OpenSceneGraph/include/osgUtil/DisplayRequirementsVisitor

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_DISPLAYREQUIREMENTSVISITOR
#define OSGUTIL_DISPLAYREQUIREMENTSVISITOR 1
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#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/DisplaySettings>
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#include <osgUtil/Export>
namespace osgUtil {
/** A visitor for traversing a scene graph establishing which OpenGL visuals are
* required to support rendering of that scene graph. The results can then be used by
* applications to set up their windows with the correct visuals. Have a look at
* src/osgGLUT/Viewer.cpp's Viewer::open() method for an example of how to use it.
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*/
class OSGUTIL_EXPORT DisplayRequirementsVisitor : public osg::NodeVisitor
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{
public:
/** Default to traversing all children, and requiresDoubleBuffer,
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* requiresRGB and requiresDepthBuffer to true and with
* alpha and stencil off.*/
DisplayRequirementsVisitor();
META_NodeVisitor("osgUtil","DisplayRequirementsVisitor")
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/** Set the DisplaySettings. */
inline void setDisplaySettings(osg::DisplaySettings* ds) { _ds = ds; }
/** Get the DisplaySettings */
inline const osg::DisplaySettings* getDisplaySettings() const { return _ds.get(); }
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virtual void applyStateSet(osg::StateSet& stateset);
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
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protected:
osg::ref_ptr<osg::DisplaySettings> _ds;
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};
}
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#endif