OpenSceneGraph/include/osgUtil/CameraManipulator

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSGUTIL_CAMERAMANIPULATOR
#define OSGUTIL_CAMERAMANIPULATOR 1
#include <osg/Camera>
#include <osg/Node>
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#include <osgUtil/Export>
#include <osgUtil/GUIEventHandler>
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#include <osgUtil/GUIEventAdapter>
#include <osgUtil/GUIActionAdapter>
namespace osgUtil{
class OSGUTIL_EXPORT CameraManipulator : public GUIEventHandler
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{
public:
CameraManipulator();
virtual ~CameraManipulator();
/** attach a camera to the manipulator to be used for specifying view.*/
virtual void setCamera(osg::Camera*);
/** get the attached a camera.*/
virtual const osg::Camera * getCamera() const;
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/** Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.*/
virtual void setNode(osg::Node*) {}
/** Return node if attached.*/
virtual const osg::Node* getNode() const { return NULL; }
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/** Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.*/
virtual void home(const GUIEventAdapter& ,GUIActionAdapter&) {}
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/** Start/restart the manipulator.*/
virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {}
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/** Handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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protected:
// Reference pointer to a camera
osg::ref_ptr<osg::Camera> _camera;
};
}
#endif