OpenSceneGraph/src/osgPlugins/OpenFlight/AttrData.h

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//
// OpenFlight<68> loader for OpenSceneGraph
//
// Copyright (C) 2005-2006 Brede Johansen
//
#ifndef FLT_ATTRDATA_H
#define FLT_ATTRDATA_H
#include <string>
#include <osg/Object>
#include "types.h"
namespace flt {
class AttrData : public osg::Object
{
public :
AttrData();
AttrData(const AttrData& attr, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(flt,AttrData);
enum MinFilterMode {
MIN_FILTER_POINT = 0,
MIN_FILTER_BILINEAR = 1,
MIN_FILTER_MIPMAP = 2, // (Obsolete)
MIN_FILTER_MIPMAP_POINT = 3,
MIN_FILTER_MIPMAP_LINEAR = 4,
MIN_FILTER_MIPMAP_BILINEAR = 5,
MIN_FILTER_MIPMAP_TRILINEAR = 6,
MIN_FILTER_NONE = 7,
MIN_FILTER_BICUBIC = 8,
MIN_FILTER_BILINEAR_GEQUAL = 9,
MIN_FILTER_BILINEAR_LEQUAL = 10,
MIN_FILTER_BICUBIC_GEQUAL = 11,
MIN_FILTER_BICUBIC_LEQUAL = 12
};
enum MagFilterMode {
MAG_FILTER_POINT = 0,
MAG_FILTER_BILINEAR = 1,
MAG_FILTER_NONE = 2,
MAG_FILTER_BICUBIC = 3,
MAG_FILTER_SHARPEN = 4,
MAG_FILTER_ADD_DETAIL = 5,
MAG_FILTER_MODULATE_DETAIL = 6,
MAG_FILTER_BILINEAR_GEQUAL = 7,
MAG_FILTER_BILINEAR_LEQUAL = 8,
MAG_FILTER_BICUBIC_GEQUAL = 9,
MAG_FILTER_BICUBIC_LEQUAL = 10
};
enum WrapMode {
WRAP_REPEAT = 0,
WRAP_CLAMP = 1,
WRAP_MIRRORED_REPEAT = 2
};
enum TexEnvMode {
TEXENV_MODULATE = 0,
TEXENV_BLEND = 1,
TEXENV_DECAL = 2,
TEXENV_COLOR = 3,
TEXENV_ADD = 4
};
enum Projection {
PROJECTION_FLAT = 0,
PROJECTION_LAMBERT_CONIC = 3,
PROJECTION_UTM = 4,
PROJECTION_UNDEFINED = 7
};
enum Datum {
DATUM_WGS84 = 0,
DATUM_WGS72 = 1,
DATUM_BESSEL = 2,
DATUM_CLARK_1866 = 3,
DATUM_NAD27 = 4
};
int32 texels_u; // Number of texels in u direction
int32 textel_v; // Number of texels in v direction
int32 direction_u; // Real world size u direction
int32 direction_v; // Real world size v direction
int32 x_up; // x component of up vector
int32 y_up; // y component of up vector
int32 fileFormat; // File format type
// -1 Not used
// 0 AT&T image 8 pattern
// 1 AT&T image 8 template
// 2 SGI intensity modulation
// 3 SGI intensity w/ alpha
// 4 SGI RGB
// 5 SGI RGB w/ alpha
int32 minFilterMode; // Minification filter type
// 0 - TX_POINT
// 1 - TX_BILINEAR
// 2 - TX_MIPMAP (Obsolete)
// 3 - TX_MIPMAP_POINT
// 4 - TX_MIPMAP_LINEAR
// 5 - TX_MIPMAP_BILINEAR
// 6 - TX_MIPMAP_TRILINEAR
// 7 - None
// 8 - TX_BICUBIC
// 9 - TX_BILINEAR_GEQUAL
// 10 - TX_BILINEAR_LEQUAL
// 11 - TX_BICUBIC_GEQUAL
// 12 - TX_BICUBIC_LEQUAL
int32 magFilterMode; // Magnification filter type
// 0 - TX_POINT
// 1 - TX_BILINEAR
// 2 - None
// 3 - TX_BICUBIC
// 4 - TX_SHARPEN
// 5 - TX_ADD_DETAIL
// 6 - TX_MODULATE_DETAIL
// 7 - TX_BILINEAR_GEQUAL
// 8 - TX_BILINEAR_LEQUAL
// 9 - TX_BICUBIC_GEQUAL
// 10 - TX_BICUBIC_LEQUAL
int32 wrapMode; // Repetition type
// 0 - TX_REPEAT
// 1 - TX_CLAMP
// 2 - (Obsolete)
int32 wrapMode_u; // Repetition type in u direction (see above)
int32 wrapMode_v; // Repetition type in v direction (see above)
int32 modifyFlag; // Modify flag (for internal use)
int32 pivot_x; // x pivot point for rotating textures
int32 pivot_y; // y pivot point for rotating textures
// --------------
// v11 ends here
// --------------
int32 texEnvMode; // Environment type
// 0 - TV_MODULATE
// 1 - TV_BLEND
// 2 - TV_DECAL
// 3 - TV_COLOR
// 4 - TV_ADD
int32 intensityAsAlpha; // TRUE if intensity pattern to be loaded in alpha with white in color
// int32 spare1[8]; // 8 words of spare
float64 size_u; // Real world size u for floating point databases
float64 size_v; // Real world size v for floating point databases
int32 originCode; // Code for origin of imported texture
int32 kernelVersion; // Kernel version number
int32 intFormat; // Internal format type
// 0 - Default
// 1 - TX_I_12A_4
// 2 - TX_IA_8
// 3 - TX_RGB_5
// 4 - TX_RGBA_4
// 5 - TX_IA_12
// 6 - TX_RGBA_8
// 7 - TX_RGBA_12
// 8 - TX_I_16 (shadow mode only)
// 9 - TX_RGB_12
int32 extFormat; // External format type
// 0 - Default
// 1 - TX_PACK_8
// 2 - TX_PACK_16
int32 useMips; // TRUE if using following 8 floats for MIPMAP kernel
float32 of_mips[8]; // 8 floats for kernel of separable symmetric filter
int32 useLodScale; // Boolean if TRUE send:
float32 lod0; // LOD0 for TX_CONTROL_POINT
float32 scale0; // SCALE0 for TX_CONTROL_POINT
float32 lod1; // LOD1 for TX_CONTROL_POINT
float32 scale1; // SCALE1 for TX_CONTROL_POINT
float32 lod2; // LOD2 for TX_CONTROL_POINT
float32 scale2; // SCALE2 for TX_CONTROL_POINT
float32 lod3; // LOD3 for TX_CONTROL_POINT
float32 scale3; // SCALE3 for TX_CONTROL_POINT
float32 lod4; // LOD4 for TX_CONTROL_POINT
float32 scale4; // SCALE4 for TX_CONTROL_POINT
float32 lod5; // LOD5 for TX_CONTROL_POINT
float32 scale5; // SCALE5 for TX_CONTROL_POINT
float32 lod6; // LOD6 for TX_CONTROL_POINT
float32 scale6; // SCALE6 for TX_CONTROL_POINT
float32 lod7; // LOD7 for TX_CONTROL_POINT
float32 scale7; // SCALE7 for TX_CONTROL_POINT
float32 clamp; // Clamp
int32 magFilterAlpha; // magfilteralpha:
// 0 = TX_POINT
// 1 = TX_BILINEAR
// 2 = None
// 3 = TX_BICUBIC
// 4 = TX_SHARPEN
// 5 = TX_ADD_DETAIL
// 6 = TX_MODULATE_DETAIL
// 7 = TX_BILINEAR_GEQUAL
// 8 = TX_BILINEAR_LEQUAL
// 9 = TX_BICUBIC_GEQUAL
// 10 = TX_BIBICUBIC_LEQUAL
int32 magFilterColor; // magfiltercolor:
// 0 = TX_POINT
// 1 = TX_BILINEAR
// 2 = None
// 3 = TX_BICUBIC
// 4 = TX_SHARPEN
// 5 = TX_ADD_DETAIL
// 6 = TX_MODULATE_DETAIL
// 7 = TX_BILINEAR_GEQUAL
// 8 = TX_BILINEAR_LEQUAL
// 9 = TX_BICUBIC_GEQUAL
// 10 = TX_BIBICUBIC_LEQUAL
// float32 reserved1; // Reserved
// float32 reserved2[8]; // Reserved
float64 lambertMeridian; // Lambert conic projection central meridian
float64 lambertUpperLat; // Lambert conic projection upper latitude
float64 lambertlowerLat; // Lambert conic projection lower latitude
// float64 reserved3; // Reserved
// float32 spare2[5]; // Spare
int32 useDetail; // TRUE if using next 5 integers for detail texture
int32 txDetail_j; // J argument for TX_DETAIL
int32 txDetail_k; // K argument for TX_DETAIL
int32 txDetail_m; // M argument for TX_DETAIL
int32 txDetail_n; // N argument for TX_DETAIL
int32 txDetail_s; // Scramble argument for TX_DETAIL
int32 useTile; // TRUE if using next for floats for TX_TILE
float32 txTile_ll_u; // Lower-left u value for TX_TILE
float32 txTile_ll_v; // Lower-left v value for TX_TILE
float32 txTile_ur_u; // Upper-right u value for TX_TILE
float32 txTile_ur_v; // Upper-right v value for TX_TILE
int32 projection; // Projection
// 0 = Flat earth
// 3 = Lambert conic
// 4 = UTM
// 7 = Undefined projection
int32 earthModel; // Earth model
// 0 = WGS84
// 1 = WGS72
// 2 = Bessel
// 3 = Clark 1866
// 4 = NAD27
// int32 reserved4; // Reserved
int32 utmZone; // UTM zone
int32 imageOrigin; // Image origin
// 0 = Lower-left
// 1 = Upper-left
int32 geoUnits; // Geospecific points units
// 0 = Degrees
// 1 = Meters
// 2 = Pixels
// int32 reserved5; // Reserved
// int32 reserved6; // Reserved
int32 hemisphere; // Hemisphere for geospecific points units
// 0 = Southern
// 1 = Northern
// int32 reserved7; // Reserved
// int32 reserved8; // Reserved
// int32 spare3[149]; // Spare
// char comments[512]; // Comments
std::string comments;
// --------------
// v12 ends here
// --------------
// int32 reserved9[13]; // Reserved
int32 attrVersion; // Attribute file version number
int32 controlPoints; // Number of geospecific control points
// If the number of geospecific control points is > 0,
// the following fields are also in the attribute file:
int32 reserved10; // Reserved
#if 0
// For each geospecific control point:
{
float64 texel_u; // Texel u of geospecific control point
float64 texel_v; // Texel v of geospecific control point
float64 geoPoint[2]; // Real earth coordinate of geospecific control point
// (this value depends on the projection, earth model,
// and geospecific points units)
}
// ----------------
// v15.6 ends here
// ----------------
// After all geospecific control points are listed, the following subtexture
// information appears:
int32 subtextures; // Number of subtexture definitions contained in the
// texture attribute file
// If the number of subtexture definitions is >0,
// the following fields are repeated for each subtexture definition:
{
char name[32]; // name of subtexture definition
int32 left; // Coordinate of left edge of subtexture
// definition measured in texels.
int32 bottom; // Coordinate of bottom edge of subtexture
// definition measured in texels.
int32 right; // Coordinate of right edge of subtexture
// definition measured in texels.
int32 top; // Coordinate of top edge of subtexture
// definition measured in texels.
}
#endif
};
} // end namespace
#endif