3=pNew;
// fixes the edges so they point to use the new point
triangle->_e1 = replaceEdgePoint(triangle->_e1.get(),pOriginal,pNew);
triangle->_e2 = replaceEdgePoint(triangle->_e2.get(),pOriginal,pNew);
triangle->_e3 = replaceEdgePoint(triangle->_e3.get(),pOriginal,pNew);
// remove the triangle form the orignal point, and possibly the point if its the last triangle to use it
removePoint(triangle, pOriginal);
// add the triangle to that point
addPoint(triangle,pNew);
}
}
unsigned int testTriangle(Triangle* triangle)
{
unsigned int result = 0;
if (!(triangle->_p1))
{
std::cout<<"testTriangle("<<triangle<<") _p1==NULL"<<std::endl;
++result;
}
else if (triangle->_p1->_triangles.count(triangle)==0)
{
std::cout<<"testTriangle("<<triangle<<") _p1->_triangles does not contain triangle"<<std::endl;
++result;
}
if (!(triangle->_p2))
{
std::cout<<"testTriangle("<<triangle<<") _p2==NULL"<<std::endl;
++result;
}
else if (triangle->_p2->_triangles.count(triangle)==0)
{
std::cout<<"testTriangle("<<triangle<<") _p2->_triangles does not contain triangle"<<std::endl;
++result;
}
if (!(triangle->_p3))
{
std::cout<<"testTriangle("<<triangle<<") _p3==NULL"<<std::endl;
++result;
}
else if (triangle->_p3->_triangles.count(triangle)==0)
{
std::cout<<"testTriangle("<<triangle<<") _p3->_triangles does not contain triangle"<<std::endl;
++result;
}
if (testEdge(triangle->_e1.get()))
{
++result;
std::cout<<"testTriangle("<<triangle<<") _e1 test failed"<<std::endl;
}
if (testEdge(triangle->_e2.get()))
{
++result;
std::cout<<"testTriangle("<<triangle<<") _e2 test failed"<<std::endl;
}
if (testEdge(triangle->_e3.get()))
{
std::cout<<"testTriangle("<<triangle<<") _e3 test failed"<<std::endl;
++result;
}
return result;
}
unsigned int testAllTriangles()
{
unsigned int numErrors = 0;
for(TriangleSet::iterator itr=_triangleSet.begin();
itr!=_triangleSet.end();
++itr)
{
numErrors += testTriangle(const_cast<Triangle*>(itr->get()));
}
return numErrors;
}
Edge* addEdge(Triangle* triangle, Point* p1, Point* p2)
{
//std::cout<<"addEdge("<<p1<<","<<p2<<")"<<std::endl;
osg::ref_ptr<Edge> edge = new Edge;
if (p1<p2)
{
edge->_p1 = p1;
edge->_p2 = p2;
}
else
{
edge->_p1 = p2;
edge->_p2 = p1;
}
EdgeSet::iterator itr = _edgeSet.find(edge);
if (itr==_edgeSet.end())
{
//std::cout<<" addEdge("<<edge.get()<<")"<<std::endl;
_edgeSet.insert(edge);
}
else
{
edge = *itr;
//std::cout<<" reuseEdge("<<edge.get()<<")"<<std::endl;
}
edge->addTriangle(triangle);
return edge.get();
}
void removeEdge(Triangle* triangle, Edge* edge)
{
EdgeSet::iterator itr = _edgeSet.find(edge);
if (itr!=_edgeSet.end())
{
edge->_triangles.erase(triangle);
if (edge->_triangles.empty())
{
// edge no longer in use, so need to delete.
_edgeSet.erase(itr);
edge->_p1 = 0;
edge->_p2 = 0;
}
}
}
Edge* replaceEdgePoint(Edge* edge, Point* pOriginal, Point* pNew)
{
if (edge->_p1==pOriginal || edge->_p2==pOriginal)
{
EdgeSet::iterator itr = _edgeSet.find(edge);
if (itr!=_edgeSet.end())
{
// remove the edge from the list, as its positoin in the list
// may need to change once its values have been ammended
_edgeSet.erase(itr);
}
// modify its values
if (edge->_p1==pOriginal) edge->_p1=pNew;
if (edge->_p2==pOriginal) edge->_p2=pNew;
if (edge->_p2 > edge->_p1)
{
// swap to ensure that lowest ptr value of p1, p2 pair is first.
osg::ref_ptr<Point> tmp = edge->_p1;
edge->_p1 = edge->_p2;
edge->_p2 = tmp;
}
itr = _edgeSet.find(edge);
if (itr!=_edgeSet.end())
{
// reuse existing edge.
edge = const_cast<Edge*>(itr->get());
}
else
{
// put it back in.
_edgeSet.insert(edge);
}
return edge;
}
else
{
return edge;
}
}
bool collapseEdge(Edge* edge, Point* pNew)
{
if (edge->_triangles.size()<2) return false;
typedef std::set< osg::ref_ptr<Edge> > LocalEdgeList;
osg::ref_ptr<Edge> keep_edge_locally_referenced_to_prevent_premature_deletion = edge;
osg::ref_ptr<Point> keep_point_locally_referenced_to_prevent_premature_deletion = pNew;
osg::ref_ptr<Point> edge_p1 = edge->_p1;
osg::ref_ptr<Point> edge_p2 = edge->_p2;
TriangleList triangles_p1;
TriangleList triangles_p2;
LocalEdgeList oldEdges;
if (edge_p1 != pNew)
{
for(TriangleSet::iterator itr=edge_p1->_triangles.begin();
itr!=edge_p1->_triangles.end();
++itr)
{
if (edge->_triangles.count(*itr)==0)
{
Triangle* triangle = const_cast<Triangle*>(itr->get());
triangles_p1.push_back(triangle);
oldEdges.insert(triangle->_e1);
oldEdges.insert(triangle->_e2);
oldEdges.insert(triangle->_e3);
}
}
//triangles_p1 = edge_p1->_triangles;
}
if (edge_p2 != pNew)
{
for(TriangleSet::iterator itr=edge_p2->_triangles.begin();
itr!=edge_p2->_triangles.end();
++itr)
{
if (edge->_triangles.count(*itr)==0)
{
Triangle* triangle = const_cast<Triangle*>(itr->get());
triangles_p2.push_back(triangle);
oldEdges.insert(triangle->_e1);
oldEdges.insert(triangle->_e2);
oldEdges.insert(triangle->_e3);
}
}
//triangles_p2 = edge_p2->_triangles;
}
for(LocalEdgeList::iterator oeitr=oldEdges.begin();
oeitr!=oldEdges.end();
++oeitr)
{
_edgeSet.erase(*oeitr);
const_cast<Edge*>(oeitr->get())->setErrorMetric(0.0f);
_edgeSet.insert(*oeitr);
}
for(TriangleList::iterator titr_p1 = triangles_p1.begin();
titr_p1 != triangles_p1.end();
++titr_p1)
{
removeTriangle(const_cast<Triangle*>(titr_p1->get()));
}
for(TriangleList::iterator titr_p2 = triangles_p2.begin();
titr_p2 != triangles_p2.end();
++titr_p2)
{
removeTriangle(const_cast<Triangle*>(titr_p2->get()));
}
for(TriangleSet::iterator teitr=edge->_triangles.begin();
teitr!=edge->_triangles.end();
++teitr)
{
removeTriangle(const_cast<Triangle*>(teitr->get()));
}
LocalEdgeList newEdges;
for(TriangleList::iterator titr_p1 = triangles_p1.begin();
titr_p1 != triangles_p1.end();
++titr_p1)
{
Triangle* triangle = const_cast<Triangle*>(titr_p1->get());
Point* p1 = (triangle->_p1==edge_p1 || triangle->_p1==edge_p2)? pNew : triangle->_p1.get();
Point* p2 = (triangle->_p2==edge_p1 || triangle->_p2==edge_p2)? pNew : triangle->_p2.get();
Point* p3 = (triangle->_p3==edge_p1 || triangle->_p3==edge_p2)? pNew : triangle->_p3.get();
Triangle* newTri = addTriangle(p1,p2,p3);
newEdges.insert(newTri->_e1);
newEdges.insert(newTri->_e2);
newEdges.insert(newTri->_e3);
}
for(TriangleList::iterator titr_p2 = triangles_p2.begin();
titr_p2 != triangles_p2.end();
++titr_p2)
{
Triangle* triangle = const_cast<Triangle*>(titr_p2->get());
Point* p1 = (triangle->_p1==edge_p1 || triangle->_p1==edge_p2)? pNew : triangle->_p1.get();
Point* p2 = (triangle->_p2==edge_p1 || triangle->_p2==edge_p2)? pNew : triangle->_p2.get();
Point* p3 = (triangle->_p3==edge_p1 || triangle->_p3==edge_p2)? pNew : triangle->_p3.get();
Triangle* newTri = addTriangle(p1,p2,p3);
newEdges.insert(newTri->_e1);
newEdges.insert(newTri->_e2);
newEdges.insert(newTri->_e3);
}
#if 1
// std::cout<<"Edges to recalibarate "<<newEdges.size()<<std::endl;
for(LocalEdgeList::iterator itr=newEdges.begin();
itr!=newEdges.end();
++itr)
{
//std::cout<<"updateErrorMetricForEdge("<<itr->get()<<")"<<std::endl;
updateErrorMetricForEdge(const_cast<Edge*>(itr->get()));
}
#endif
return true;
}
unsigned int testEdge(Edge* edge)
{
unsigned int numErrors = 0;
for(TriangleSet::iterator teitr=edge->_triangles.begin();
teitr!=edge->_triangles.end();
++teitr)
{
Triangle* triangle = const_cast<Triangle*>(teitr->get());
if (!(triangle->_e1 == edge || triangle->_e2 == edge || triangle->_e3 == edge))
{
std::cout<<"testEdge("<<edge<<"). triangle != point back to this edge"<<std::endl;
std::cout<<" triangle->_e1=="<<triangle->_e1.get()<<std::endl;
std::cout<<" triangle->_e2=="<<triangle->_e2.get()<<std::endl;
std::cout<<" triangle->_e3=="<<triangle->_e3.get()<<std::endl;
++numErrors;
}
}
if (edge->_triangles.empty())
{
std::cout<<"testEdge("<<edge<<")._triangles is empty"<<std::endl;
++numErrors;
}
return numErrors;
}
unsigned int testAllEdges()
{
unsigned int numErrors = 0;
for(EdgeSet::iterator itr = _edgeSet.begin();
itr!=_edgeSet.end();
++itr)
{
numErrors += testEdge(const_cast<Edge*>(itr->get()));
}
return numErrors;
}
unsigned int computeNumBoundaryEdges()
{
unsigned int numBoundaryEdges = 0;
for(EdgeSet::iterator itr = _edgeSet.begin();
itr!=_edgeSet.end();
++itr)
{
if ((*itr)->isBoundaryEdge()) ++numBoundaryEdges;
}
return numBoundaryEdges;
}
Point* addPoint(Triangle* triangle, unsigned int p1)
{
return addPoint(triangle,_originalPointList[p1].get());
}
Point* addPoint(Triangle* triangle, Point* point)
{
PointSet::iterator itr = _pointSet.find(point);
if (itr==_pointSet.end())
{
//std::cout<<" addPoint("<<point.get()<<")"<<std::endl;
_pointSet.insert(point);
}
else
{
point = const_cast<Point*>(itr->get());
//std::cout<<" reusePoint("<<point.get()<<")"<<std::endl;
}
point->_triangles.insert(triangle);
return point;
}
void removePoint(Triangle* triangle, Point* point)
{
PointSet::iterator itr = _pointSet.find(point);
if (itr!=_pointSet.end())
{
point->_triangles.erase(triangle);
if (point->_triangles.empty())
{
// point no longer in use, so need to delete.
_pointSet.erase(itr);
}
}
}
unsigned int testPoint(Point* point)
{
unsigned int numErrors = 0;
for(TriangleSet::iterator itr=point->_triangles.begin();
itr!=point->_triangles.end();
++itr)
{
Triangle* triangle = const_cast<Triangle*>(itr->get());
if (!(triangle->_p1 == point || triangle->_p2 == point || triangle->_p3 == point))
{
std::cout<<"testPoint("<<point<<") error, triangle "<<triangle<<" does not point back to this point"<<std::endl;
std::cout<<" triangle->_p1 "<<triangle->_p1.get()<<std::endl;
std::cout<<" triangle->_p2 "<<triangle->_p2.get()<<std::endl;
std::cout<<" triangle->_p3 "<<triangle->_p3.get()<<std::endl;
++numErrors;
}
}
return numErrors;
}
unsigned int testAllPoints()
{
unsigned int numErrors = 0;
for(PointSet::iterator itr = _pointSet.begin();
itr!=_pointSet.end();
++itr)
{
numErrors += testPoint(const_cast<Point*>(itr->get()));
}
return numErrors;
}
protected:
typedef std::vector< osg::ref_ptr<osg::Array> > ArrayList;
osg::Geometry* _geometry;
ArrayList _arrayList;
unsigned int _targetNumTriangles;
EdgeSet _edgeSet;
TriangleSet _triangleSet;
PointSet _pointSet;
PointList _originalPointList;
};
struct CollectTriangleOperator
{
CollectTriangleOperator():_ec(0) {}
void setEdgeCollapse(EdgeCollapse* ec) { _ec = ec; }
EdgeCollapse* _ec;
// for use in the triangle functor.
inline void operator()(unsigned int p1, unsigned int p2, unsigned int p3)
{
_ec->addTriangle(p1,p2,p3);
}
};
typedef osg::TriangleIndexFunctor<CollectTriangleOperator> CollectTriangleIndexFunctor;
class CopyArrayToPointsVisitor : public osg::ArrayVisitor
{
public:
CopyArrayToPointsVisitor(EdgeCollapse::PointList& pointList):
_pointList(pointList) {}
template<class T>
void copy(T& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
_pointList[i]->_attributes.push_back((float)array[i]);
}
virtual void apply(osg::Array&) {}
virtual void apply(osg::ByteArray& array) { copy(array); }
virtual void apply(osg::ShortArray& array) { copy(array); }
virtual void apply(osg::IntArray& array) { copy(array); }
virtual void apply(osg::UByteArray& array) { copy(array); }
virtual void apply(osg::UShortArray& array) { copy(array); }
virtual void apply(osg::UIntArray& array) { copy(array); }
virtual void apply(osg::FloatArray& array) { copy(array); }
virtual void apply(osg::UByte4Array& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
{
osg::UByte4& value = array[i];
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
attributes.push_back((float)value.r());
attributes.push_back((float)value.g());
attributes.push_back((float)value.b());
attributes.push_back((float)value.a());
}
}
virtual void apply(osg::Vec2Array& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
{
osg::Vec2& value = array[i];
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
attributes.push_back(value.x());
attributes.push_back(value.y());
}
}
virtual void apply(osg::Vec3Array& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
{
osg::Vec3& value = array[i];
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
attributes.push_back(value.x());
attributes.push_back(value.y());
attributes.push_back(value.z());
}
}
virtual void apply(osg::Vec4Array& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
{
osg::Vec4& value = array[i];
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
attributes.push_back(value.x());
attributes.push_back(value.y());
attributes.push_back(value.z());
attributes.push_back(value.w());
}
}
EdgeCollapse::PointList& _pointList;
};
class CopyVertexArrayToPointsVisitor : public osg::ArrayVisitor
{
public:
CopyVertexArrayToPointsVisitor(EdgeCollapse::PointList& pointList):
_pointList(pointList) {}
virtual void apply(osg::Vec2Array& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
{
_pointList[i] = new EdgeCollapse::Point;
_pointList[i]->_index = i;
osg::Vec2& value = array[i];
osg::Vec3& vertex = _pointList[i]->_vertex;
vertex.set(value.x(),value.y(),0.0f);
}
}
virtual void apply(osg::Vec3Array& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
{
_pointList[i] = new EdgeCollapse::Point;
_pointList[i]->_index = i;
_pointList[i]->_vertex = array[i];
}
}
virtual void apply(osg::Vec4Array& array)
{
if (_pointList.size()!=array.size()) return;
for(unsigned int i=0;i<_pointList.size();++i)
{
_pointList[i] = new EdgeCollapse::Point;
_pointList[i]->_index = i;
osg::Vec4& value = array[i];
osg::Vec3& vertex = _pointList[i]->_vertex;
vertex.set(value.x()/value.w(),value.y()/value.w(),value.z()/value.w());
}
}
EdgeCollapse::PointList& _pointList;
};
void EdgeCollapse::setGeometry(osg::Geometry* geometry)
{
_geometry = geometry;
// check to see if vertex attributes indices exists, if so expand them to remove them
if (_geometry->suitableForOptimization())
{
// removing coord indices
osg::notify(osg::INFO)<<"EdgeCollapse::setGeometry(..): Removing attribute indices"<<std::endl;
_geometry->copyToAndOptimize(*_geometry);
}
unsigned int numVertices = geometry->getVertexArray()->getNumElements();
_originalPointList.resize(numVertices);
// copy vertices across to local point list
CopyVertexArrayToPointsVisitor copyVertexArrayToPoints(_originalPointList);
_geometry->getVertexArray()->accept(copyVertexArrayToPoints);
// copy other per vertex attributes across to local point list.
CopyArrayToPointsVisitor copyArrayToPoints(_originalPointList);
for(unsigned int ti=0;ti<_geometry->getNumTexCoordArrays();++ti)
{
if (_geometry->getTexCoordArray(ti))
geometry->getTexCoordArray(ti)->accept(copyArrayToPoints);
}
if (_geometry->getNormalArray() && _geometry->getNormalBinding()==osg::Geometry::BIND_PER_VERTEX)
geometry->getNormalArray()->accept(copyArrayToPoints);
if (_geometry->getColorArray() && _geometry->getColorBinding()==osg::Geometry::BIND_PER_VERTEX)
geometry->getColorArray()->accept(copyArrayToPoints);
if (_geometry->getSecondaryColorArray() && _geometry->getSecondaryColorBinding()==osg::Geometry::BIND_PER_VERTEX)
geometry->getSecondaryColorArray()->accept(copyArrayToPoints);
if (_geometry->getFogCoordArray() && _geometry->getFogCoordBinding()==osg::Geometry::BIND_PER_VERTEX)
geometry->getFogCoordArray()->accept(copyArrayToPoints);
for(unsigned int vi=0;vi<_geometry->getNumVertexAttribArrays();++vi)
{
if (_geometry->getVertexAttribArray(vi) && _geometry->getVertexAttribBinding(vi)==osg::Geometry::BIND_PER_VERTEX)
geometry->getVertexAttribArray(vi)->accept(copyArrayToPoints);
}
CollectTriangleIndexFunctor collectTriangles;
collectTriangles.setEdgeCollapse(this);
_geometry->accept(collectTriangles);
}
class CopyPointsToArrayVisitor : public osg::ArrayVisitor
{
public:
CopyPointsToArrayVisitor(EdgeCollapse::PointList& pointList):
_pointList(pointList),
_index(0) {}
template<typename T,typename R>
void copy(T& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
if (_index<_pointList[i]->_attributes.size())
{
float val = (_pointList[i]->_attributes[_index]);
array[i] = R (val);
}
}
++_index;
}
virtual void apply(osg::Array&) {}
virtual void apply(osg::ByteArray& array) { copy<osg::ByteArray,char>(array); }
virtual void apply(osg::ShortArray& array) { copy<osg::ShortArray,short>(array); }
virtual void apply(osg::IntArray& array) { copy<osg::IntArray,int>(array); }
virtual void apply(osg::UByteArray& array) { copy<osg::UByteArray,unsigned char>(array); }
virtual void apply(osg::UShortArray& array) { copy<osg::UShortArray,unsigned short>(array); }
virtual void apply(osg::UIntArray& array) { copy<osg::UIntArray,unsigned int>(array); }
virtual void apply(osg::FloatArray& array) { copy<osg::FloatArray,float>(array); }
virtual void apply(osg::UByte4Array& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
array[i].set((unsigned char)attributes[_index],
(unsigned char)attributes[_index+1],
(unsigned char)attributes[_index+2],
(unsigned char)attributes[_index+3]);
}
_index += 4;
}
virtual void apply(osg::Vec2Array& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
if (_index+1<attributes.size()) array[i].set(attributes[_index],attributes[_index+1]);
}
_index += 2;
}
virtual void apply(osg::Vec3Array& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
if (_index+2<attributes.size()) array[i].set(attributes[_index],attributes[_index+1],attributes[_index+2]);
}
_index += 3;
}
virtual void apply(osg::Vec4Array& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
EdgeCollapse::FloatList& attributes = _pointList[i]->_attributes;
if (_index+3<attributes.size()) array[i].set(attributes[_index],attributes[_index+1],attributes[_index+2],attributes[_index+3]);
}
_index += 4;
}
EdgeCollapse::PointList& _pointList;
unsigned int _index;
};
class CopyPointsToVertexArrayVisitor : public osg::ArrayVisitor
{
public:
CopyPointsToVertexArrayVisitor(EdgeCollapse::PointList& pointList):
_pointList(pointList) {}
virtual void apply(osg::Vec2Array& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
_pointList[i]->_index = i;
osg::Vec3& vertex = _pointList[i]->_vertex;
array[i].set(vertex.x(),vertex.y());
}
}
virtual void apply(osg::Vec3Array& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
_pointList[i]->_index = i;
array[i] = _pointList[i]->_vertex;
}
}
virtual void apply(osg::Vec4Array& array)
{
array.resize(_pointList.size());
for(unsigned int i=0;i<_pointList.size();++i)
{
_pointList[i]->_index = i;
osg::Vec3& vertex = _pointList[i]->_vertex;
array[i].set(vertex.x(),vertex.y(),vertex.z(),1.0f);
}
}
EdgeCollapse::PointList& _pointList;
};
void EdgeCollapse::copyBackToGeometry()
{
#if 1
updateErrorMetricForAllEdges();
#endif
std::cout<<"******* BEFORE EDGE COLLAPSE ********"<<_triangleSet.size()<<std::endl;
std::cout<<"Number of triangle errors before edge collapse= "<<testAllTriangles()<<std::endl;
std::cout<<"Number of edge errors before edge collapse= "<<testAllEdges()<<std::endl;
std::cout<<"Number of point errors before edge collapse= "<<testAllPoints()<<std::endl;
std::cout<<"Number of triangles= "<<_triangleSet.size()<<std::endl;
std::cout<<"Number of points= "<<_pointSet.size()<<std::endl;
std::cout<<"Number of edges= "<<_edgeSet.size()<<std::endl;
std::cout<<"Number of boundary edges= "<<computeNumBoundaryEdges()<<std::endl;
float sampleRatio = 0.5;
unsigned int targetNumEdges = (unsigned int)((float)_edgeSet.size()*sampleRatio);
while (_edgeSet.size()>targetNumEdges)
{
unsigned int numBefore = computeNumBoundaryEdges();
bool result = collapseMinimumErrorEdge();
unsigned int numAfter = computeNumBoundaryEdges();
if (numBefore!=numAfter)
{
std::cout<<"After collapse edge, boundary edges changes from "<<numBefore<<" to "<<numAfter<<std::endl;
}
if (!result) break;
}
std::cout<<"******* AFTER EDGE COLLAPSE *********"<<_triangleSet.size()<<std::endl;
std::cout<<"Number of triangle errors after edge collapse= "<<testAllTriangles()<<std::endl;
std::cout<<"Number of edge errors before edge collapse= "<<testAllEdges()<<std::endl;
std::cout<<"Number of point errors after edge collapse= "<<testAllPoints()<<std::endl;
std::cout<<"Number of triangles= "<<_triangleSet.size()<<std::endl;
std::cout<<"Number of points= "<<_pointSet.size()<<std::endl;
std::cout<<"Number of edges= "<<_edgeSet.size()<<std::endl;
std::cout<<"Number of boundary edges= "<<computeNumBoundaryEdges()<<std::endl;
// rebuild the _pointList from the _pointSet
_originalPointList.clear();
std::copy(_pointSet.begin(),_pointSet.end(),std::back_inserter(_originalPointList));
// copy vertices across to local point list
CopyPointsToVertexArrayVisitor copyVertexArrayToPoints(_originalPointList);
_geometry->getVertexArray()->accept(copyVertexArrayToPoints);
// copy other per vertex attributes across to local point list.
CopyPointsToArrayVisitor copyArrayToPoints(_originalPointList);
for(unsigned int ti=0;ti<_geometry->getNumTexCoordArrays();++ti)
{
if (_geometry->getTexCoordArray(ti))
_geometry->getTexCoordArray(ti)->accept(copyArrayToPoints);
}
if (_geometry->getNormalArray() && _geometry->getNormalBinding()==osg::Geometry::BIND_PER_VERTEX)
_geometry->getNormalArray()->accept(copyArrayToPoints);
if (_geometry->getColorArray() && _geometry->getColorBinding()==osg::Geometry::BIND_PER_VERTEX)
_geometry->getColorArray()->accept(copyArrayToPoints);
if (_geometry->getSecondaryColorArray() && _geometry->getSecondaryColorBinding()==osg::Geometry::BIND_PER_VERTEX)
_geometry->getSecondaryColorArray()->accept(copyArrayToPoints);
if (_geometry->getFogCoordArray() && _geometry->getFogCoordBinding()==osg::Geometry::BIND_PER_VERTEX)
_geometry->getFogCoordArray()->accept(copyArrayToPoints);
for(unsigned int vi=0;vi<_geometry->getNumVertexAttribArrays();++vi)
{
if (_geometry->getVertexAttribArray(vi) && _geometry->getVertexAttribBinding(vi)==osg::Geometry::BIND_PER_VERTEX)
_geometry->getVertexAttribArray(vi)->accept(copyArrayToPoints);
}
osg::DrawElementsUInt* primitives = new osg::DrawElementsUInt(GL_TRIANGLES,_triangleSet.size()*3);
unsigned int pos = 0;
for(TriangleSet::iterator titr=_triangleSet.begin();
titr!=_triangleSet.end();
++titr)
{
const Triangle* triangle = (*titr).get();
(*primitives)[pos++] = triangle->_p1->_index;
(*primitives)[pos++] = triangle->_p2->_index;
(*primitives)[pos++] = triangle->_p3->_index;
}
_geometry->getPrimitiveSetList().clear();
_geometry->addPrimitiveSet(primitives);
#if 0
osgUtil::SmoothingVisitor::smooth(*_geometry);
osgUtil::TriStripVisitor stripper;
stripper.stripify(*_geometry);
#endif
}
Simplifier::Simplifier(float sampleRatio):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_sampleRatio(sampleRatio)
{
}
void Simplifier::simplify(osg::Geometry& geometry, float sampleRatio)
{
std::cout<<"++++++++++++++simplifier************"<<std::endl;
EdgeCollapse ec;
ec.setGeometry(&geometry);
ec.setTargetNumOfTriangles((unsigned int)(sampleRatio*(float)ec.getNumOfTriangles()));
//while (ec.collapseMinimumErrorEdge()) {}
ec.copyBackToGeometry();
}
void Simplifier::simplify(osg::Geometry& geometry, unsigned int targetNumberOfTriangles)
{
std::cout<<"------------simplifier************"<<std::endl;
EdgeCollapse ec;
ec.setGeometry(&geometry);
ec.setTargetNumOfTriangles(targetNumberOfTriangles);
//while (ec.collapseMinimumErrorEdge()) {}
ec.copyBackToGeometry();
}