197 lines
7.4 KiB
HTML
197 lines
7.4 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>General Bits</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<DL>
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<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGL2_EXPORT_"></A>
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<B>OSGGL2_EXPORT_</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGL2_EXPORT"></A>
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<B>OSGGL2_EXPORT</B>(dllexport)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGL2_EXPORT"></A>
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<B>OSGGL2_EXPORT</B>(dllimport)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGL2_EXPORT"></A>
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<B>OSGGL2_EXPORT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
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<B>NULL</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
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<B>NULL</B>((void *)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGL2_EXTENSIONS"></A>
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<B>OSGGL2_EXTENSIONS</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>typedef int<A NAME="GLhandleARB"></A>
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<B>GLhandleARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>typedef char<A NAME="GLcharARB"></A>
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<B>GLcharARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_OBJECT_ARB"></A>
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<B>GL_PROGRAM_OBJECT_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_TYPE_ARB"></A>
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<B>GL_OBJECT_TYPE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_SUBTYPE_ARB"></A>
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<B>GL_OBJECT_SUBTYPE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SHADER_OBJECT_ARB"></A>
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<B>GL_SHADER_OBJECT_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FLOAT_VEC2_ARB"></A>
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<B>GL_FLOAT_VEC2_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FLOAT_VEC3_ARB"></A>
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<B>GL_FLOAT_VEC3_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FLOAT_VEC4_ARB"></A>
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<B>GL_FLOAT_VEC4_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_INT_VEC2_ARB"></A>
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<B>GL_INT_VEC2_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_INT_VEC3_ARB"></A>
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<B>GL_INT_VEC3_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_INT_VEC4_ARB"></A>
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<B>GL_INT_VEC4_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_BOOL_ARB"></A>
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<B>GL_BOOL_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_BOOL_VEC2_ARB"></A>
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<B>GL_BOOL_VEC2_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_BOOL_VEC3_ARB"></A>
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<B>GL_BOOL_VEC3_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_BOOL_VEC4_ARB"></A>
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<B>GL_BOOL_VEC4_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FLOAT_MAT2_ARB"></A>
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<B>GL_FLOAT_MAT2_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FLOAT_MAT3_ARB"></A>
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<B>GL_FLOAT_MAT3_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FLOAT_MAT4_ARB"></A>
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<B>GL_FLOAT_MAT4_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_SHADER_ARB"></A>
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<B>GL_VERTEX_SHADER_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"></A>
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<B>GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_VERTEX_ATTRIBS_ARB"></A>
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<B>GL_MAX_VERTEX_ATTRIBS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"></A>
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<B>GL_MAX_TEXTURE_IMAGE_UNITS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"></A>
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<B>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"></A>
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<B>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_TEXTURE_COORDS_ARB"></A>
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<B>GL_MAX_TEXTURE_COORDS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"></A>
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<B>GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"></A>
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<B>GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"></A>
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<B>GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"></A>
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<B>GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"></A>
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<B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CURRENT_VERTEX_ATTRIB_ARB"></A>
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<B>GL_CURRENT_VERTEX_ATTRIB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"></A>
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<B>GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FRAGMENT_SHADER_ARB"></A>
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<B>GL_FRAGMENT_SHADER_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"></A>
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<B>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_VARYING_FLOATS_ARB"></A>
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<B>GL_MAX_VARYING_FLOATS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"></A>
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<B>GL_VERTEX_PROGRAM_POINT_SIZE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"></A>
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<B>GL_VERTEX_PROGRAM_TWO_SIDE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_DELETE_STATUS_ARB"></A>
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<B>GL_OBJECT_DELETE_STATUS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_COMPILE_STATUS_ARB"></A>
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<B>GL_OBJECT_COMPILE_STATUS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_LINK_STATUS_ARB"></A>
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<B>GL_OBJECT_LINK_STATUS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_VALIDATE_STATUS_ARB"></A>
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<B>GL_OBJECT_VALIDATE_STATUS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_INFO_LOG_LENGTH_ARB"></A>
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<B>GL_OBJECT_INFO_LOG_LENGTH_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_ATTACHED_OBJECTS_ARB"></A>
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<B>GL_OBJECT_ATTACHED_OBJECTS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_ACTIVE_UNIFORMS_ARB"></A>
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<B>GL_OBJECT_ACTIVE_UNIFORMS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"></A>
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<B>GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"></A>
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<B>GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"></A>
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<B>GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"></A>
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<B>GL_OBJECT_ACTIVE_ATTRIBUTES_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGL2_PROGRAMOBJECT"></A>
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<B>OSGGL2_PROGRAMOBJECT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGL2_VERSION"></A>
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<B>OSGGL2_VERSION</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>extern OSGGL2_EXPORT const char*<A NAME="osgGL2GetVersion"></A>
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<B>osgGL2GetVersion</B>()<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>extern OSGGL2_EXPORT const char*<A NAME="osgGL2GetLibraryName"></A>
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<B>osgGL2GetLibraryName</B>()</DL>
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<P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">Hierarchy of classes</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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</BODY>
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</HTML>
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